Dwarves Dwarves everywhere. I'm beginning to feel like the cast of Snow White.
Picking this as my post color.
[sblock]
Code:
[B]Name:[/B] Gimgour Firehand
[B]Class:[/B] Warmage 4 / Fighter 1
[B]Race:[/B] Dwarf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LN
[B]Str:[/B] 12 +1 (04p.) [B]Level:[/B] 5 [B]XP[/B]: ?
[B]Dex:[/B] 14 +2 (06p.) [B]BAB:[/B] +3 [B]HP:[/B] 36
[B]Con:[/B] 16 +3 (06p.) [B]Grapple:[/B] +X [B]Init:[/B] +2
[B]Int:[/B] 14 +2 (06p.) [B]Speed:[/B] 20'
[B]Wis:[/B] 08 -1 (00p.)
[B]Cha:[/B] 15 +2 (10p.) [B]ACP:[/B] -3 [B]Spell Fail %:[/B] 0%
[B] Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +6 +2 +2 +0 +0 +0 20
[B]Touch:[/B] 14 [B]Flatfooted:[/B] 18
[B] Total Base Mod Misc[/B]
[B]Fort:[/B] +6 +3 +3 --
[B]Ref:[/B] +3 +1 +2 --
[B]Will:[/B] +3 +4 -1 --
[B]Notes:[/B]+2 Racial vs Poison, +2 Racial vs Spells and Spell-like effects
[B]Weapon Attack Damage Critical Range[/B]
Crossbow, +1 Great +6 2d8+1 18-20/x2 120 ft
Waraxe, +1 Dwarven +5 1d10+2 20/x3 --- ft
Morningstar, MW Silver +5 1d8+0 20/x2 --- ft
[B]Notes:[/B]+1 to hit Orcs & Goblinoids
[B]Languages:[/B] Common, Dwarf, Orc, Goblin
[B]Abilities:[/B] Darkvision 60', Stonecutting, Stability, +4 Dodge to AC vs Giants, +2
Racial bonus to Appraise and Craft checks related to stone and metal, Weapon
Familiarity (Dwarven Waraxe, Urgosh), Armored Mage (Medium)
[B]Feats: [/B] Battle Caster, Exotic Weapon Proficiency (Crossbow, Great),
Rapid Reload
[B]Spell Slots[/B] (Save DC 12 + spell level): 0 - 6; 1st - 7; 2nd - 4;
[B]Spells Known[/B] All Warmage spells + 1: Detect Magic
[B]Spell Notes[/B] +2 Damage to spells
[B]Skill Points:[/B] 32 [B]Max Ranks:[/B] 8/4
[B]Skills Total Ranks Mod Misc[/B]
Concentration +11 7 +3 --
Craft (Alchemy) +9 7 +2 --
Intimidate +9 7 +2 --
Knowledge (History) +10 7 +2 --
Profession (Brewer) +1 2 -1 --
[b]Notes:[/b]
[B]Equipment: Cost Weight[/B]
Breastplate, +1 1350gp 30.0 lb
Buckler, +1 Mithral 2015gp 2.5 lb
MorningStar, MW Silver 398gp 6.0 lb
Crossbow, +1 Great 2450gp 14.0 lb
Waraxe, +1 Dwarven 2330gp 8.0 lb
Bolts, Regular (40) 4gp 4.0 lb
Bolts, Cold Iron (20) 4gp 2.0 lb
Bolts, Silver (10) 20gp 1.0 lb
Potion, Cure Mod Wounds 400gp 0.0 lb
Backpack 2gp 2.0 lb
Bedroll 1sp 5.0 lb
Flint and Steel 1gp 0.0 lb
Mug 2cp 1.0 lb
Pouch, Belt 1gp 0.5 lb
Rations x 5 25sp 5.0 lb
Waterskin 1gp 4.0 lb
Whetstone 2cp 0.0 lb
Spell Component Pouch 5go 2.0 lb
[B]Total Weight:[/B]88.0lb [B]Money:[/B] 19gp 3sp 6cp
[B] Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 1-43 44-86 87-130 260 650
[B]Age:[/B] 60 years
[B]Height:[/B] 4'2"
[B]Weight:[/B] 170 lb
[B]Eyes:[/B] Ice Blue
[B]Hair:[/B] Red
[B]Skin:[/B] Ruddy
Appearance: Gimgour, to all intents and purposes, looks like your average fighting dwarf. He wears a metallic breastplate over a homespun, brown blouse and breeches, with
iron tipped boots. His great crossbow is hung across his back using a shoulder strap for
quick access, and his waraxe and morningstar are hung on his hip. In the small of his
back is a quiver that holds bolts for his crossbow, with three different fletching styles
distinguishing them. A buckler with his clan emblem (an orc skull with a flaming fist
punched through it) is strapped on his left arm. His beard and hair has been oiled and
shaped into elegant curls. The only hints to his magical nature is a series of belt
pounches holding various components.
Personality: Grimgour loves magic in its destructive forms. Unless it burns,
sizzles, booms, or makes loud explosions, it's not 'real' magic to him. He engages in
battle with a manic glee, giggling while happily laying the area to waste with the
biggest, loudest spells he has access too. While he maintains enough self control to keep
from hurting his friends and companions, the surrounding scenery is never so lucky. The
only thing that matches his glee with spells is his oversized crossbow which he has named
'Bertha', and he will often open up combat with a volley before letting fly with magic.
When not in combat, he remains a friendly individual, and is quite happy to share in war
stories, military history, practical applications of magic, and his latest
experiments in alchemy. During his off hours, he is toying with making custom alchemical
based payloads for 'Bertha' and is trying to save up enough money to get his crossbow more
powerful enchantments.
Background: Grimgour was born into the Firefist clan, the youngest son of a brewery
couple. While he liked the family trade, he was fascinated by arcane magic, or more
accurately, by its many ways to make things explode spectacularly. While arcane magic is
generally frowned upon in Dwarf culture, there was no denying that certain applications
were considered useful for military purposes. That this included many of those 'Explode
Spectacularly' abilities suited him just fine. His parents, glad to have their son's
pyrotechnic tendencies usefully channeled, were more then happy to ship him off to the
Warmage academy when he was of age. There, he learned practical spellcasting for
military applications, weapons training, as well as various alchemical procedures. During
his early years of service after graduation, his service reports gave him glowing
commendations on his skill, bravery, and loyalty. Unfortunately, they also
were filled with words such as 'Overkill', 'A bit to enthusiastic', and 'Get that lunatic
away from here before he accidentally blows up ANOTHER warehouse.' Needless to say, his
military career did not last long. He currently works as a mercenary/adventurer, making money as he can to finance his experiments and 'Bertha's upgrades.[/sblock]