Dragongirl
First Post
Anyone have 3e stats for the drow cleric snake whips?
Thanks, but fraid I don't own that.Zenon said:The Lesser and Greater Tentacle Rod 3E stats can be found in Return to the Temple of Elemental Evil module in the appendix. I believe these are the same as the Drow ones. The lesser rod has three tentacles, the greater one has six.
Rod of Lesser Tentacles: This rod has 3 tentacles (each 4 ft. long) at the end, which can strike as an independent creature -- 3 tentacles +4 (1d3+2) -- and also has the special attacks of improved grab and constrict (1d3+2).
Caster Level: 7th; Prerequisites: Craft Rod, E's black tentacles; Market Price: 18,000 gp; Weight: 5 lb.
Rod of Greater Tentacles: This rod has 6 tentacles (each 4 ft. long) at the end, which can strike as an independent creature -- 6 tentacles +8 (1d4+4) -- and also has the special attacks of improved grab and constrict (1d4+4).
Caster Level: 9th; Prerequisites: Craft Rod, E's black tentacles; Market Price: 35,000 gp; Weight: 5 lb.
Upon command, the branches of the rods animate (lesser rod has 3, greater rod has 6) and grapple like tentacles, using their own attack bonus (including the rod’s +3 enhancement bonus) rather than the wielder’s bonus. The rod’s attacks count as a standard action for the wielder.
The tentacle attacks follow all the normal rules for grapple attacks, with two exceptions: These attacks don’t incur AoO’s and the wielder need not move into the target’s space to maintain the grapple. The tentacle, and not the wielder, is considered to be the grappler (and the wielder doesn’t suffer any of the drawbacks of being a grappler). Treat the rod as a Medium-size creature for purposes of the special size modifier to the grapple check.
Each rod also has one or more special powers that affect any target touched by three (or six) of it’s tentacles in the same round (regardless of whether the tentacles actually grapple the target).
If all three of the lesser rod’s tentacles touch a target, it must make a Fort. Save (DC 14) or be affected by a Slow spell for 12 rounds. If any three of a greater rod’s tentacles touch a single target, it must make a Will save (DC 14) or be affected by a Bestow Curse spell (a permenant -4 enhancement penalty to attacks, saves and checks). If all six of the greater rods’ tentacles touch a target in the same round, the victim must make a Fort. Save (DC 17) or suffer 1 point of permanent Dex drain.
Each rod has a hardness of 10, 20 hp., and a break DC of 30.
Lesser rod: 3 attacks, +9 Attack Bonus/Grapple Check*, 6 points Damage*, STR 16
Greater Rod: 6 attacks, +15 Attack Bonus/Grapple Check*, 9 points Damage*, STR 22
*these numbers include the rod’s STR bonus
Caster Level: 12th; Prerequisites: Craft Rod, animate objects, bestow curse (greater rod only), Evard’s black tentacles, slow (lesser rod only); Market Price: 21,000 gp (lesser rod) or 57,000 gp (greater rod); Weight: 3 lbs.
Scourge of Fangs: This scourge has a handle of adamantine and
five serpentine constructs as lashes. The snakes are extensions of the
will of the scourge’s wielder, hissing and writhing in response to the
thoughts and emotions of the character carrying it. At the wielder’s
mental command, the serpents attack as separate and independent
creatures, using the statistics below. With an attack action, the whip
wielder can cause one of the snake heads to attack; as a full attack
action all the heads can attack. If a good-aligned character tries to
wield the scourge, the snakes attack the wielder instead of the
intended target.
The snake heads have the following characteristics: Tiny Construct;
HD 2d10; hp 11; Init +3; Spd 0 ft.; AC 17 (touch 14, flatfooted
14); Atk +5 melee (1d2-2 and pain, bite); SA Pain;
SQ Construct; AL NE; SV Fort +0, Ref +3, Will +0; Str 6,
Dex 17, Con -, Int -, Wis 11, Cha 1. Feat: Weapon Finesse
(bite).
Pain (Su): The venom of the serpent’s bite causes wracking pains,
imposing a -4 penalty on the victim’s attack rolls, skill checks, and
ability checks for 2d4 rounds. A successful Fortitude save (DC 19)
reduces the penalty to -2.
If a snake head is destroyed, it falls off the whip. The remaining
heads continue to function normally until all are destroyed.
Caster Level: 5th; Prerequisites: Craft Wondrous Item, animate
objects, bestow curse; Market Price: 30,000 gp; Weight: 5 lb.