rgoodbb
Adventurer
Balancing Mind Sliver
Currently the UA cantrip Mind Sliver feels very, very powerful. It is available for the Sorcerer, Wizard and Warlock. It is intended for a Psion class. It also appears difficult to reduce in power. Even if we reduce the range by half to 30 feet, if we add Somatic to the components and reduce the damage die to a measly D4 it is still a subtraction of 1d4 to their next saving throw, should they fail an Intelligence Save.
I think making it a (future) dedicated Psion-only cantrip, attainable by other classes only if one multi-classes, takes the Magic Initiate feat, has Magical Secrets from the Bard or the Tome Pact options from the Warlock, makes it sit and fit slightly better. Add the former restrictions of range, damage die and components and we start to gain a more balanced cantrip.
What do folks think? Does this go far enough to balance a powerful saving-throw-reduction cantrip? Or do we need more?
MIND SLIVER Enchantment cantrip, (Psion)
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: 1 round
You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must make an Intelligence saving throw. Unless the saving throw is successful, the target takes 1d4 psychic damage, and the first time it makes a saving throw before the end of your next turn, it must roll a d4 and subtract the number rolled from the save.
At Higher Levels. This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
Currently the UA cantrip Mind Sliver feels very, very powerful. It is available for the Sorcerer, Wizard and Warlock. It is intended for a Psion class. It also appears difficult to reduce in power. Even if we reduce the range by half to 30 feet, if we add Somatic to the components and reduce the damage die to a measly D4 it is still a subtraction of 1d4 to their next saving throw, should they fail an Intelligence Save.
I think making it a (future) dedicated Psion-only cantrip, attainable by other classes only if one multi-classes, takes the Magic Initiate feat, has Magical Secrets from the Bard or the Tome Pact options from the Warlock, makes it sit and fit slightly better. Add the former restrictions of range, damage die and components and we start to gain a more balanced cantrip.
What do folks think? Does this go far enough to balance a powerful saving-throw-reduction cantrip? Or do we need more?
MIND SLIVER Enchantment cantrip, (Psion)
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: 1 round
You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must make an Intelligence saving throw. Unless the saving throw is successful, the target takes 1d4 psychic damage, and the first time it makes a saving throw before the end of your next turn, it must roll a d4 and subtract the number rolled from the save.
At Higher Levels. This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).