Nightbeat84
Explorer
As the title suggested was thinking on the lines of armor damage absorption with armor having hp of some amount before the adventure needs to go get it repaired. This would apply only to medium and heavy armor to make armor wearing players get a benefit for doing so since thematically they aren't really dodging.
With any magic armor they would get a bonus to damage absorption which could be a 1d4 per attack or just a flat amount?? I haven't gotten too much further than that.
Comments and feedback welcome good or bad hit me with your thoughts.
This concept of course would not be for everyone and that is fine it was just an idea in my head.
With any magic armor they would get a bonus to damage absorption which could be a 1d4 per attack or just a flat amount?? I haven't gotten too much further than that.
Comments and feedback welcome good or bad hit me with your thoughts.
This concept of course would not be for everyone and that is fine it was just an idea in my head.