Destil said:
Some armors are just supposted to be better, or worse, than others.
I don't buy this.
At all.
The designers making an entire category of armor relatively useless (since there are better alternatives available at Light and Heavy) just for druids, and savage cultures that can't make/afford anything better, is a blatant oversight/mistake/hole in the rules IMO.
And comparing to weapons is apples and oranges.
There are tons of weapons to suit many character ideas, there are very few armors that are available, and bottom line, every single medium armor is worse "statistically" than a Chain Shirt.
Even Chainmail and Breastplate, the "better" medium armors, cost more, cut your max dex bonus almost in half, slap you with more than double the armor check penalty, worse spell failure chance, and most importantly, lower your speed 33%!!
Oh, and all for the benefit of +1 to your AC.
That is BY FAR the worst trade-off in the entire game when comparing cost/benefit tradeoffs.
Now someone will probably say it "could be worth it if that 1 AC saved your life". Please, save your brerath if going that far to justify an obvious screwup.
I've been wondering about how to fix this for awhile, and after seeing the armor table, i think the problem is that the designers didn't have much room to play with, because they gave light armors to much of a range (from +1 AC to +4).
Then they decided to make Heavy Armors range from +6 to +8.
They also screwed up because they didn't think of any other limitation to using Heavy Armor other than reducing their run from x4 to x3.
So logically, a way of fixing the "Medium Armor Problem" would be to either increase the range of AC's (upping both Medium and Heavy Armor AC benefits) or inventing some greater penalty to wearing Heavy Armor.
I'd suggest increasing the armor benefit of Medium & Heavy Armors if it was me.
Let's see..... by +2 across the board would be a good place to start.