[sblock=dm notes: please ignore]
As the door burst open Zharne and Prime are immediately attacked by tomb guardians. The bard then blasts one fo the guardians and the lich further into the room where Prime and Zharne rush forward, with Zharne striking a tomb guardian and the lich, leaving both dazed. Rocco kills of one of the tomb guardians with bone crushing blow. Vimak, Quan and the newcomers Sharpe and Zharne finish off another one. Prime makes his presence known by the lich, but not before the Vlastoes touches Zharne, sending painful necrotic energy through his body. The golem goes on a rampage, first hitting the dwarf, then punching its way through a group of allies leaving Zharne, Xeruzu, Primera and Quan dazed and confused. Only the dragonborn was able to deflect the golems brutal attacks. Vermetrax magic keeps one of the tomb guardians at bay.
[sblock=Mechanics]
Heroes turn:
Quan:: kills TG4
Rocco:: kills TG1, save vs dazed
Skalisss:: Hits tg4 for 19, divine challenge on tg4
Vimak:: hits tg4 for 21
Nementah:: miss, heals rocco for surge +8, +5 thp to adjacent allies (Skalisss, X, Vimak, and Quan), 16 surgeless healing for Quan
Prime:: miss tg3, marks lich and tg3, gains 5 thp
Vermitrax:: Hits tw2 for 15 and is grabbed, lich looses 5 necrotic resistance
Sharpe:: Hit tg3 and lich for 10 thunder damage
Zharne:: tw4 hit for 19 dazed tent, lich hit for 14 dazed tent
Baddies turn:
BG2:
attack: Rampage:
1d20+18 (bloodied) vs Rocco again AC for 2d8+5: (Roll 36) Hit for 14 and dazed (save ends)
1d20+18 (bloodied) vs Zharne again AC for 2d8+5: (Roll 24) Hit for 17 and dazed (save ends)
Roll Lookup
1d20+18 (bloodied) vs Xeruzu again AC for 2d8+5: (Roll 28) Hit for 16 dazed (save ends)
1d20+18 (bloodied) vs Skalisss AC for 2d8+5: Miss
Roll Lookup
1d20+18 (bloodied) vs Primera AC for 2d8+5: (Roll 26) Hit for 12 and dazed (save ends)
1d20+18 (bloodied) vs Quan AC for 2d8+5: (Roll 29) Hit for 13 and dazed (save ends)
Roll Lookup
rampage recharge = no
Roll Lookup
TG2:
attack: see Bane of Black Dragon Post
TG3:
Attack: see Bane of Black Dragon Post
Recharge Cascade of Steel power for TW2, TW3: no, no
Roll Lookup
Vlastoes the Lich
Regenerate 5
Necromantic Aura (Necrotic) aura 5; any living creature that enters
or starts its turn in the aura takes 5 necrotic damage. No effect on anyone except Vimak due to Nementah magic. No affect on Vimak since he's outside the aura range
Minor: Sustain Frostburn (keep at same location on map)
Any creature that starts its turn within the zone takes 5 cold
and necrotic damage. The lich can sustain or dismiss the zone as
a minor action.
