Cleric's casting permanency

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I'm making a new character. He's an elven cleric/archer in the Forgotten Realms setting.

I'm going through the possible deities and their domains and I come across the Time domain. Listed as a domain spell is permanency. I'm thinking that that's pretty cool but as I've never played an arcane spell user that lasted long enough to cast 5th level spells, I wasn't positive about the specific's of the spell. So I look it up and obviously as an arcane spell the majority of what you can make permanent with it are arcane spells. There's not much that a cleric could do with this spell.

My question is why is this a domain spell? It seems incredibly limited for a cleric. Or is it possible that I'm just missing something here? Is there some erratta regarding spells that a cleric could make permanent?

Thanks,

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The DM may allow other spells to be made permanent. Your cleric would perform spell research as if you were researching the spell itself (DMG p. 42, 1 week and 1000 gp per spell level, Spellcraft DC 10+spell level to succeed) to determine if it's possible to do so.
 

gah...he could pray to his god and get it 'researched' in less than a few hours, and no gold required

i'm more concerned at why permanency isn't on the clerical spell list...
 

What I did for that situation is made a list of ''equivolent'' arcane spells for the cleric and one for the druid. IMC any class that casts 9th level spells can cast permenency.
 

greycastle said:
gah...he could pray to his god and get it 'researched' in less than a few hours, and no gold required

Untrue.

Clerics have to spend the same tiem and money as Wizards. Rather than a laboratory, the cleric needs an altar. Rather than strange reagents, the cleric needs expensive incenses, folks hired to maintain a constant meditative chant, sacrifices to offer to his god(s), and so on.

It still takes a week per spell level, and still costs 1,000gp per week.
 

Any Cleric can make a spell permanent via Miracle. Miracle can just duplicate the permanancy spell. And since it's a Miracle, research shouldn't be required. There you go.
 

LordAO said:
Any Cleric can make a spell permanent via Miracle. Miracle can just duplicate the permanancy spell. And since it's a Miracle, research shouldn't be required. There you go.

So.......a high enough cleric could cast a miracle to make a regeneration effect permanent?
 

Permanent Divine Power
Permanent Shield of Faith
Permanent Divine Favor
Permanent Greater Aspect of Deity
Permanent Regenerate Critical Wounds
Permanent Negative Energy Protection
Permanent Holy/Unholy Aura
Permanent Cloak fo Chaos
Permanent Shield of Law
Permanent Righteous Might
Permanent Fire Shield
Permanent Magic Circle against Good/Evil/Law/Chaos
Permanent True Seeing
Permanent Freedom of Movement
Permanent Spell Turning
Permanent Barkskin
Permanent Spell Resistance
Permanent Mind Blank
...

That's just the PHB, only cleric spells (including from domains), and only at a quick glance.

Allowing Miracle to bypass even the RESEARCH aspect of Permanency (and by extension, GM (dis)approval) ... is IMO inexcusably munchkin-esque. No offense meant, mind.
 

greycastle said:
gah...he could pray to his god and get it 'researched' in less than a few hours, and no gold required
Researching New Spells, DMG pg. 42 (emphasis mine). "A spellcaster of any type can create a new spell."

New Divine Spells, Independent Research, PHB pg. 156. "The character also can research a spell independently, much as an arcane spellcaster can." It then refers to the DMG for more information on this topic (i.e., pg. 42).

Anyways, even if you house ruled it not to require 1000 gp and one week per level, I'd at least require divine spellcasters to perform a significant devout service to their patron deity. Otherwise you'll have clerics and druids "researching" themselves all sorts of spells for nothing, making them way more versatile than they already are.
 

LordAO said:
Any Cleric can make a spell permanent via Miracle. Miracle can just duplicate the permanancy spell. And since it's a Miracle, research shouldn't be required. There you go.
Actually, it duplicates the effects of the spell. You still need to perform research on the spell to determine if it's possible for miracle-duplicated permanency to work on that spell. Thus, it is still the DM's call to decide if it is allowable in their campaign.
 
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