*edit - This has nothing to do with DPR
The Calculator can be located: Here
I was bored at work yesterday and normally when Im bored I will look at new character builds, build new characters, or something else to that nature. Well when I was building my last character I was trying to decide what weapon to use and I couldnt find any solid charts or graphs that explained weapon damage with relation to brutal and high crit. Which got me thinking that I should build my own damage calculator that factored in Versatile, Brutal, High Crit (at different levels), Crit, Enhancement, Proficiency, and Magic Weapon Crit damage. So that's what I did.
This calculator that Im posting takes every weapon property under consideration and spouts out the Raw damage (the average amount of damage you will do on every hit) and the projected damage over 10 hits which factors in the weapon's proficiency and the enhancement bonus to hit (This is not as simple as damage*10).
This calculator calculates everything on the randomness of rolls, right now the default is 250,000 hit rolls (this can be modified by the user, but as it is it only takes a second to calculate; obviously more rolls are better). To repeat this, this calculator assumes that you hit 250,000 times and rolls the damage to find the average damage over those rolls.
I will share a little bit about how everything is calculated first because I know I will get asked and probably flamed by the people that don't get it right away.
Most people are taught that a 1d6 damage on average is 3.5, it is not, the average damage is actually 3.625 because on roll's of 20 you do max damage. This makes a bigger difference in comparing a d6 to a d12.
To solve this yourself:
19 x 3.5 = 66.5
1 x 6 = 6.0
---------------
72.5 / 20 = 3.625
or with a d12:
19 x 6.5 = 123.5
1 x 12.0 = 12.0
------------------
135.5 / 20 = 6.775
I feel that brutal and versatile are pretty self explanatory, one gives you a +1 to damage and the other will reroll a 1 or 2 depending on what brutal you choose (brutal 2 and versatile on a d6 will make the Raw damage roughly 5.57).
High Crit adds 1w, 2w, or 3w on every crit (this weapon damage is also rolled randomly). Enhancement bonus is also added to the damage as well as the Magic weapon crit bonuses (also rolled randomly). Its very interesting to throw high crit into the mix, most people completely dismiss it when factoring it into the damage equation (The fights over Mordenkrad and Executioner's axe rings a bell; everything considered the ExAxe is superior).
Now comes the part I feel I should explain myself because a few of you will fight with me on this until it makes sense.
The average damage over 10 hits (10 hits being a short combat).
This factors in weapon proficiency and the to hit part of the enhancement bonus. You might ask: How can you figure out damage from the to hit without know the monsters AC or the to hit bonus and level of the PC?
Very easily.
The best weapon proficiency in the game is +3. Meaning, that if you cant hit with a +3 weapon, you will not hit with a +2 weapon, and you will not hit with +1 weapon regardless of your level or your BaB. To repeat that, if the same character has the choice between a +3 weapon and a +2 weapon he will hit 10% more often with the +3 weapon then the +2 weapon because it has a net of +1 to hit. He will always have to roll one less on a d20 because of this +1.
So this calculation assumes that a +3 proficiency will hit 100% of the time because if it can't hit, no other weapon in the game will be able to hit either. This makes the chart look like this:
+3 = 100%
+2 = 90%
+1 = 80%
+0 = 70%
Every step lower results in you having to roll one number higher regardless of everything else.
Now to add on Enhancement it is simply (Bonus * .10). So a +2 magic weapon will give you a 20% better chance to hit. So if you combine that with a +2 prof weapon you will have a 110% chance of hitting which makes sense because you need one less number then a +3 prof weapon.
So how the second number works is that it factors in the to hit part of the equation to show how much damage you will do over 10 hits if a +3 proficiency is a 100% hit chance over those 10 hits.
I hope you guys enjoy my calculator. Im posting it because Im a min/maxer through and through and I know a few of you are as well, and I havent seen anything on the net this comprehensive. I did all the calculations with pen and paper beforehand and I havent seen any errors in my math but I suppose that does not mean that they do not exist. I look forward to your feedback and I think you guys will actually see some surprising results especially when it comes to high crits and the projected 10 hit number.