Prime, Zharne, and Vimak take 5 damage from aura
Prime and Zharne damage has already been applied in Bane of Back dragon post
Attack: Shadow Ray: 1d20+18 vs Zharne Reflex for 2d8+6 necrotic damage
Zharne (Roll 24) Hit for 17 necrotic damage
Roll Lookup
recharge Frostburn attack: yes
Roll Lookup
[/sblock]
[sblock=Damage to Foes and Allies for this round]
Total Damage to Enemies:
BG2: none
Lich: -24 and dazed tent
TW1: Dead
TW2: -15 grabbed
TW3: -10
TW4: -64 and dazed tent
Total Damage to allies:
Skalisss: -8 (beginning damage), +5 thp (primera healing)
End of Round:
-8+5 thp
Rocco: -54 (beginning damage), +32 (healing from Nementah), hit for 14 and dazed (save ends)
End of Round:
-36 and dazed (save ends)
Vimak: -7 +5 TMP (beginning damage), -5 (lich aura),
End of Round:
-7
Quan: -14 (beginning damage), +5 thp (primera healing), +16 surgeless healing (primera healing), hit for 13 and dazed (save ends)
End of Round:
-7 and dazed (save ends)
Nementah: -1 +13 temp (beginning damage)
End of Round:
Primera: -12
Xerzuzu: -1 +8 temp (beginning damage), -16 and dazed (save ends)
End of Round:
-9 dazed (save ends)
Prime: -0 (beginning damage)-17(lich aura and attack from tomb guardian)
End of Round:
-17
Vermitrax: -0 (beginning damage)
End of Round:
-0
Sharpe: -0 (beginning damage)
End of Round:
-0
Zhanre: -0 (beginning damage), - (tg attack), -17 and dazed (save ends) (bone golem), -17 (lich attack)
End of Round:
-34
[/sblock]
[sblock=Stats]
Party:
Nementah:
HP:
76/77 TEMP 13: 13 SurgeValue: 19 Surges: 12/12
AC:22 Fort:23 Reflex21 Will:23
Primera: Dazed (save ends)
HP: 15/15 TEMP: 0
AC:24 Fort:25 Reflex23 Will:25
Xerzuzu: Dazed (save ends)
HP: 6/15 TEMP: 0
AC:24Fort:25 Reflex23 Will:25
Vimak:
HP:
68/75 TEMP: 5 SurgeValue: 18 Surges:
7/11
AC:26 Fort:22 Reflex:20 Will:22
Rocco: :
Dazed (save ends)HP:
57/93 TEMP: 0 SurgeValue: 24 Surges:
11/13 AC:26 Fort:26 Reflex:23 Will:22
Skalisss: : HP:
78/86 TEMP 5 SurgeValue: 22 Surges:
5/11 AC:27 TENT Fort:23 TENT Reflex:20 TENT Will:23 TENT Resist 1 ALL
Quan Dazed (save ends)
HP:
63/70 TEMP: 0 SurgeValue: 17 Surges: 7/7
AC:23 Fort:20 Reflex:24 Will:23
Prime:
Defenses: AC: 27, Fort: 22, Ref: 19, Will: 20 AP 1
HP:
60/77 THP: 0 Bloodied: 38, Surge value:19, Surges left: 14/14
Sharpe: [/SIZE]
AC 20, Fort: 17, Ref: 15, Will: 19 AP 1
HP 61/61, THP 0: Bloodied 30 Surge Value 15; Surges left 11/11
Vermitrax: Not Updated Stats
AC 20; Fort: 18, Ref: 20, Will 20
HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9
Resist 5 Cold 10 Force
Zharne Dazed (save ends)
AC:23, Fort:17, Reflex:21, Will:21, Resist 5 Cold, Speed:8
HP:32/66 Bloodied:33, Surge Value:16(18 in Beastform), Surges left:7/9
Resist 5 Cold
Enemies:
Krorg: DEAD
BG1: DEAD
BG2: 56/250 Bloodied
Vlastoes the Lich: 102/216 Bloodied Dazed TENT
TG1: Dead
TG2: 70/126 Grabbed (save ends)
TG3: 48/126 Bloodied
TG4: DEAD
[/sblock]
[sblock=map]
map
[/sblock]
[sblock=Enemy Information]
Bone Golem
HP 250; Bloodied 125; see also berserk attack
AC 26; Fortitude 29, Refl ex 21, Will 22
Saving Throws +2
Speed 6; can’t shift
Action Points 1
m Slam (standard; at-will)
Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and
the target is dazed (save ends).
M Double Attack (standard; at-will)
The bone golem makes two slam attacks.
M Berserk Attack (immediate reaction, when damaged by an attack
while bloodied; at-will)
The bone golem makes a slam attack against a random target
within its reach.
M Golem Rampage (standard; recharge 5,6 )
The bone golem moves up to its speed plus 2 and can move
through enemies’ spaces, provoking opportunity attacks as
normal. When it enters a creature’s space (ally or enemy), the
golem makes a slam attack against that creature. The creature
remains in its space, and the golem must leave the space after
it attacks. The golem must end its rampage in an unoccupied
Krong: Collasal Bone Creature
HP 400; Bloodied 200
AC 25; Fortitude 25, Reflex 23, Will 24
Immune disease, fear, poison; Resist 30 necrotic; Vulnerable 5 all
Saving Throws +5
Speed 6,
Action Points 0
Bite (standard, at-will)
Reach 2; +18 vs AC; 2d6+6 damage, and the target is marked until the end of the stoneborn Krorg next turn.
