Assault on Raven's Ruin Character Thread


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Marika Gemhand

[sblock]
Marika Gemhand, Dwarf Half-Fey 1 Rogue 4
Medium Fey, Chaotic Good,
42 years old, 4'2", 110lbs, Female, black eyes, pale skin, Black Braided hair, <other>

STR: 10 (+0) (2pts)
DEX: 20 (+5) (13pts, +1 Level Bonus, +2 Racial)
CON: 13 (+1) (5pts)
INT: 14 (+2) (6pts)
WIS: 10 (+0) (2pts)
CHA: 12 (+1) (4pts)

Hit Points: 4d8+4
Hit Dice: 4d8+4 (27 hp)
Speed: 20ft
Initative: +9 (+5 DEX, +4 Feat)
AC: 20 (+4 Armor, +1 Shield, +5 DEX, +0 Size, +0 Natural, +0 <other>;

touch 15, flat-footed 15)
BAB/Grapple: +3/+3

Fort: +1 (+1 Base, +0 CON, +2 vs all spells, +6 vs enchantment spells)
Ref: +9 (+4 Base, +5 DEX, +2 vs all spells, +6 vs enchantment spells)
Will: +1 (+1 Base, +0 WIS, +2 vs all spells, +6 vs enchantment spells)

Attacks:
  • Sap +3 melee (1d6+0 x2)
  • Throwing Axe +3 melee (1d6+0 x2)
  • Light Crossbow +8 ranged, 80' (1d8+0 19-20x2)

Special Attacks:
  • Sneak Attack +2d6
  • Point Blank Shot +9 to hit and +1 Damage

Special Abilities:
  • Dwarf Abilities
  • No encumbrance or Armor penalties.
  • Darkvision 60 feet.
  • Stonecunning
  • Weapon Familiarity: dwarven waraxes and dwarven urgroshes are martial weapons.
  • Stability: +4 bonus on ability checks made to resist being bull

    rushed or tripped when standing on the ground.
  • +2 racial bonus on saving throws against poison.
  • +2 racial bonus on saving throws against spells and spell-like

    effects.
  • +1 racial bonus on attack rolls against orcs and goblinoids.
  • +4 dodge bonus to Armor Class against monsters of the giant type.
  • +2 racial bonus on Appraise checks that are related to stone or

    metal items.
  • +2 racial bonus on Craft checks that are related to stone or metal.
  • Half-Fey Abilities
  • Charm person at will
  • hypnotism 1/day
  • Detect law 3/day
  • Rogue Abilities
  • Trapfinding
  • Evasion
  • Sneak Attack +2d6
  • Trap Sense +1
  • Disruptive Attack (PHB 2 variant, replaces uncanny dodge)

Skills: (70 points, max ranks 7/3)
  • Open Lock +19 (7 Ranks, +5 dex, +5 Competence bonus +2 Circumstance bonus)
  • Disarm Device +14 (7 Ranks, +5 dex, +2 Circumstance bonus)
  • Use Magic Device +8 (7 Ranks, +1 Cha, +0 <bonus>)
  • Disarm Device +12 (7 Ranks, +5 dex, +0 <bonus>)
  • Tumble +12 (7 Ranks, +5 dex, +0 <bonus>)
  • Search +9 (7 Ranks, +2 Int, +0 <bonus>)
  • Use Rope +12 (7 Ranks, +5 dex, +0 <bonus>)
  • Move Silently +12 (7 Ranks, +5 dex, +0 <bonus>)
  • Bluff +8 (7 Ranks, +1 cha, +0 <bonus>)
  • Diplomacy +10 (7 Ranks, +1 cha, +2 synergy bonus)

