Mewness
First Post
"SQUAWK!" The bird behind the throne unleashes another shower of sparks, but this time has little effect.
[sblock=actions]Standard: blazing starfall vs Ref, avatar; damage (+5 wrath)
6(1d20) +13 = 19; 2(1d4) +18 +5 = 25 miss.[/sblock]
[sblock=MiniKenku]Scarmiglione Male Kenku Rogue|Sorcerer 9
Initiative: +9, Passive Perception: 19, Passive Insight: 14, Senses: Low-light vision
AC:24 (--), Fort:17 (--), Reflex:22 (--), Will:21 (--); Resist 5 psychic
HP:19/64, Bloodied:32, Surge Value:16, Surges left:1/7
Action Points: 0
Blazing Starfall, Sly Flourish
[o] Explosive Pyre
[x] Low Slash
[x] Spark Form
[o] Swift Parry
[x] Songmaster’s Boon (item)
[o] Boots of the Fencing Master (item)
[x] Second Wind
[x] Shocking Magnetism
[x] Thunder Leap
[x] Knockout
[x] Deep Shroud
[x] Lucky Charm (item)
Phase of the Sun: At the start of my turn, each enemy adjacent to me takes 2 fire and radiant damage; resist 5 cold
Phase of the Moon: Bonus to AC equal to number of conscious adjacent enemies; resist 5 psychic
Phase of the Stars: Whenever an enemy's attack misses me, I can teleport 2 as a free action; resist 5 radiant
[x] First Time Bloodied: Change immediately to next phase.
Conditions: phase of the moon, bloodied, wrath of the gods
Note: When Scarmiglione shifts, he gains a +1 item bonus to AC and Reflex until EONT (from boots of the fencing master)
Full sheet: Scarmiglione[/sblock]
[sblock=actions]Standard: blazing starfall vs Ref, avatar; damage (+5 wrath)
6(1d20) +13 = 19; 2(1d4) +18 +5 = 25 miss.[/sblock]
[sblock=MiniKenku]Scarmiglione Male Kenku Rogue|Sorcerer 9
Initiative: +9, Passive Perception: 19, Passive Insight: 14, Senses: Low-light vision
AC:24 (--), Fort:17 (--), Reflex:22 (--), Will:21 (--); Resist 5 psychic
HP:19/64, Bloodied:32, Surge Value:16, Surges left:1/7
Action Points: 0
Blazing Starfall, Sly Flourish
[o] Explosive Pyre
[x] Low Slash
[x] Spark Form
[o] Swift Parry
[x] Songmaster’s Boon (item)
[o] Boots of the Fencing Master (item)
[x] Second Wind
[x] Shocking Magnetism
[x] Thunder Leap
[x] Knockout
[x] Deep Shroud
[x] Lucky Charm (item)
Phase of the Sun: At the start of my turn, each enemy adjacent to me takes 2 fire and radiant damage; resist 5 cold
Phase of the Moon: Bonus to AC equal to number of conscious adjacent enemies; resist 5 psychic
Phase of the Stars: Whenever an enemy's attack misses me, I can teleport 2 as a free action; resist 5 radiant
[x] First Time Bloodied: Change immediately to next phase.
Conditions: phase of the moon, bloodied, wrath of the gods
Note: When Scarmiglione shifts, he gains a +1 item bonus to AC and Reflex until EONT (from boots of the fencing master)
Full sheet: Scarmiglione[/sblock]