Don Durito
Hero
Why not just let them use it? I can't remember exactly what it does, but it can't be that awesome if it didn't keep the Drow alive against the party.
If the necrotic damage from a Death Knight is part of its sword, then the players can aquire it. If its part of the death knights nature (enveloping the sword so to speak) then they cant.
Things like the drow poison seem "obviously" items to me, but expectations may vary.
Nah, while you are correct, if something in a monster's DPR by CR calculations is an item, or can be viewed as an item, then I will let the players loot it, and or use it.It's not 'part of the sword'. It's part of the monsters DPR by CR calculations to bring it in line with its expected damage per round for its CR.
Im OK with leaving a vial of Drow poison on the bodies of fallen Drow Elites (as treasure) but that functions exactly as per the DMG (takes an action to apply, wears off after 1 hit, DC 13 Con save or KO, no extra damage etc) but the 'poison damage' caused by the Drow Elite warrior is a function of the Drow Elite Warrior (a blessing by Lolth if you must fluff it somehow).
Nah, while you are correct, if something in a monster's DPR by CR calculations is an item, or can be viewed as an item, then I will let the players loot it, and or use it.
I know we are kind of picking at semantics here but in officialy published material when an npc has a magical item, a Flametongue Greatsword or potion of invulnerability for example, then it will be specificly mentioned in the description and either say "X will pop potion on 1st round of combat" or adjust the damage in the statblock to accommodate for the magical weapon. With the drow elite warrior these are all assumed as standard, suggesting that the poison is inherrent to the drow, or ,aybe scabbart, in some way.Nah, while you are correct, if something in a monster's DPR by CR calculations is an item, or can be viewed as an item, then I will let the players loot it, and or use it.
I understand your point, and IMO, I agree that the Death Knight's necrotic is part of its aura, for being a death knight. I would let that necrotic damage work if the death knight picked up a normal mace for example.
But it could also be a function of the sword they are awarded upon being turned into a death knight.
Campaign's vary.
I understand perfectly what you are saying, and I am not saying you are wrong.
But if my players want to loot the spiked shield from a lizardman they defeat that has one, I will let them.
Basically, if its readily apparent that something is an item, I am not going to make up excuses for why its not there or viable.
No worries, have fun!
just remembered the NPC assassin who seems to carry Wyvern poison - probably knows the “lasts lots of attacks” trick as well.