Cecil Solomon
First Post
Raven, you've brought up exactly the point I wanted to make.
A society in a FRPG campaign, just like the real world, is going to progress over time. We've seen too many campaigns where there are thousands of years of history, but the use of magic has not progressed. If there is a need for something, someone will try to "invent" the solution. Most game rules cover investigating and developing new spells. Someone will use the "technology" to meet what society needs.
And healing dieties will have an interest in providing spells to give their disciples capabilities that other clerics lack.
This doesn't mean that there will be vast jumps in the magical "technology" in society. But the magic will be applied to common uses as well as adventurous uses. We see most mages safely holed up in their laboratory, studying in a calm environment. Their efforts will be focussed on something, and not necessarily something to make an adventurer's life more comfortable.
A society in a FRPG campaign, just like the real world, is going to progress over time. We've seen too many campaigns where there are thousands of years of history, but the use of magic has not progressed. If there is a need for something, someone will try to "invent" the solution. Most game rules cover investigating and developing new spells. Someone will use the "technology" to meet what society needs.
And healing dieties will have an interest in providing spells to give their disciples capabilities that other clerics lack.
This doesn't mean that there will be vast jumps in the magical "technology" in society. But the magic will be applied to common uses as well as adventurous uses. We see most mages safely holed up in their laboratory, studying in a calm environment. Their efforts will be focussed on something, and not necessarily something to make an adventurer's life more comfortable.