D&D 5E Combining Mighty Fortress, Druid Grove, and Temple of the Gods

gyor

Legend
Okay I've finally had a chance to look at XGTE and reading them 3 spells I realized they can actually fit with each other.

You first you cast Mighty Fortress which is 120' on every side, which creates outer wall with four turrets, and a Keep which is 50' on all sides. Between the outer wall and the Keep is roughly 35 feet of empty space on every side of the Keep. This is where you can create Druid Groves, the space is outside and could have plants and trees. A Druid Grove can be 30' to 90' and can be cast multiple times.

At first I though Temple of Gods would be too big, but its UP TO 120' per side, not just 120' which means it can be smaller, and in fact has no minium size so you could create temple about an inch in size if you wanted.

Now the top of the Keep is a hard stone surface, which can be effectly concidered ground. So you can summon a Temple of the Gods on top of your Keep and then a Second Temple on top of the first, using its roof as ground.

Alternately if you only have Temple of the Gods, you can create a 120' cubed Temple, then create smaller temples inside as rooms since unlike Mighty Fortress, which until cast it in a spot enough times to make it permanent, disappears if you cast it again, you can summon multiple Temples of the Gods even before making one permanent with multiple castings.

Also noticed that unlike objects created by Mighty Fortress in the Keep, your Servants don't disappear when they leave the Keep, so it's 100 Unseen Servants that can follow you out of the Keep that last at least 7 days.
 
Last edited:

log in or register to remove this ad


I’m not a fan of these spells. One of the things I enjoyed about high level play in AD&D were the castle and keep construction rules and guidelines. These spells, especially fortress, make much of that moot. And the material cost is insignificant. So I have visions of high level mages charging 10 grand for an instant keep all over the place. Major profit for them, but a fraction of traditional costs.
 


I’m not a fan of these spells. One of the things I enjoyed about high level play in AD&D were the castle and keep construction rules and guidelines. These spells, especially fortress, make much of that moot. And the material cost is insignificant. So I have visions of high level mages charging 10 grand for an instant keep all over the place. Major profit for them, but a fraction of traditional costs.

Crawford & Co. can't seem to help themselves whenever they think of a spell that trivializes yet another class of challenges. I wonder if it is a disease or something. I'm really looking forward to the I Win D&D spell.
 


Crawford & Co. can't seem to help themselves whenever they think of a spell that trivializes yet another class of challenges. I wonder if it is a disease or something. I'm really looking forward to the I Win D&D spell.

I don’t follow this. I can get why a few individual spells could be unpalatable to some, such as those mentioned here, but overall I have found spells in this edition to be kind of weak sauce compared to previous editions. And that includes the spells found in Xanthar’s guide.


Sent from my iPhone using EN World mobile app
 

I’m not a fan of these spells. One of the things I enjoyed about high level play in AD&D were the castle and keep construction rules and guidelines. These spells, especially fortress, make much of that moot. And the material cost is insignificant. So I have visions of high level mages charging 10 grand for an instant keep all over the place. Major profit for them, but a fraction of traditional costs.

Well, it is still a temporary spell, even if it does last a week, so anyone paying 10 grand for it to be cast either has a serious national emergency underway, has way too much money to spend, or is an utter fool. To make it permanent, it would have to be cast 52 times, so the overall cost would be 26000 gp in diamonds overall. That is relatively cheap, but then again, you need to find a 15th level or higher wizard who both has access to the spell and is willing to cast it every seven days for a year there (and only there, since the spell description does state that casting the spell somewhere else while the original is in existence will negate the previous one). So I doubt it's going to be a common occurrence for it to be cast permanently.
 

I’m not a fan of these spells. One of the things I enjoyed about high level play in AD&D were the castle and keep construction rules and guidelines. These spells, especially fortress, make much of that moot. And the material cost is insignificant. So I have visions of high level mages charging 10 grand for an instant keep all over the place. Major profit for them, but a fraction of traditional costs.

Well... based on the DMG, a palace or large castle cost half a million gp (edit: it's once a week? well then it's 26 000 gp, even cheaper!) and takes 1200 days (or a bit over 3 years) to build. So that's significant savings. Add the food generation and magical serving staff to boot and that's even more savings/security gains. So it's *really* good


BUT, I note that the walls are only 1 foot thick! That's... not very good, fortress wall thickness wise. And this is reflected by the HP of the wall. 30 per segment? That's it? That's... nothing. A giant would bust his way through that wall in 1-2 rounds! (unless I fundamentally don't understand HP of objects... must admit I didn't look it up).

So yeah... shoddy work. Should have hired that dwarven crew.
 
Last edited:

BUT, I note that the walls are only 1 foot thick! That's... not very good, fortress wall thickness wise. And this is reflected by the HP of the wall. 30 per segment? That's it? That's... nothing. A giant would bust his way through that wall in 1-2 rounds! (unless I fundamentally don't understand HP of objects... must admit I didn't look it up).

So yeah... shoddy work. Should have hired that dwarven crew.
Sure, but if you're hanging around for a year to make that castle permanent, you can use some of the extra time to surround it with walls of stone hundreds of feet deep. :)
 

Trending content

Remove ads

Top