I'm finding this discussion interesting because I'm currently wrestling with some of the same "Why doesn't the Underdark flood?" and "How does
X get fresh water?" aspects with my Dungeon23 project, and some of the things that have been touched on in this thread have either already made their way into the idea or soon will now that they've come up...
The "dungeon" used to be a Dwarven settlement and mine carved into a small mountain ridge on the coast, so I had to deal with figuring out how they managed to get fresh water flowing through the "underground" city.
And when the settlement "mysteriously disappeared", it actually
literally became an underground city due to an earthquake collapsing an Underdark cavern it was sitting on top of... (Causing the whole damn thing to sink underground and seawater to come flooding in and cover it over with what's since become a freshwater swamp hundreds of years later).
But now a more recent earthquake has caused another geological shift that actually
raised it back up just enough to reveal its location. So, parts of it are flooded, parts are dry, and former aqueducts are now traversable tunnels (and vice versa) which means that some of the cellars and wells in the nearby human town lead to underground rivers and/or entrances to the "dungeon". (And conceivably the Underdark.)
I'm normally a big fan of logical consequences and a chain of cause and effect, but at this point I think I've gone far enough down a potentially rather damp rabbit hole that I'm willing to not care if every last
t has been dotted and every
i crossed...