Feats:
  • Point Blank Shot
  • Improved Initiative

Languages:
  • Common
  • Dwarven
  • Gnome
  • Goblin

Equipment:
  • Mithril Shirt (1100gp, ACP 0, AC +4, Max Dex +6 10lbs.)
  • Buckler (15gp, ACP 1, AC +1, 5lbs.)
  • Light Crossbow (35gp, 1d8 Damage, 19-20x2 crit, 80' range, 12lbs.)
  • 50x Crossbow Bolts (5gp, 5lbs.)
  • 10x Silver Crossbow Bolts (2gp, 1lbs.)
  • 10x Adamantine Crossbow Bolts (41gp, 1lbs.)
  • 3x Throwing Axe (24gp, 1d6 Damage, x2 crit, 10' range, 2lbs.)
  • Rust Bag of Tricks(3000gp, 5lbs.)
  • Masterwork Thieve's Tools(100gp, 1lbs.)
  • Rations (10 Days) (5gp, 10lbs)
  • Waterskin (1gp, 4lbs)
  • Backpack (2gp, 2lbs)
  • Ring of Lockpicking (4500gp, -lbs)
  • 170 Gold Coins (3lbs)
Total Spent: 8830
Total weight carried -- 59 lbs.
Light load -- 33lbs., medium -- 66lbs., heavy -- 100lbs., lift -- 200lbs., push -- 500lbs.

XP: XXX,XXX / XXX,XXX

Appearance:
An unusually slender Dwarf with no beard, Marika is clearly exotic

with purely black eyes that swim with copper sparkles. Her hair is in four black braids and hangs down her back.

Personality:
Marika Gemhand is outgoing and friendly towards most, lacking the usual dwarven closemouthed tendencies. She is eager to please and slightly lacking in self-esteem, although adventuring may fix that. She's quite hopeful of sprouting wings soon and proud to be one of the only two half-dwarf half-fey in the world.

Background:
Marika's father was the Dwarf Brjost Coalhand, known to be a remarkably lazy (and inept) individual who lacked the prized dwarven qualities of industry and skill. As part of a get-rich-quick plan, he schemed to enchant a rich widow with a spell and get her to support him in the life of comfort and ease he deserved. Unfortunately at the moment he cast the spell, instead of the widow a Fey merchant who had gotten lost in the dwarven tunnels came around instead, and was enchanted. After the whole tale came out, and much diplomatic argument with the Fey Matriarch, Brjost was forced to support his new wife and her two children under a close guard. Undeterred by his failure, Brjost trained the twins to be thieves who would steal for him and thus support his laziness that way. When the kids were caught and the truth came out the irritated Dwarven council had him executed for continuing to endanger the fragile accord with the touchy Fey who were important suppliers of Darkwood to Dwarven crafters.
With Brjost gone, and himself the only living member of his clan aside from his wife and children, his family name of Coalhand was removed from the halls in disgrace and the family renamed Gemhand in hoeps of removing the shame he had brought on them. As dwarves are quite fond of children, even half-racial ones, they recieved a decent community upbringing from several kindly neighbors but their skills were permanently bent towards a more adventuresome line and each of them joined a different team of adventurers in hopes of earning wealth and fame for the newly formed family of Gemhand.

Notes:
XXXXX

[/sblock]
 
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Code:
Name: Zofren Nectuul
Class: Duskblade
Race: Aasimar (light)
Size: Medium
Gender: Female
Alignment: NG
Deity: Corellon Larethian

Str: 16 +3 ( 8p.)     Level: 5        XP: 10000
Dex: 14 +2 ( 6p.)     BAB: +5         HP: 38 (5d8+10)
Con: 14 +2 ( 6p.)     Grapple: +8     Dmg Red: N/A
Int: 15 +2 ( 8p.)     Speed: 30'      Spell Res: 0
Wis: 10 +0 ( 2p.)     Init: +2        Spell Save: +0
Cha: 12 +1 ( 2p.)     ACP: -3         Spell Fail: 0%

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +6    +2    +2    +0    +1    +0    21
Touch: 12              Flatfooted: 19

                         Base   Mod  Misc  Total
Fort:                      4     +2    -2    +4
Ref:                       1     +2    +1    +4
Will:                      4     +0    +1    +5

Weapon                  Attack   Damage     Critical
+1 Elven thinblade        +10    1d8+4      18-20x2
Composite LB +2           +7     1d8+2           x3


Languages: Common, Celestial, Elven, Draconic, Sylvan

Race Abilities: Darkvision 60ft, Light 1/day, Acid, cold and electricity resistance 2

Class Abilities: Arcane attunement, Armored Mage (medium), Arcane Channeling, Quick cast 1/day

Feats: Exotic Weapon Proficiency: Elven thinblade, Weapon Focus: Elven thinblade, Sudden Extend, Combat Casting (Class)