The Calculator can be located: Here
I was bored at work yesterday and normally when Im bored I will look at new character builds, build new characters, or something else to that nature. Well when I was building my last character I was trying to decide what weapon to use and I couldnt find any solid charts or graphs that explained weapon damage with relation to brutal and high crit. Which got me thinking that I should build my own damage calculator that factored in Versatile, Brutal, High Crit (at different levels), Crit, Enhancement, Proficiency, and Magic Weapon Crit damage. So that's what I did.
This calculator that Im posting takes every weapon property under consideration and spouts out the Raw damage (the average amount of damage you will do on every hit) and the projected damage over 10 hits which factors in the weapon's proficiency and the enhancement bonus to hit (This is not as simple as damage*10).
This calculator calculates everything on the randomness of rolls, right now the default is 250,000 hit rolls (this can be modified by the user, but as it is it only takes a second to calculate; obviously more rolls are better). To repeat this, this calculator assumes that you hit 250,000 times and rolls the damage to find the average damage over those rolls.
I will share a little bit about how everything is calculated first because I know I will get asked and probably flamed by the people that don't get it right away.
Most people are taught that a 1d6 damage on average is 3.5, it is not, the average damage is actually 3.625 because on roll's of 20 you do max damage. This makes a bigger difference in comparing a d6 to a d12.
To solve this yourself:
19 x 3.5 = 66.5
1 x 6 = 6.0
---------------
72.5 / 20 = 3.625
or with a d12:
19 x 6.5 = 123.5
1 x 12.0 = 12.0
------------------
135.5 / 20 = 6.775
I feel that brutal and versatile are pretty self explanatory, one gives you a +1 to damage and the other will reroll a 1 or 2 depending on what brutal you choose (brutal 2 and versatile on a d6 will make the Raw damage roughly 5.57).
High Crit adds 1w, 2w, or 3w on every crit (this weapon damage is also rolled randomly). Enhancement bonus is also added to the damage as well as the Magic weapon crit bonuses (also rolled randomly). Its very interesting to throw high crit into the mix, most people completely dismiss it when factoring it into the damage equation (The fights over Mordenkrad and Executioner's axe rings a bell; everything considered the ExAxe is superior).
Now comes the part I feel I should explain myself because a few of you will fight with me on this until it makes sense.
The average damage over 10 hits (10 hits being a short combat).
This factors in weapon proficiency and the to hit part of the enhancement bonus. You might ask: How can you figure out damage from the to hit without know the monsters AC or the to hit bonus and level of the PC?
Very easily.
The best weapon proficiency in the game is +3. Meaning, that if you cant hit with a +3 weapon, you will not hit with a +2 weapon, and you will not hit with +1 weapon regardless of your level or your BaB. To repeat that, if the same character has the choice between a +3 weapon and a +2 weapon he will hit 10% more often with the +3 weapon then the +2 weapon because it has a net of +1 to hit. He will always have to roll one less on a d20 because of this +1.
So this calculation assumes that a +3 proficiency will hit 100% of the time because if it can't hit, no other weapon in the game will be able to hit either. This makes the chart look like this:
+3 = 100%
+2 = 90%
+1 = 80%
+0 = 70%
Every step lower results in you having to roll one number higher regardless of everything else.
Now to add on Enhancement it is simply (Bonus * .10). So a +2 magic weapon will give you a 20% better chance to hit. So if you combine that with a +2 prof weapon you will have a 110% chance of hitting which makes sense because you need one less number then a +3 prof weapon.
So how the second number works is that it factors in the to hit part of the equation to show how much damage you will do over 10 hits if a +3 proficiency is a 100% hit chance over those 10 hits.
I hope you guys enjoy my calculator. Im posting it because Im a min/maxer through and through and I know a few of you are as well, and I havent seen anything on the net this comprehensive. I did all the calculations with pen and paper beforehand and I havent seen any errors in my math but I suppose that does not mean that they do not exist. I look forward to your feedback and I think you guys will actually see some surprising results especially when it comes to high crits and the projected 10 hit number.
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