Thanee
First Post
Is there any consensus (yeah, right!
) or official word about what spells can be chained yet?
- Ray spells? Probably not, since they specify no target.
- Spells with the option of multiple targets, aimed at a single target (i.e. Magic Missile)?
- Spells with alternate targets, one of which is a single target (i.e. Dispel Magic)?
- Spells that neither deal damage, nor have a save (i.e. Power Word: Stun)?
- Spells that are beneficial (i.e. Levitate)?
How would spells like Fleshshiver be resolved, that deal damage, but also have other effects? -4 save DC or Reflex save (instead or in addition to the Fortitude save?) for half damage or both? And how does the Reflex save, if there is any, affect the nauseated part of the effect? Guess it's best to just use the -4 save DC there.
Bye
Thanee

- Ray spells? Probably not, since they specify no target.
- Spells with the option of multiple targets, aimed at a single target (i.e. Magic Missile)?
- Spells with alternate targets, one of which is a single target (i.e. Dispel Magic)?
- Spells that neither deal damage, nor have a save (i.e. Power Word: Stun)?
- Spells that are beneficial (i.e. Levitate)?
How would spells like Fleshshiver be resolved, that deal damage, but also have other effects? -4 save DC or Reflex save (instead or in addition to the Fortitude save?) for half damage or both? And how does the Reflex save, if there is any, affect the nauseated part of the effect? Guess it's best to just use the -4 save DC there.

Bye
Thanee
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