Flaws: Meager Fortitude

Skill Points: 32       Max Ranks: 8/4
Skills                   Ranks  Mod  Misc  Total
Concentration              8    +2          +10
Knowledge(Arcana)          8    +2          +10
Knowledge(Planes)          8    +2          +10
Spellcraft                 8    +2          +10

Equipment:                Cost  Weight
+1 Breastplate           1350gp   30lb
+1 Light Steel Shield    1159gp    6lb
+1 Elven thinblade       2400gp    3lb
Composite LB +2           300gp    3lb
Arrows (20)                 1gp    3lb
Wand of CLW (50)          750gp    0lb
Cloak of Resistance +1   1000gp    1lb
Amulet of NA +1          2000gp    0lb
Backpack                    2gp    2lb
Bedroll                     1sp    5lb
Winter Blanket              5sp    3lb
Trail Rations (5)          25sp    5lb
Small Steel Mirror         10gp   .5lb
   
Total Weight:XXlb      Money: 24gp 9sp 0cp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:               XXX   XXX   XXX   XXX   XXX

Age: 20 (in human years)
Height: 5'9"
Weight: 155 lb
Eyes: Silver
Hair: Silver
Skin: Fair

Background: The blood of a celestial, no matter how faint, often manifests itself within a person's body, showing itself in some way or another. Most who have this blood grow similar qualities, depending on their bloodline. Some have highly regal bearing, despite their financial situation; while others might have a more unique manifestation, resulting in unnaturally colored eyes or hair, or some other trait. But bloodlines can only go so far back, and when mixed with other races, sometimes certain traits vanish whilst others appear.

Zofren Nectuul, a girl born to a elven woman who's lover was no more than a simple con-man, showed the traits of the celestial. At birth, her eyes were a brilliant silver, which disturbed the elves at first, as they had never seen an elven child with the heritage of holy outsider blood. In fact, it was largely unheard of, since elves and celestial weren't compatible with one another. The trait, as far as they knew, only showed up in humans, which immediately put doubt in the minds of the other elves. So it was quite obvious that the girl was half human, though some of that human held traces of celestial heritage.

Though normally such children were not allowed to live long, the elders ruled that perhaps the celestial blood would outweigh the human, and she was allowed to stay. Raised in a complete elven environment, Zofren's perspective of the world was often warped, as she was taught that the elves were a superior race. But she came to realize that she was somehow different from the others, that her silver eyes, and silver hair, were not seen amongst any other of the elven peoples. But she guarded those thoughts closely, remaining as normal as possible on the outside.

Because of her human heritage, she took quickly to the combining of sword and sorcery. The others noticed this, and several encouraged her to pursue the ways of the duskblade. After some prodding, she agreed, and took up training. At this point, several arguments were starting to surface about the half-elven girl, and that she shouldn't be allowed to live in the village. Most of this was due to her innate abilities, which allowed her to outshine several of the elves learning the ways as well. This made them distraught, and asked for her removal.

Though it was protested, eventually, it was decided that she had to leave. However, it was presented to her in a way that would allow her to return to visit, should she choose. She was told that her training had been completed within the village, and only further training in the outside world would improve her talents. She was formally asked to go and train until she felt that she was ready. With those thoughts in mind, she set out, hoping to earn the respect of her peers.

Personality: Zofren, from both her elven side and the celestial bloodline, is quite beautiful. However, her inborn racism against non-elves, and her slightly vain personality, tends to dull that somewhat. She doesn't often rely on others, and will rarely do so, unless it is either direly needed, or they have proven themselves to her before. Because she can wield both blade and magic, she tends to think she can do it all, and while she can, for awhile, she has trouble stepping back when needed. Constantly pushing forward, no matter the cost, she achieves her goals with a single-minded precision that is both fool-hardy, but respectable.

Flaw: Her frail constitution cropped up a few times in youth, and while none are sure exactly why it is, some believe it's the clashing of the elven and celestial within her. While this has no real evidence, it is probably true.


