Sebastian1992
First Post
How exactly does aiding someone on a skill check work? Do they just roll for a 10 or higher? Thanks for the help.
BTW, no books on me now so I can't check
BTW, no books on me now so I can't check
That said - many people dislike the RAW because it means that past 5th level or so aiding others is an automatic success.
A common house rule is to scale the aid another DC to be something like the pre-errata Easy DC on page 42 of the DMG. This makes it a DC of 10 at 1st to 3rd level, increasing from there as the challenge goes up in level.
Carl
I wouldn't say many or a common rule necessarily. In fact I quite like the concept of the rule. 4e is about teamwork afterall, and especially in combat if I'm giving up my action to help my buddy, its nice to know its going to do something.
The only place this breaks down is in skill challenges, and that is mainly due to the variability inherent to the system. But other than that, I think aid another works just fine.
Because circumstances can make it possible for a character to fail to provide assistance. This is desirable from both plot and narrative directions, so it's good to have the ability to fail built into the system.Why bother with the roll then?
Carl
Because circumstances can make it possible for a character to fail to provide assistance. This is desirable from both plot and narrative directions, so it's good to have the ability to fail built into the system.
Sure, some characters are so amazingly heroic that they can walk a tightrope during a blizard, while fighting ice-spider demons and stabilizing the rope to make it a bit easier for their friends. I don't find this to be a bad thing.
I simply don't allow Aid Another unless the player describes how the character is participating (or has participated some during social skill checks). Fortunately, most of my players feel the same way, so I don't even have to remind them about it.
I wouldn't say many or a common rule necessarily. In fact I quite like the concept of the rule. 4e is about teamwork afterall, and especially in combat if I'm giving up my action to help my buddy, its nice to know its going to do something.
The only place this breaks down is in skill challenges, and that is mainly due to the variability inherent to the system. But other than that, I think aid another works just fine.