RupertADnD
First Post
A look at ADnD 2E: Fighter´s Complete Book and Maneuvers vs Power System
This trhead is irrelevant for thouse who don´t know this book. Today I was looking at my book shelves and reviewing my old “Complete Fighter Handbook” from AD&D 2nd. I remembered the old maneuvers and tactics available in the book. Called Shots, Disarms, Parry, Expert Disarm are just a few of them. I recall PCs had multiple attacks per round as they leveled up.
The simple fact that you could use one of your attacks/actions to parry an opponent’s blow, and then hit back really popped to my eyes, amongst other countless possible maneuvers and improvisations. Such system was based at the player´s description of whatever maneuvers he want to come up with ending up in several possible outcomes, some of them much like today’s “conditions”.
I´m a fan of the Power system for its simplicity, but I must confess It seemed to me the maneuvers system can be more comprehensive and more open to improvisation. Especially because of the freedom to add bonus or penalties, damage increase or conditions solely based on what the player is attempting at that moment. Once it´s updated and modernized, maybe combined with a power system it might lead to something interesting. Could it be the direction they are heading with 5E? Thoughts?
This trhead is irrelevant for thouse who don´t know this book. Today I was looking at my book shelves and reviewing my old “Complete Fighter Handbook” from AD&D 2nd. I remembered the old maneuvers and tactics available in the book. Called Shots, Disarms, Parry, Expert Disarm are just a few of them. I recall PCs had multiple attacks per round as they leveled up.
The simple fact that you could use one of your attacks/actions to parry an opponent’s blow, and then hit back really popped to my eyes, amongst other countless possible maneuvers and improvisations. Such system was based at the player´s description of whatever maneuvers he want to come up with ending up in several possible outcomes, some of them much like today’s “conditions”.
I´m a fan of the Power system for its simplicity, but I must confess It seemed to me the maneuvers system can be more comprehensive and more open to improvisation. Especially because of the freedom to add bonus or penalties, damage increase or conditions solely based on what the player is attempting at that moment. Once it´s updated and modernized, maybe combined with a power system it might lead to something interesting. Could it be the direction they are heading with 5E? Thoughts?
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