[sblock=SpellList]
2nd level:
Seeking Ray

1st level:
Color Spray
Blade of Blood
Shocking Grasp
True Strike
Ray of Enfeeblement

0th level:
Acid Splash
Disrupt Undead
Ray of Frost
Touch of Fatigue
[/sblock]

Spells Per Day:
6/6/3
 
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Code:
[B]Name:[/B] Polmor Flintlock
[B]Class:[/B] Fighter 5
[B]Race:[/B] Dwarf
[B]Size:[/B] M
[B]Gender:[/B] M
[B]Alignment:[/B] LN
[B]Deity:[/B] 


(4th level bonus stat point: CON)
[B]Str:[/B] 16 +3 (10p.)    [B]Level:[/B] 5        [B]XP:[/B] 10000
[B]Dex:[/B] 12 +1 (4p.)     [B]BAB:[/B] +5         [B]HP:[/B] 59 (1d10+5)
[B]Con:[/B] 20 +5 (13p.)    [B]Grapple:[/B] +8     [B]Dmg Red:[/B] 0/0
[B]Int:[/B] 8  -1 (0p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 13 +1 (5p.)     [B]Init:[/B] +0        [B]Spell Save:[/B] +2
[B]Cha:[/B] 6  -2 (0p.)     [B]ACP:[/B]            [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +9    +3    +1    +0    +0    +0    23
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 22

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      4    +5   +1     +10
[B]Ref:[/B]                       1    +1   +1     +3
[B]Will:[/B]                      1    +1   +1     +3

[B]Weapon                  Attack   Damage     Critical[/B]
Dwarven Waraxe +1         +10     1d10+6      x3

[B]Languages:[/B] Common, Dwarven

[B]Abilities:[/B] +2 save vs Poison, +2 save vs spells, +1 attack vs orcs and goblinoids, 
+4 AC vs giants, +2 to appraise for stone and metal items, +2 craft related to stone or metal, 
+4 bonus resist bullrush or trip, stonecunning, darkvision.

[B]Feats:[/B] 
(1) Weapon Focus: Dwarven Waraxe (+1 to hit)
(F) Power Attack (-x to hit, +x to damage)
(F) Cleave (extra attack to new target if current target drops below 0 hp)
(3) Great Cleave (as Cleave but can trigger more than one time in a round)
(F) Weapon Specialization: Dwarven Waraxe (+2 Damage)


[B]Skill Points:[/B] 8       [B]Max Ranks:[/B] 8/4
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Jump (STR)                  8   +3    -6    +5

[B]Equipment:                    Cost    Weight Charges[/B]
Dwarven Waraxe +1             2330gp
Full Plate +1                 2650gp
Shield, heavy, steel +1       1170gp
Cloak of Resistance +1        1000gp

Potions:
Bulls Strength                300gp*3             3
Cure Modeate Wounds           300gp*3             3

[B]Total Weight:[/B] lb      [B]Money:[/B] 50gp 0sp 0cp

[B]Background:[/B]
Grumpy, rude, and incredibly tough.  This is the way that Polmor is usually 
described.  Actually the way he is MOST often described is "that arrogant 
son of a motherless Orc", but rarely to his face.  Polmor is never afraid to 
speak his mind, often to tell people just how stupid they are being.  He has 
an opinion on just about everything, and it often seems to be the opposite 
of what the person he is talking to thinks.  His body and face are 
pockmarked with scars as a result of his unpleasant nature.

Physically Polmor can be likened to a big chunk of granite.  Although he is 
strong, his true strength lies in his staying power...  He seems to soak up 
massive amounts of damage that would have left a lesser Dwarf unconcious, 
while Polmor simply shrugs it off and keeps going. Sometimes in brawls he 
might take 3 hits from his opponent for every 1 he dishes out, yet he still 
manages to come out the victor, which is lucky for him since his arrogant 
nature has gotten him in many fights over the years, and if he wasn't so 
physically hardy, he would have probably been dead long ago.

If you have a delicate diplomatic situation, your best keeping Polor away.  
He is more likely to call someone a "stupid ass-end of a troglodyte" than to 
provide any useful diplomacy.  However, if you need a good frontline fighter 
who can soak up the damage and come back for more, then he is your man.
 

X, Doppelganger Rogue

This is my post color.

