Buck Rogers XXVc wasn't that bad a game.

Man, that Firefly was one of the worst TV Shows ever! Cancelled before it's season finished, didn't even bother showing the episodes they had in the can.

One of the worst SF shows in history.

The marketplace says you're dead wrong.

DVD sales coupled with syndication prove what a good show Firefly was. In its inital run, it was barely marketed and when it aired it was aired with episodes out of order. It was set up to fail by the executives at Fox.

Buck Rogers XXVc, on the other hand, was heavily marketed and was set up to succeed. It failed.
 

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Man, that Firefly was one of the worst TV Shows ever! Cancelled before it's season finished, didn't even bother showing the episodes they had in the can.

One of the worst SF shows in history.

The browncoats will have none of your fancy Alliance irony, son. Don't make us knit you a Jayne hat.
 
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The marketplace says you're dead wrong.

Warehouses full of the game say it was one of the worst games in history.

Teh game was pushed and marketed heavily. If you read Dragon magazine at all, you heard about it.

If it was a good game, it would ahve been at least marginally successful.

It wasn't.

So, the OP is wrong, and actually didn't like the XXVc game? Sales has nothing to do whether the OP thought the game was a good one or not. I liked it too and wished I still had my copies, am I also wrong? Your argument is silly beyond imagining and completely irrelevant.

Besides, what exactly does "warehouses full of unsold product" mean? One warehouse? Twenty? Completely full, half full? Do you have an actual numeric figure of unsold units? And do you have any actual sales data? XXVc might've sold like gangbusters, but still have been overproduced leaving tons of unsold product. Your argument has no basis other than vague, second-hand reports of "tons of unsold product".

I have no idea personally how well XXVc sold or didn't sell, and I don't really care. I liked the board game they put out (still have that), I liked the RPG products they put out, and I liked the novels they put out. I pretty much liked the entire line.

You seem to have some sort of grudge against the game line, but, eh, who cares?
 

The marketplace says you're dead wrong.

Warehouses full of the game say it was one of the worst games in history.

Teh game was pushed and marketed heavily. If you read Dragon magazine at all, you heard about it.

If it was a good game, it would ahve been at least marginally successful.

It wasn't.

Success and quality have far less to do with each other than they ought to.

Warehouses full of unsold games demonstrate only that it was a business failure. Sometimes even great products fail, there is a lot more to somethings success or failure than if it's any good or not. Sadly it might even be said quality can be a marginal factor.
 

I also enjoyed this game. I remember we played it a few times between Battletech battles. It was a bit schizophrenic but nothing that couldn't be fixed. The computer game was also great fun.
 

The marketplace says you're dead wrong.

Warehouses full of the game say it was one of the worst games in history.

Teh game was pushed and marketed heavily. If you read Dragon magazine at all, you heard about it.

If it was a good game, it would ahve been at least marginally successful.

It wasn't.

No, a lot of it had to do with Nerdrage over the cancellation of Star Frontiers which was at the time one of the most successful Science Fiction games on the market. People were upset that their favorite game was being replaced by Buck Rogers of all things and that they weren't going to get volume 2 of Zebulon's Guide. And was there any advertisement outside of Dragon Magazine? Then they were going after the fans that had just alienated or after AD&D fans who didn't care for anything if it didn't have elves and magic.

Don't get me wrong, I loved Star Frontiers. I was one of those outraged fans who refused to touch XXVc until I found it for half price years afterwards. I just wanted to fix the wonky damage system, the flat stellar map, and make the material in Zebulon's Guide match Alpha Dawn.
 
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I couldn't tell you if it was a good game system. It seemed to be, by reading every product for it (which I did). But as for campaign material, it rocked.

I ran an Alternity game for two years using all the source material in the XXVc game, and it was a big hit. I just converted all the modules on the fly and used the planet guides as they were with hardly any modification.

In a fit of detachment last year, I sold my complete XXVc collection on Ebay. And by the obscene price I got I doubt it's still hanging around in warehouses!

-DM Jeff
 

If it was a good game, it would ahve been at least marginally successful.

It wasn't.
Spoken like a true person who has never read the game, let alone played it.

I say bollocks.

Deset Gled said:
If someone doesn't like the mechanics of 2e at all, what are the odds that someone would also enjoy BR?
As someone who played 2e (mainly because I loved the settings) but wasn't too fond of the rules, I enjoyed XXVc a lot.
Having said that, the rules were essentially still 2e. From memory there was AC, HP and THAC0 although the skill/proficiency system was overhauled and much improved.
 

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