Ettin Marauder
Huge giant, chaotic evil
Armor Class 14 (natural armor plus leather armor)
Hit Points 138 (12d12 + 60)
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|
21 (+5) | 10 (+0) | 20 (+5) | 6 (–2) | 10 (+0) | 8 (–1) |
Skills Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages Giant, Orc
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Two Heads. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Twin Reactions. The ettin marauder can take up to two reactions during its turn, but the reactions must be in response to separate triggers.
Wakeful. When one of the ettin’s heads is asleep, its other head is awake.
Actions
Multiattack. The ettin makes two attacks: one with its battleaxe and one with its morningstar; or two with rocks.
Battleaxe. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.
Hit: 14 (2d8 + 5) slashing damage.
Morningstar. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.
Hit: 14 (2d8 + 5) piercing damage.
Rock. Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target.
Hit: 12 (2d6 + 5) bludgeoning damage.
Bonus Actions
Kick. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 10 (2d4 + 5) bludgeoning damage.
Shove. The ettin marauder pushes an adjacent opponent of size Medium or smaller; the opponent must succeed at a DC 18 Strength saving throw or be moved 10 feet away from the ettin.
Reactions
Battleaxe Counterstrike (Recharge 4-6). When an opponent moves within melee range of the ettin marauder or hits it with a melee attack, the ettin makes one battleaxe attack against that opponent.
Morningstar Counterstrike (Recharge 4-6). When an opponent moves within melee range of the ettin marauder or hits it with a melee attack, the ettin makes one morningstar attack against that opponent.
Swat. If an opponent makes an action while adjacent to the ettin marauder, the ettin can use shove against that opponent.
Description
Ettin marauders are ettins of prodigious size with greater combat skill and battle-savviness than is normal for these two-headed giants. They often lead bands of regular ettins or work as mercenaries for powerful evil creatures, particularly other giants. Some ambitious marauders rule conquered tribes of orcs or similarly savage humanoids.
(Adapted from 4th Edition's
Monster Manual (2008).)