[sblock]
X [CR 5] 10,000xp
Doppelganger 3, Rogue 2
Medium Shapechanger
Init +3; Senses Darkvision 60; Listen +5, Spot +5
Languages Common, Elven

AC 19, Touch 13, FF 16 (+3 Dex, +1 Natural, +4 Armor, +1 Enhancement)
HP 25
Immune Charm and Sleep spells
Fort +2, Ref +8, Will +7

Spd 30ft
Melee MW Rapier +6 (1d6; Crit 18-20) or Natural Weapon +5 (varies)
Ranged Shortbow +5 (1d6; Crit x3; RI 60)
Space 5'; Reach 5'
Base Attack +2; Grapple +1
Ability Scores Str 8, Dex 16 (14), Con 12, Int 13, Wis 16, Cha 20
Attack Options Sneak Attack +1d6
SQ Change Shape, Detect Thoughts, Evasion, Trapfinding
Feats Combat Expertise, Weapon Finesse
Skills Bluff (7) +14, Diplomacy (3) +9, Disable Device (1) +4, Disguise (7) +14/16, Forgery (1) +2, Gather Information (2) +7, Hide (1) +4, Listen (2) +5, Move Silently (1) +4, Open Lock (1) +4, Sense Motive (2) +6, Sleight of Hand (2) +7, Spot (2) +5, Tumble (1) +4.
Traits Suspicious: +1 Sense Motive, -1 Diplomacy and Intimidate

Equipment MW Rapier, 2 Daggers, Shortbow + 20 Arrows, Mithral Shirt +1 [Armor +4, Enhancement +1, Spd 30, max Dex +6, 0 ACP], Bag of Holding Type I, Gloves of Dexterity +2, Bedroll, Caltrops, Vial of Ink, Inkpen, 10 Sheets of Paper, Waterskin, Thieves' Tools.
Wealth 1gp, 9sp, 9 cp.

Note: X gains a racial bonus of +2 to Bluff and Disguise at 1st level, and again (for a total of +4) at 4th level in the Doppelganger class progression.

Disguises
X commonly changes shape into one of the following guises:

Anya Telletier
An aristocrat of undetermined origin, Anya is playful and carefree, easily navigating various levels of the social strata. She wears red fineries and an elegant rapier at her side.

... more to be added later ...

[/sblock]
 
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Dwarves Dwarves everywhere. I'm beginning to feel like the cast of Snow White. ;)
Picking this as my post color.
[sblock]
Code:
[B]Name:[/B] Gimgour Firehand
[B]Class:[/B] Warmage 4 / Fighter 1	
[B]Race:[/B] Dwarf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LN

[B]Str:[/B] 12 +1 (04p.)	[B]Level:[/B] 5	[B]XP[/B]: ?
[B]Dex:[/B] 14 +2 (06p.)	[B]BAB:[/B] +3		[B]HP:[/B] 36
[B]Con:[/B] 16 +3 (06p.)	[B]Grapple:[/B] +X	[B]Init:[/B] +2	
[B]Int:[/B] 14 +2 (06p.)	[B]Speed:[/B] 20'	
[B]Wis:[/B] 08 -1 (00p.)		
[B]Cha:[/B] 15 +2 (10p.)	[B]ACP:[/B] -3		[B]Spell Fail %:[/B] 0%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+6	+2	+2	+0	+0	+0	20
[B]Touch:[/B]	14	[B]Flatfooted:[/B] 18

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+6	+3	+3	--
[B]Ref:[/B]	+3	+1	+2	--
[B]Will:[/B]	+3	+4	-1	--
[B]Notes:[/B]+2 Racial vs Poison, +2 Racial vs Spells and Spell-like effects

[B]Weapon			Attack	Damage	Critical	Range[/B]
Crossbow, +1 Great	+6	 2d8+1	18-20/x2	120 ft
Waraxe, +1 Dwarven	+5	1d10+2	   20/x3	--- ft
Morningstar, MW Silver	+5	 1d8+0	   20/x2	--- ft
[B]Notes:[/B]+1 to hit Orcs & Goblinoids

[B]Languages:[/B] Common, Dwarf, Orc, Goblin

[B]Abilities:[/B] Darkvision 60', Stonecutting, Stability, +4 Dodge to AC vs Giants, +2 
Racial bonus to Appraise and Craft checks related to stone and metal, Weapon 
Familiarity (Dwarven Waraxe, Urgosh), Armored Mage (Medium)

