Zardnaar
Legend
Early in 5E we took the war cleric out for a test drive and found it a bit disappointing. This was early on and if I did it again these days I would it different (resilient con or warcaster+ great weapon master) or fighter 1/cleric XYZ dip.
If you want to hit things hard with a weapon as a cleric though it seems you are better off playing a nature cleric (shillagh+staff+ polearm master) or an Arcana cleric (green flame blade+another wizard cantrip+ wisdom to cantrip damage lvl 8). Even the Death CLeric can put out a decent amount of pain (at least by cleric standards).
The way I look at clerics is you may as well be good at something so healing domain is great, light domain is great, war domain not particularly good at fighting.
Am I right about the war cleric? Or do you take a feat to acquire Green Flame Blade (magic initiate,).
If you want to hit things hard with a weapon as a cleric though it seems you are better off playing a nature cleric (shillagh+staff+ polearm master) or an Arcana cleric (green flame blade+another wizard cantrip+ wisdom to cantrip damage lvl 8). Even the Death CLeric can put out a decent amount of pain (at least by cleric standards).
The way I look at clerics is you may as well be good at something so healing domain is great, light domain is great, war domain not particularly good at fighting.
Am I right about the war cleric? Or do you take a feat to acquire Green Flame Blade (magic initiate,).