Yaarel
🇮🇱 🇺🇦 He-Mage
In 5e, the rules as written for when a character can do things, sometimes seems vague, odd, or incomplete.
The basic types of action seem clear enough:
1 ‘Action’ and 1 ‘Move’ per ‘Turn’. Standard.
1 ‘Reaction’ can happen at any time, depending on when the specified ‘Trigger’ happens.
1 ‘Bonus Action’. Even this seems clear. Only some features grant an ‘additional action’.
Now the vagueness starts.
1 Object Interaction. This allows a kind of quick minor action that is part of an other action, such as drawing a sword as part of an attack ‘Action’, or opening a door as part of a ‘Move’. Except the technical term doesnt actually exist. It just says you can ‘interact’ with an ‘object’, and if you want to interact with a ‘second object’ it costs an ‘Action’ to do it. The need to create a technical term changing a verb into a noun is still clear enough, but this is when the rules as written start drifting into homebrew.
(?). ‘You can communicate’ ‘as you take your turn’. Only once? Several times?
Wait. Players are forbidden to communicate when not their turn? Is that what the rules as written are saying?
As far as I can tell, there is no type of action called a ‘Free Action’: such as dropping a weapon during your turn, or shouting out a warning to your ally during your allys turn.
I get it, as DM I can adjudicate anything. But sometimes, when describing a feature or creating a new feature, it is necessary to refer to technical language in order to clarify intent.
Did the vague wording on when to ‘communicate’ intend to mean, no communication when not ones turn? So that if one player asks a question during combat, it is forbidden for the other player to answer until the next turn, maybe during the next round. Really, that was the intention?
Im probably going to write down the word ‘Freely’ or ‘Free Action’ in the sense of, you can do it anytime, during your turn or not, whether there is a trigger or not. Heh, I assume this homebrew houserule is clear enough?
The basic types of action seem clear enough:
1 ‘Action’ and 1 ‘Move’ per ‘Turn’. Standard.
1 ‘Reaction’ can happen at any time, depending on when the specified ‘Trigger’ happens.
1 ‘Bonus Action’. Even this seems clear. Only some features grant an ‘additional action’.
Now the vagueness starts.
1 Object Interaction. This allows a kind of quick minor action that is part of an other action, such as drawing a sword as part of an attack ‘Action’, or opening a door as part of a ‘Move’. Except the technical term doesnt actually exist. It just says you can ‘interact’ with an ‘object’, and if you want to interact with a ‘second object’ it costs an ‘Action’ to do it. The need to create a technical term changing a verb into a noun is still clear enough, but this is when the rules as written start drifting into homebrew.
(?). ‘You can communicate’ ‘as you take your turn’. Only once? Several times?
Wait. Players are forbidden to communicate when not their turn? Is that what the rules as written are saying?
As far as I can tell, there is no type of action called a ‘Free Action’: such as dropping a weapon during your turn, or shouting out a warning to your ally during your allys turn.
I get it, as DM I can adjudicate anything. But sometimes, when describing a feature or creating a new feature, it is necessary to refer to technical language in order to clarify intent.
Did the vague wording on when to ‘communicate’ intend to mean, no communication when not ones turn? So that if one player asks a question during combat, it is forbidden for the other player to answer until the next turn, maybe during the next round. Really, that was the intention?
Im probably going to write down the word ‘Freely’ or ‘Free Action’ in the sense of, you can do it anytime, during your turn or not, whether there is a trigger or not. Heh, I assume this homebrew houserule is clear enough?
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