[B]Feats: [/B] Battle Caster, Exotic Weapon Proficiency (Crossbow, Great), 
Rapid Reload

[B]Spell Slots[/B] (Save DC 12 + spell level): 0 - 6; 1st - 7; 2nd - 4;
[B]Spells Known[/B] All Warmage spells + 1: Detect Magic
[B]Spell Notes[/B] +2 Damage to spells


[B]Skill Points:[/B] 32	[B]Max Ranks:[/B] 8/4
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Concentration		+11	 7	+3	--
Craft (Alchemy)		 +9	 7	+2	--	 
Intimidate		 +9	 7	+2	--
Knowledge (History)	+10	 7	+2	--
Profession (Brewer)	 +1	 2	-1	--
[b]Notes:[/b] 

[B]Equipment:		Cost	Weight[/B]
Breastplate, +1		1350gp	30.0 lb
Buckler, +1 Mithral	2015gp	 2.5 lb
MorningStar, MW Silver	 398gp	 6.0 lb
Crossbow, +1 Great	2450gp	14.0 lb
Waraxe, +1 Dwarven	2330gp	 8.0 lb
Bolts, Regular (40)	   4gp	 4.0 lb   
Bolts, Cold Iron (20)	   4gp	 2.0 lb
Bolts, Silver (10)	  20gp	 1.0 lb
Potion, Cure Mod Wounds  400gp	 0.0 lb
Backpack		   2gp	 2.0 lb
Bedroll			   1sp	 5.0 lb
Flint and Steel		   1gp	 0.0 lb
Mug			   2cp	 1.0 lb
Pouch, Belt	 	   1gp	 0.5 lb
Rations x 5		  25sp	 5.0 lb
Waterskin		   1gp	 4.0 lb
Whetstone		   2cp	 0.0 lb
Spell Component Pouch	   5go	 2.0 lb
[B]Total Weight:[/B]88.0lb	[B]Money:[/B] 19gp 3sp 6cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	1-43	44-86	87-130	260	650

[B]Age:[/B] 60 years
[B]Height:[/B] 4'2"
[B]Weight:[/B] 170 lb
[B]Eyes:[/B] Ice Blue
[B]Hair:[/B] Red
[B]Skin:[/B] Ruddy

Appearance: Gimgour, to all intents and purposes, looks like your average fighting dwarf. He wears a metallic breastplate over a homespun, brown blouse and breeches, with
iron tipped boots. His great crossbow is hung across his back using a shoulder strap for
quick access, and his waraxe and morningstar are hung on his hip. In the small of his
back is a quiver that holds bolts for his crossbow, with three different fletching styles
distinguishing them. A buckler with his clan emblem (an orc skull with a flaming fist
punched through it) is strapped on his left arm. His beard and hair has been oiled and
shaped into elegant curls. The only hints to his magical nature is a series of belt
pounches holding various components.

Personality: Grimgour loves magic in its destructive forms. Unless it burns,
sizzles, booms, or makes loud explosions, it's not 'real' magic to him. He engages in
battle with a manic glee, giggling while happily laying the area to waste with the
biggest, loudest spells he has access too. While he maintains enough self control to keep
from hurting his friends and companions, the surrounding scenery is never so lucky. The
only thing that matches his glee with spells is his oversized crossbow which he has named
'Bertha', and he will often open up combat with a volley before letting fly with magic.
When not in combat, he remains a friendly individual, and is quite happy to share in war
stories, military history, practical applications of magic, and his latest
experiments in alchemy. During his off hours, he is toying with making custom alchemical
based payloads for 'Bertha' and is trying to save up enough money to get his crossbow more
powerful enchantments.

