mrpopstar
Sparkly Dude
In truth, there is nothing special about this situation.Hey!
I was wandering how you all calculate fall damage in special situations. For example:
Last session my players ended surrounded by enemies on all sides while on a bridge (yes, a cliffhanger). Now thanks to their talk I know that they are planning to jump next session. When the barbarian jumps, he'll take 10d6 damage (100 foot drop) and he'll likely be raging so that's halved...that one is easy.
However, say that the druid turns into a cat or another small animal and falls while in the barbarian's arms. Would the druid take any damage?
What if they take bodies of fallen enemies to cushion the fall? How would that affect the damage?
Should a 100 foot drop have some other drawback? Like damage+lingering injury? Or system shock?
These guys are level 5 so surviving a fall like that with their hp is possible.
Thoughts?
At the end of their fall, each creature takes 10d6 bludgeoning damage and lands prone.
Being a cat offers no special advantage, and raging would not lessen the impact.
Reasoning: The druid can access beast shapes that would offer a special advantage in three more levels, and the barbarian has disengaged from the battle that fuels his rage.
I agree with [MENTION=60210]jaelis[/MENTION], I wouldn't consider a healing variant unless that's something expected by your group. The shock of an unmitigated fall alone will get everyone on the edge of their seat. Be sure to bring up the instant death rules while calculating damage after the fall. That'll shake everyone up.
