Nebten
First Post
I am currently running my party through War of the Burning Sky series and we had our first death a few sessions ago. Now while I have no problems killing a PC should the dice fall that way, I found how it caused an unforeseen problem.
As you are all aware, WotBS and other adventuring paths expect the PCs to be at a certain level by certain parts of the story. This becomes more important at higher levels. Now, PCs are already missing XP when they are unable to make a game. Some of the PCs were 2 levels behind the curb. I was able to supplement their XP with a side 1 on 1 game via PbeM. I also thought of pulling away from the main plot to do side-quests. But the problem with both of these options is that they are just farming XP. They are on this quest that may or may not have any relevance to the main storyline. There isn't much of a threat since if they die/ lose XP then it goes again the primary reason for such a game. Plus, our gaming sessions are becoming nearly monthly instead of bi-weekly, so I don't want to spend a session on a side quest. I could tone down the encounters as well, but this will compound the problem as time goes on. So I went ahead and level bumped everybody recently and continued with the quest.
Now that's out of the way, here is my proposal. Instead of level/XP loss, I was thinking either a -1 to Con or random stat loss. This way the players stay at the same level, but death is still something to avoid. Now I am very aware of how important stats are 3.5 D&D, but they can return either with level bumps, magic items or spells. They are all 13th level, so access to these implements is not hard to discover. Plus it would make things interesting how the player has to readjust to their new scores. Now of course once they have access to True Rez, this wouldn't be a problem. Has anybody tried this method, if so how did it work? Or does anybody else have an alterative method that still strikes fear into the players for not wanting to die. I like to put the pedal to the metal for a climatic encounter but I don’t want to have to pay for it too for doing so. I am not a fan of the revolving door of new characters should one die and nobody is looking to switch out a PC either.
I am aware of the 4th ed method, and I think that's kinda funky for a 3.5 game.
Thanx ahead of time,
Neb
As you are all aware, WotBS and other adventuring paths expect the PCs to be at a certain level by certain parts of the story. This becomes more important at higher levels. Now, PCs are already missing XP when they are unable to make a game. Some of the PCs were 2 levels behind the curb. I was able to supplement their XP with a side 1 on 1 game via PbeM. I also thought of pulling away from the main plot to do side-quests. But the problem with both of these options is that they are just farming XP. They are on this quest that may or may not have any relevance to the main storyline. There isn't much of a threat since if they die/ lose XP then it goes again the primary reason for such a game. Plus, our gaming sessions are becoming nearly monthly instead of bi-weekly, so I don't want to spend a session on a side quest. I could tone down the encounters as well, but this will compound the problem as time goes on. So I went ahead and level bumped everybody recently and continued with the quest.
Now that's out of the way, here is my proposal. Instead of level/XP loss, I was thinking either a -1 to Con or random stat loss. This way the players stay at the same level, but death is still something to avoid. Now I am very aware of how important stats are 3.5 D&D, but they can return either with level bumps, magic items or spells. They are all 13th level, so access to these implements is not hard to discover. Plus it would make things interesting how the player has to readjust to their new scores. Now of course once they have access to True Rez, this wouldn't be a problem. Has anybody tried this method, if so how did it work? Or does anybody else have an alterative method that still strikes fear into the players for not wanting to die. I like to put the pedal to the metal for a climatic encounter but I don’t want to have to pay for it too for doing so. I am not a fan of the revolving door of new characters should one die and nobody is looking to switch out a PC either.
I am aware of the 4th ed method, and I think that's kinda funky for a 3.5 game.
Thanx ahead of time,
Neb