Been working on setting, it is a post-apocalyptic fantasy world. Mostly isolated city states that are just starting to rebuild, surrounded by poisonous and dangerous wilderness. The villains in the game are gnomes and halflings that are using superior tech and farming practices to kingdom build, they will make contact, land grab, assassinate, power behind the throne plot, enslave and take over. Tech they use are air ships and hobgoblins as ground troops.
What I want to do, is create a portal system that is mostly a transitive plane that compresses travel from weeks into days, so I can still have adventures within that plane.
Some of my thoughts:
Any ideas and thought would be helpful.
What I want to do, is create a portal system that is mostly a transitive plane that compresses travel from weeks into days, so I can still have adventures within that plane.
Some of my thoughts:
- Portal opens to the transitive plane
- 30 miles equal 3 miles within the transitive plan but gates need to be 300 miles apart in the setting, this would mean a party would have to be in the plane for at least one day and limit number of gates
- Travel in the Transitive plane require a scout/device/navigator
- Transitive plane look and appearance: bad lands, foggy, always dusk
- Creatures - leaning to wights, frost giants and cloakers as the major foes within the plane
Any ideas and thought would be helpful.