With the tactical situation as it is, Lilli decides that the Vision's of Bloody Meat has nearly run it's course for the diners and decides to try a different course. Raising her crystal orb towards the central Gargoyle, she latches onto the wave of psychic feedback emanating from the beast. Suddenly, the meat in the Gargoyle's mouth sprouts strange metallic twisting mushrooms that drive themselves down into the monster's gullet, whilst simultaneously lashing out with thorny stems towards the other adjacent grotesques.
As the gargoyles start to crack up, Lilli rises her orb to her eye and looks towards the floating horror; with a practiced command, the Beholder's image is captured in the crystal for later mischief.
Seeing that Lerrick isn't quite unscathed and still thinking ahead, Lilli unleashes her bardic charm to help heal herself or an ally later, should the situation warrant it.
[sblock=actions]Standard Action: Lilli uses Nightmare Eruption to target Gargoyle 1, which is granting combat advantage (+2, added) to Lilli from the effect of Phantom Echoes feat in the last turn - Total to Hit = 28, Damage is 12.
G2, G3 and G4 are currently enemies adjacent to the target, so take 6 Psychic damage.
This will probably destroy G2 and has a slim chance of also destroying G4.
Gargoyle 1 is now subject to:
Phantom Echoes: When you use an arcane illusion power and hit a target, you gain combat advantage against that target until the end of your next turn. If the illusion power has an effect that a save can end, you instead gain combat advantage against the target until it saves against that effect.
Nightmare Eruption (At Will Standard Ranged 10 ✦ Arcane, Illusion, Implement, Psychic)
Target: One creature
Attack: +14 vs. Will
Hit: 1d8+10 Psychic damage and any enemy adjacent to the target takes 6 Psychic damage.
Move Action as a Minor action: Lilli uses her Orb of Far Seeing +2 Encounter power on the Beholder.
Orb of Far Seeing +2
Power (Encounter): Minor Action. Choose a target within 10 squares of you. Until the end of the encounter, this target is considered half as far away for the purpose of ranged attacks made with this orb..
Minor Action: Lilli activates Skald's Aura (Everyone take note!).
Skald's Aura (Encounter Minor Aura 5 ✦ Aura, Healing, Martial)
Effect: You activate an Aura 5 that lasts until the end of the encounter. If the Aura ends prematurely for any reason, you can reactivate it during the encounter as a Minor Action. Once per encounter, you or any ally in the Aura can use a Minor Action to spend a healing Surge and regain [2d6] additional Hit Points. Alternatively, you or any ally can use a Minor Action to allow an adjacent ally to spend a healing surge and regain the additional [2d6] hit points.
G1 and G3's saving throws against being Immobilised (from a previous turn) are penalised due to Feat:
Lotte, Lilli's familiar in Passive mode, grants : Enemies take a -1 penalty to saving throws against your arcane powers that immobilise or slow them.
End of Turn: Lilli's Visions of Avarice zone ends and I have removed it from the map in D27. She didn't need to use the Secondary Attack and it is expended.[/sblock]
[sblock=Ministats]
Lilli
Female Gnome Wizard, Level 9.
Initiative: +4, Passive Perception: 15, Passive Insight: 20. Senses: Low-light vision.
AC: 23, Fort: 17, Reflex: 22, Will: 22.
HP: 54/54, Bloodied: 27, Surge Value: 13, Surges left: 7/7
Speed: 5 squares. Size: Small. Languages: Eladrin, Allarian, Draconic, Dwarven.
Saving Throw Bonuses: +5 Racial bonus against Illusions.
Action Points: 0
Powers:
Orb of Deception
Second Wind
Use Vulnerabilty
Illusory Ambush
Nightmare Eruption
Grasping Shadows
Horrid Whispers
Ghost Sound
Light
Prestidigitation
Mage Hand
Fade Away
Shield
Maze of Mirrors
Visions of Avarice - Used [Visions of Avarice Secondary Attack - Used]
Skald's Aura - Active
Emerald Eye
Phantom Foes - Used
Symphony of the Dark Court
Orb of Far Seeing - Encounter Power - Used on Beholder
Orb of Far Seeing - Daily Power
Feyleaf Sandals - Daily Power
Amulet of Elegy +2 - Daily Power
Illusionist's Gloves - Daily Power
Harp of Deeper Slumber - Daily Power
Notes:
Shimmering Cloth Armour - Lilli does not provoke opportunity attacks when she makes ranged or area attacks.
Feyleaf Sandals - If Lilli falls and is about to take a punishing amount of damage, her Feyleaf Sandals will likely save her.
