prof_farnsworth
First Post
A friend of mine want´s to play a Rat Swarm Druid. So i quickly created a Subclass for her. I´m asking you all for feedback.
As she can only transform into a rat Swarm, i tried to buff the Hit Points as well as the damage, so that the Subclass can be useful in the Midlevels and Higher levels of the Game. Furthermore, i implemented a Risk/Reward mechanic: the druid can sacrifice it´s Hit Points to cause more Damage. A slight Self Heal is also written in the class, because her AC is rather low, and even her Hit Points at Level 20 are only 84.
So here it is:
Druid of The Rat Swarm
Circle of the Rat Swarm
Improved Swarm
At 2nd level you gain an ability to Wildshape into a Swarm of Rats, as a bonus action.
This Swarm has it´s normal Hit Points (24), and gains Hit Points equal to 3 per druid level. They deal 2d6 piercing damage, at level 6 it increases to 3d6, at 10 4d6 and at 14 5d6. Furthermore the Druids Proficiency Modifier is added to the Attack check.
It has otherwise the standard abilities of a Swarm of Rats out of the MM (339):
Armor Class 10
Hit Points 24 +Druid Level*3
Speed 30ft
Str 9(-1) Dex10(+0) Con 9(-1), as usual the Druid keeps it's own Intelligence, Wisdom and Charisma
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, frightened, paralyzed, petrified, prone, restrained, stunned
Senses darkvision 30ft., passive Perception 10
Keen Smell: The swarm has advantage on Wisdom (Perception) checks that rely on smell.
Swarm: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points, from outside Sources.
ACTIONS
Bites: Melee Weapon Attack: +2 +Proficiency Bonus to hit, reach 0 ft., one target in the swarm's space. Hit: (2d6) piercing damage, at level 6 it´s 3d6, at 10 4d6 and at 14 5d6.
Damage is reduced to half the amount if the Swarm has half of it´s Hit Points or fewer.
Vitriolic Explosion
At 6th level the Druid in Swarm Form can Sacrifice up to 10%, rounded down, of its Hit Points, as a bonus Action, to cause 1d4, per spent Hit Point Poison damage.
The effect stays on the target for the amount of rounds equal to the Character's Wisdom modifier. The target has to make a Con saving throw against the Effect equal to the Spell Save DC of the Druid, on a Success he isn't Poisoned.
Some Rats of the Swarm are hit with an Instant mutation, Blister and Tumors are starting to grow, shortly after those Rats are Exploding, covering the Enemy in Gore.
Vitriolic Blessing
If 10th level the Enemy that was Poisoned by the Vitriolic Explosion, dies before the Poison Effect has stopped, it will leak out of his wounds a bile Liquid. This can heal the Swarm, as long as it is on the same Square, equal to half the Amount of the poison effect, Rounded up. (I.e. Poison of 5d4, can heal the Swarm for 3d4).
Vitriolic Eruption
At 14th level the Enemy that was Poisoned by the Vitriolic Explosion, dies before the Poison Effect has stopped, explodes now in a vile Eruption, Poisonous Liquid hit´s now Everybody in a 10ft Sphere. Everybody in side of this Sphere has to make a Dex saving throw against the Druid's Spell Save DC otherwise the poisonous Liquid hits him. The target has to make a Con saving throw against the Effect equal to the Spell Save DC of the Druid, on a Success he isn't Poisoned. If he fails both rolls he takes the Poisonous Effect that was on the Creature that Erupted. If the Druid is in this Sphere of Eruption he is healed for half the Amount of the poison effect, Rounded up. (I.e. Poison of 6d4, can heal the Swarm for 3d4).
As she can only transform into a rat Swarm, i tried to buff the Hit Points as well as the damage, so that the Subclass can be useful in the Midlevels and Higher levels of the Game. Furthermore, i implemented a Risk/Reward mechanic: the druid can sacrifice it´s Hit Points to cause more Damage. A slight Self Heal is also written in the class, because her AC is rather low, and even her Hit Points at Level 20 are only 84.
So here it is:
Druid of The Rat Swarm
Circle of the Rat Swarm
Improved Swarm
At 2nd level you gain an ability to Wildshape into a Swarm of Rats, as a bonus action.
This Swarm has it´s normal Hit Points (24), and gains Hit Points equal to 3 per druid level. They deal 2d6 piercing damage, at level 6 it increases to 3d6, at 10 4d6 and at 14 5d6. Furthermore the Druids Proficiency Modifier is added to the Attack check.
It has otherwise the standard abilities of a Swarm of Rats out of the MM (339):
Armor Class 10
Hit Points 24 +Druid Level*3
Speed 30ft
Str 9(-1) Dex10(+0) Con 9(-1), as usual the Druid keeps it's own Intelligence, Wisdom and Charisma
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, frightened, paralyzed, petrified, prone, restrained, stunned
Senses darkvision 30ft., passive Perception 10
Keen Smell: The swarm has advantage on Wisdom (Perception) checks that rely on smell.
Swarm: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points, from outside Sources.
ACTIONS
Bites: Melee Weapon Attack: +2 +Proficiency Bonus to hit, reach 0 ft., one target in the swarm's space. Hit: (2d6) piercing damage, at level 6 it´s 3d6, at 10 4d6 and at 14 5d6.
Damage is reduced to half the amount if the Swarm has half of it´s Hit Points or fewer.
Vitriolic Explosion
At 6th level the Druid in Swarm Form can Sacrifice up to 10%, rounded down, of its Hit Points, as a bonus Action, to cause 1d4, per spent Hit Point Poison damage.
The effect stays on the target for the amount of rounds equal to the Character's Wisdom modifier. The target has to make a Con saving throw against the Effect equal to the Spell Save DC of the Druid, on a Success he isn't Poisoned.
Some Rats of the Swarm are hit with an Instant mutation, Blister and Tumors are starting to grow, shortly after those Rats are Exploding, covering the Enemy in Gore.
Vitriolic Blessing
If 10th level the Enemy that was Poisoned by the Vitriolic Explosion, dies before the Poison Effect has stopped, it will leak out of his wounds a bile Liquid. This can heal the Swarm, as long as it is on the same Square, equal to half the Amount of the poison effect, Rounded up. (I.e. Poison of 5d4, can heal the Swarm for 3d4).
Vitriolic Eruption
At 14th level the Enemy that was Poisoned by the Vitriolic Explosion, dies before the Poison Effect has stopped, explodes now in a vile Eruption, Poisonous Liquid hit´s now Everybody in a 10ft Sphere. Everybody in side of this Sphere has to make a Dex saving throw against the Druid's Spell Save DC otherwise the poisonous Liquid hits him. The target has to make a Con saving throw against the Effect equal to the Spell Save DC of the Druid, on a Success he isn't Poisoned. If he fails both rolls he takes the Poisonous Effect that was on the Creature that Erupted. If the Druid is in this Sphere of Eruption he is healed for half the Amount of the poison effect, Rounded up. (I.e. Poison of 6d4, can heal the Swarm for 3d4).
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