Mondaynightgamer
First Post
Anyone who still plays 4E converting any of the new 5E adventures to 4E? If so, care to share thoughts and ideas?
I am a fan of Lost Mine of Phandelver but I am just about to finish a Neverwinter-based campaign so I cannot imagine going back there for a while. If I did, it would definitely be a part of my plans. I love that adventure.
Huh, I found Phandelver to be dull as dust. It was pretty much 100% predictable standard fare. It was a little bit non-linear, perhaps, but not that much. In any case I'd want much more interesting and dynamic encounters in a 4e game. There were some areas in Wave Echo Mines that COULD have gotten interesting, but nothing much really HAPPENED.
Huh, I found Phandelver to be dull as dust. It was pretty much 100% predictable standard fare. It was a little bit non-linear, perhaps, but not that much. In any case I'd want much more interesting and dynamic encounters in a 4e game. There were some areas in Wave Echo Mines that COULD have gotten interesting, but nothing much really HAPPENED.
I prepared a series of about 18 blog posts where I expanded on LMoP so I tend to conflate my enthusiastic expansion with the adventure's content when calculating my enthusiasm. After all, if it got me motivated to type all those blog posts, it must be pretty good.
(snip) (and it will likely be a much better adventure for it).
in other words, it was exactly like any of the classic 1e adventure modules
To the OP: Just like 1e adventure modules, converting 5e modules is usually not worth the hassle. You might as well create a new adventure from scratch (and it will likely be a much better adventure for it).
While some of the situations and ideas in various classic modules are pretty interesting you have to essentially draw new maps, add interesting decision points and dynamic elements, plus all the actual conversion of monsters, traps, etc, construction of unique terrain elements, etc etc etc. By that point you've essentially written an entire adventure from scratch.