Lilli is likely to use Shield first as an Interrupt versus attacks against AC and Reflex defence before resorting to using Fade Away.
Conditions: None.
[http://l4w.wikia.com/wiki/PC:Lilli_(Neil1889) Lilli's full sheet is here.]
[/sblock]
As the gargoyles start to crack up, Lilli rises her orb to her eye and looks towards the floating horror; with a practiced command, the Beholder's image is captured in the crystal for later mischief.
Seeing that Lerrick isn't quite unscathed and still thinking ahead, Lilli unleashes her bardic charm to help heal herself or an ally later, should the situation warrant it.
[sblock=actions]Standard Action: Lilli uses Nightmare Eruption to target Gargoyle 1, which is granting combat advantage (+2, added) to Lilli from the effect of Phantom Echoes feat in the last turn - Total to Hit = 28, Damage is 12.
G2, G3 and G4 are currently enemies adjacent to the target, so take 6 Psychic damage.
This will probably destroy G2 and has a slim chance of also destroying G4.
Gargoyle 1 is now subject to:
Phantom Echoes: When you use an arcane illusion power and hit a target, you gain combat advantage against that target until the end of your next turn. If the illusion power has an effect that a save can end, you instead gain combat advantage against the target until it saves against that effect.
Nightmare Eruption (At Will Standard Ranged 10 ✦ Arcane, Illusion, Implement, Psychic)
Target: One creature
Attack: +14 vs. Will
Hit: 1d8+10 Psychic damage and any enemy adjacent to the target takes 6 Psychic damage.
Move Action as a Minor action: Lilli uses her Orb of Far Seeing +2 Encounter power on the Beholder.
Orb of Far Seeing +2
Power (Encounter): Minor Action. Choose a target within 10 squares of you. Until the end of the encounter, this target is considered half as far away for the purpose of ranged attacks made with this orb..
Minor Action: Lilli activates Skald's Aura (Everyone take note!).
Skald's Aura (Encounter Minor Aura 5 ✦ Aura, Healing, Martial)
Effect: You activate an Aura 5 that lasts until the end of the encounter. If the Aura ends prematurely for any reason, you can reactivate it during the encounter as a Minor Action. Once per encounter, you or any ally in the Aura can use a Minor Action to spend a healing Surge and regain [2d6] additional Hit Points. Alternatively, you or any ally can use a Minor Action to allow an adjacent ally to spend a healing surge and regain the additional [2d6] hit points.
G1 and G3's saving throws against being Immobilised (from a previous turn) are penalised due to Feat:
Lotte, Lilli's familiar in Passive mode, grants : Enemies take a -1 penalty to saving throws against your arcane powers that immobilise or slow them.
End of Turn: Lilli's Visions of Avarice zone ends and I have removed it from the map in D27. She didn't need to use the Secondary Attack and it is expended.[/sblock]
[sblock=Ministats]
Lilli
Female Gnome Wizard, Level 9.
Initiative: +4, Passive Perception: 15, Passive Insight: 20. Senses: Low-light vision.
AC: 23, Fort: 17, Reflex: 22, Will: 22.
HP: 54/54, Bloodied: 27, Surge Value: 13, Surges left: 7/7
Speed: 5 squares. Size: Small. Languages: Eladrin, Allarian, Draconic, Dwarven.
Saving Throw Bonuses: +5 Racial bonus against Illusions.
Action Points: 0
Powers:
Orb of Deception
Second Wind
Use Vulnerabilty
Illusory Ambush
Nightmare Eruption
Grasping Shadows
Horrid Whispers
Ghost Sound
Light
Prestidigitation
Mage Hand
Fade Away
Shield
Maze of Mirrors
Visions of Avarice - Used [Visions of Avarice Secondary Attack - Used]
Skald's Aura - Active
Emerald Eye
Phantom Foes - Used
Symphony of the Dark Court
Orb of Far Seeing - Encounter Power - Used on Beholder
Orb of Far Seeing - Daily Power
Feyleaf Sandals - Daily Power
Amulet of Elegy +2 - Daily Power
Illusionist's Gloves - Daily Power
Harp of Deeper Slumber - Daily Power
Notes:
Shimmering Cloth Armour - Lilli does not provoke opportunity attacks when she makes ranged or area attacks.
Feyleaf Sandals - If Lilli falls and is about to take a punishing amount of damage, her Feyleaf Sandals will likely save her.
Lilli is likely to use Shield first as an Interrupt versus attacks against AC and Reflex defence before resorting to using Fade Away.
Conditions: None.
[http://l4w.wikia.com/wiki/PC:Lilli_(Neil1889) Lilli's full sheet is here.]
[/sblock]