Stone Fury (standard, at-will)
+18 vs AC; 2d6+5 damage.. Krorg makes a bite attack and a tail sweep attack.
Bone Shard Splinters (immediate reaction, when the Krorg takes damage, at-will)
Close burst 3; +15vs AC; 2d6+6 damage.
Breath Weapon (standard, recharge ) Necrotic
Close blast 5; +17 vs Reflex; 2d8+4 necrotic damage, and the target is slowed (save ends). Each Failed Saving Throw: The target takes 5 damage.
Bloodied Breath (free, when first bloodied, encounter) Necrotic
Krorg breath weapon recharges, and uses it immediately.
Tail Sweep (standard, at-will)
Close burst 2; +18 vs AC; 1d8+6 damage, and the target is knocked prone.
Tomb Guardian
HP 126; Bloodied 63
AC 23; Fortitude 22, Refl ex 23, Will 20
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 8
mTwin Scimitar Strike (standard; at-will) ✦ Weapon
The skeletal tomb guardian makes two scimitar attacks against
the same target: +13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12). This
also holds true for opportunity attacks.
M Cascade of Steel (standard; at-will) ✦ Weapon (recharge: 5, 6)
The skeletal tomb guardian makes two twin scimitar strike attacks
(four scimitar attacks total).
M Sudden Strike (immediate reaction, when an adjacent enemy
shifts; at-will) ✦ Weapon
The skeletal tomb guardian makes a melee basic attack against
the enemy.
Vlastoes the Lich
Initiative +8 Senses Perception +8; darkvision
Necromantic Aura (Necrotic) aura 5; any living creature that enters
or starts its turn in the aura takes 5 necrotic damage.
HP 218; Bloodied 109
Regeneration 5 (if the lich takes radiant damage, regeneration
doesn’t function on its next turn)
AC 26; Fortitude 24, Reflex 26, Will 26
Immune disease, poison; Resist 10 necrotic
Saving Throws +2
Speed 6
Action Points 0
r Shadow Ray (standard; at-will) ✦ Necrotic
Ranged 20; +18 vs. Refl ex; 2d8 + 6 necrotic damage.
A Frostburn (standard; sustain minor; recharge ⚄ ⚅ ) ✦ Cold,
Necrotic, Zone
Area burst 2 within 20; +18 vs. Fortitude; 3d8 + 6 cold and
necrotic damage. The burst creates a zone that lasts until the end
of the lich’s next turn. The zone is considered difficult terrain.
Any creature that starts its turn within the zone takes 5 cold
and necrotic damage. The lich can sustain or dismiss the zone as
a minor action.
Indestructible
When a lich is reduced to 0 hit points, its body and possessions
crumble into dust, but it is not destroyed. It reappears (along with
its possessions) in 1d10 days within 1 square of its phylactery,
unless the phylactery is also found and destroyed.
Second Wind (standard; encounter) ✦ Healing
The lich spends a healing surge and regains 54 hit points. The
lich gains a +2 bonus to all defenses until the start of its next
turn.
***special power: Life Transference: Transfers life from
target to himself. (fear: save ends): success: no affect on
failure: frozen in terror (no movement or attack) until end
of Lich's next turn.
[/sblock]
[sblock=Adventure Summary]
Summary of Events
1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
3. Prevented a possible encounter with a pack of wolves...for the moment
4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.
5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.
6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.
7. Mark is successfully removed from Lerrick by brother Buchta.
8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge.
9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.
10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath.
11. Party helps Druid retrieve artifact: The Branch of Life
12. Killed beholders that were feasting on druids
13. Destroyed gate portal to hell
14. Moved to room that contained a tomb with a shield impression exact like the shield Halleck possess. A wizard named Vlastoes tries in vain to open it. He unleashes undead minions to slay the heroes.
15. The spells prove too powerful for the wizard and he is killed, temporarily...as his body is consumed by some unknown power which strips the wizard of his flesh and takes his soul stone, thus converting the wizard into a lich.
[/sblock]
[/sblock]