Kerrick
First Post
I know how UK's rules work, but if you look through the MM, not all creature types follow that rule. Undead, for instance, have far more HD/size than other creatures. That's why I came up with new guidelines.The IH Bestiary does assume a value of 1 HD per 2 feet of height or length, so actually UK was just giving extraneous information in his post above. The fact is, 250 ft. converts to 125 HD for all monster types, as a baseline.
Anyway, back on topic...
43 feats. Oy. That's why I came up with the rule (well, Ltheb suggested it after I asked) to limit feats to a creature's Int score. You can still give them any number of bonus feats, but it saves a LOT of time and you don't have to use "filler" feats like Toughness x20.125 HD would give us 128 skill points, and 42 feats, being 1 HD short of a 43rd.
I'd go with Alzrius and just give it a special ability - once per minute, it can make a great leap (effectively, it gets a +20 to its Jump check).Maxing it out is out of the question of course (128 points would only give us one skill), but it should probably have at least 20 ranks in Jump and a racial bonus or something. Giving the beast a high Jump mod squares well with the movie, for reasons I partly explained in my earlier post.
Natural armor: 3-4 + 1/2 HD + size mod, so 3 + 63 + 18 = 84. Yow.The target AC needs to be considerably higher than the 4E version, since our version is for much higher-level characters (being CR 101 we hope). We have -16 from size and +5 from DEX; the rest should obviously be made up from natural armor. But how high to go?