Zardnaar
Legend
Exactly.
I find I much prefer approaches that take existing material and tweak it to approaches that make a completely new set of abilities.
Oh also had the artificer. Eberron who lol.
Exactly.
I find I much prefer approaches that take existing material and tweak it to approaches that make a completely new set of abilities.
I'd forgotten about that one!Oh also had the artificer. Eberron who lol.
That was the most merciless ruthless murderous critical hit system short of you die on a natural 20.Skills & Powers was truly awful and made it extraordinarily easy to build broken characters and to min-max. We used it briefly, then I stopped.
The others all had some good stuff in them; Spells & Magic offered a bunch of new spells even if you didn't use the spellcasting variant systems, and Combat & Tactics was worth it for the first official critical hits alone.
I did find true dweomers interesting. They just weren’t something that came up in play.