D&D 5E A Compilation of all the Race Changes in Monsters of the Multiverse

Over on Reddit, user KingJackel went through the video leak which came out a few days ago and manually compiled a list of all the changes to races in the book. The changes are quite extensive, with only the fairy and harengon remaining unchanged. The book contains 33 races in total, compiled and updated from previous Dungeons & Dragons books.

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One interesting effect of changing the goblinoids to fey is that they are now subject to the OotA Paladins ability to Turn the Faithless.
That was one of the first things I thought of. Ancient paladins are going to be able to break apart a mob of goblins to make whittling them down much easier.
 

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Aw, I was thinking that an ancients paladin could be a great asset when facing off against them :(
I guess that is a balance reason to avoid having classic low level critters be unaffected by spells like Hold Person or Charm Person.

But yeah, it sucks. There has to be a way to have features like these affect at least a little creature with partial lineage like Fey heritage, or even Tieflings or Genasi ( Humanoids (fiend) or Humanoids (elemental).

Like the creatures with the right type are turned, but those with fey heritage have disadvantage on all checks for 1 turn, or something like this.
 


Actions:

Cast Fireball - [exact same words as “fiery blast” or whatever.].

oh hey, same exact goal served.
Sure. The first thing is to make the stat block functional without having to go to another book.

But I personally prefer if the wizard doesn't cast fireball, but instead summons The Conflagerating Tentacles of Xi'Xakthor briefly into the world to consume the insolent PCs in abyssal fire!
 

I am still going to ask what is the point? This is like edition change level stuff and just further complicating the game. When you buy a PHB and much of the content is superseded, then you've officially broken the game at a certain cut off point. I think this is when I jump off the boat of new products because it seems to be the break point before the revision. When I have Multiverse working one way, the MM and PHB working another, I just don't feel like the headache of trying to figure out which was is up and which way is down.
 

Sure. The first thing is to make the stat block functional without having to go to another book.

But I personally prefer if the wizard doesn't cast fireball, but instead summons The Conflagerating Tentacles of Xi'Xakthor briefly into the world to consume the insolent PCs in abyssal fire!
And it will be even more efficient since PC won’t be able to counterspell it no more.
 

As for Gobinoids having Fey Ancestry, in mythology they've often been labelled as Fey creatures (so have Kobolds and Dwarves to a certain degree). So it's appropriate they do get that, also it distinguishes them from Orcs since they've often being grouped with them.
counterpoint, in the source material for D&D and Goblins, Hobgoblins in particular, the term was interchangeable for Orc with goblins being smaller Orcs. Lord of the Rings.
 

Probably. But I mainly though about the core books. And in 4e it is plain on the front cover.
Fair enough. Even that image is not egregious, IMO. She’s clearly a fighting person, being drawn somewhat poorly.
It doesn't mean the new one is good either.
I don’t understand what you’re trying to get at. If I say, “Not all changes are bad” and you reply “not all changes are good, either.” you’ve just stated the patently obvious, and added nothing to the discussion. What’s the point? The first statement doesn’t imply that the second statement isn’t true!
No.

IMO fantasy works best when the PCs are on the receiving end of the fantastic -- which is relative to their own capabilities. Conan stories are cool for a lot of reasons (Howard's prose being a big one) but one of the things that really sets them apart is how alien and weird everything supernatural is. This is true for a lot of the "Appendix N" authors, but it is also true of, say, Sanderson because his stories while having very logical and systematic magic also involve characters encountering for the first time and mastering that magic.

In RPGs (D&D included) the things in the dark should not use the same stuff that is on the PC sheets because it isn't wonderous when the PCs can look it up in the book -- whether that is a race, a spell, or a martial technique.

Pshaw!

Goblin Hex: Goblins create an aura of chaos and bad luck around them. During combat roll randomly each round to determine which PC or their ally suffers Disadvantage on all rolls during their turn. Outside of combat all DCs are increased by 1d6. These effects end if all goblins are killed or flee. The effect cannot be detected or dispelled.

Super simple fast thing to add to a completely stock boring enemy that is likely to cause the PCs some serious worry, with no way to look up a spell to solve it.
The bolded part is what I don’t like, there. Unless you just mean the players can’t metagame using the PHB, in which case, I’ve always found that I can just ask them not to do that.
Sure. The first thing is to make the stat block functional without having to go to another book.

But I personally prefer if the wizard doesn't cast fireball, but instead summons The Conflagerating Tentacles of Xi'Xakthor briefly into the world to consume the insolent PCs in abyssal fire!
As long as my Wizard can then learn that spell, sure.

I can reliably make the world wonderful and terrible strange, without making every supernatural thing in it inexplicable. How do we even get wizards if there is no repeatability to magic, no recognizable forms and “laws” under which certain kinds of magic normally operate?
 

counterpoint, in the source material for D&D and Goblins, Hobgoblins in particular, the term was interchangeable for Orc with goblins being smaller Orcs. Lord of the Rings.
Counter-counter-point.

According to the Lord of the Rings (Silmarillion), the orcs appear to be created out of elves. Thus the LotR orcs are fey. So the interchangeable goblins are fey too.
 

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