Background: Grimgour was born into the Firefist clan, the youngest son of a brewery
couple. While he liked the family trade, he was fascinated by arcane magic, or more
accurately, by its many ways to make things explode spectacularly. While arcane magic is
generally frowned upon in Dwarf culture, there was no denying that certain applications
were considered useful for military purposes. That this included many of those 'Explode
Spectacularly' abilities suited him just fine. His parents, glad to have their son's
pyrotechnic tendencies usefully channeled, were more then happy to ship him off to the
Warmage academy when he was of age. There, he learned practical spellcasting for
military applications, weapons training, as well as various alchemical procedures. During
his early years of service after graduation, his service reports gave him glowing
commendations on his skill, bravery, and loyalty. Unfortunately, they also
were filled with words such as 'Overkill', 'A bit to enthusiastic', and 'Get that lunatic
away from here before he accidentally blows up ANOTHER warehouse.' Needless to say, his
military career did not last long. He currently works as a mercenary/adventurer, making money as he can to finance his experiments and 'Bertha's upgrades.[/sblock]
 
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This is my post color.
Code:
Name: Kyla of the Wandering Faith
Class: Cleric 5 
Race: Human
Size: Medium
Gender: Female
Alignment: NG

Str: 12 +1 (04p) 		Level: 5
Dex: 10 +0 (2p.)		BAB: +3 HP: 38
Con:14 +2 (06p.) 	Grapple: +4 Init: +0 
Int: 10 +0 (2p.) 		Speed: 20' 
Wis: 16 +3 (10p.) 	ACP: 5 
Cha: 16 +2 (08p.+1 4th lvl) 

	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+7	+3	+0	+0	+1	+0	21
Touch:	10	Flatfooted: 18

	Total	Base	Mod	Misc
Fort:	+7	+4	+2	+1
Ref:	+2	+1	+0	+1
Will:	+8	+4	+3	+1

Weapon			Attack	Damage	Critical	Range
MW Cold Iron Longsword	+6	1d8+1	19-20/x2	--- ft
Long Spear		+4	1d8+1	   20/x2	 10 ft

Languages: Common 

Domains: Travel and War

Abilities: Alignment Aura, Spontaneous Casting (heal), Turn Undead (10x a day) Turning Check: d20 + 3 (charisma mod) + 2 (knowledge religion)
Freedom of Movement: 1 rd per level per day (magical effects only – per travel domain) Survival as class skill (travel domain)

Feats:  Extra Turning x1, Divine Might, Divine Vigor, Weapon Focus (longsword)

Spell Slots (Save DC 13 + spell level): 0 - 5; 1st – 4+1; 2nd – 3+1; 
	3rd – 2+1
Spells Known All Cleric spells + travel & war domains

Skill Points: 24	Max Ranks: 8/4
Skills			Total	Ranks	Mod 	Misc
Concentration		+10	 8	+2	--
Heal			+7	 4	+3	--
Knowledge (religion)	+5	 5	--	--
Spellcraft	          +7	 7	--          --

Equipment:		Cost	Weight
MW Banded Mail +1	1400gp	35.0 lb
MW Hvy Steel Shield +1	1170gp	 15 lb
MW Cold Iron Longsword	330gp	 4.0 lb
Long Spear		5gp	 9.0 lb
Wand: Cure Lt Wounds	750gp	 0.5 lb
Cloak of Resistance +1	1000gp	 0.0 lb
Wand of Light		375gp	 0.5 lb
Backpack		             2gp	 2.0 lb
Bedroll			1sp	 5.0 lb
Flint and Steel		1gp	 0.0 lb
Mug			2cp	 1.0 lb
Pouch, Belt	 	1gp	 0.5 lb
Rations x 3		15sp	 3.0 lb
Waterskin		1gp	 4.0 lb
Whetstone		2cp	 0.0 lb
Spell Component Pouch	5gp	 2.0 lb
Grappling Hook		1gp	 4.0 lb
Lantern (Bullseye)	             12gp	 3.0 lb
Holy Symbol		25gp	 1.0 lb
Healer Kit		             50gp	 1.0 lb
50’ Silk Rope		10gp	 5.0 lb
Amulet of Nat Armor +1	2000gp	 0.0 lb
Scrolls: 
5 Shield Of Faith	             125gp
5 Divine Favor		125gp
5 Magic Weapon		125gp
2 Sanctuary		50gp
2 Prot from Evil	             50gp
3 Bless			75gp
4 Lesser Restoration	600gp
Total Weight:91.0lb	Money spent: 8288gp and some change

		Lgt	Med	Hvy	Lift	Push
Max Weight:	1-43	44-86	87-130	130	260

Age: 19 years
Height: 5'5"
Weight: 140 lb
Eyes: Blue
Hair: Blonde

Background info:
Coming Tomorrow!
 

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