D&D (2024) AC stacking and bounded accuracy

Do you think that Evasive footwork + Bait and Switch + Defensive duelist + Relentless would end up being a danger for bounded accuracy (+ any other combos not still discovered) or not? I haven't seen any changes in the way that bonuses stack in 5.24 so this got me worried. I suppose altering all those kind of features to use the same type of action (reaction) would work as a houserule, but maybe I'm exaggerating the problem?
Level 20 monk has extremely high AC, can basically negate one hit/turn, impose disadvantage at will, have damage resistance at will, is proficient at all saving throws with a re-roll if needed, and is basically immune to most AOE, while still doing multiple attacks and a base move of 60'. That's not even a combo, that's the base class.
 

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Even a low CR monk type monster with its ability to negate advantage would be serious trouble to a solitary advanced explorer high level rogue. I don't think that's a bounded accuracy problem though. Some homebrewed changes to steady aim, it's all it would take.
 
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