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D&D 3E/3.5 [3E] Dust Bunny

Whizbang Dustyboots

Gnometown Hero
I FINALLY had a reason to use and stat up this semi-ridiculous idea of mine when my players explored the (presumably) vacant tower of the local evil wizard after he fled to parts unknown.

I'm using the Dust Creature template from Green Ronin's Advanced Bestiary and basic rabbit stats found on the Web.

Dust Bunny
Tiny Magical Beast
Hit Dice: 1/4D8 (2 hp)
Initiative: +2
Speed: 15 ft. (3 squares), Burrow 5 ft.
Armor Class: 15 (+2 size, +3 Dex), touch 15, flat-footed 13
Base Attack/Grapple: +0/–12
Attack: Bite +4 melee (1d3–4)
Full Attack: Bite +4 melee (1d3–4)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Exude dust, static shock
Special Qualities: Low-light vision, scent
Saves: Fort +2, Ref +4, Will +1
Abilities: Str 1, Dex 17, Con 12, Int 2, Wis 12, Cha 1
Skills: Balance +12, Hide +18, Move Silently +18
Feats: Stealthy, Weapon Finesse
Environment: Anywhere dusty, dirty and magical
Organization: Clump of 1d8 dust bunnies
Challenge Rating: 1
Treasure: None
Alignment: Always neutral

Dust bunnies are created from the accumulation of dust and dirt and latent magical energies. They are a particular problem in the often-messy homes of bachelor wizards. They guard their dusty lairs beneath beds and behind desks and bookcases against all intrusions, but are rarely aggressive otherwise.

Save for being composed of dust and dirt, with darker patches where their eyes and mouths should be, dust bunnies look very much like regular rabbits.

Exude Dust (Su): At will as a free action, a dust bunny can exude a cloud of dust that surrounds its body. This cloud functions like an obscuring mist spell, except the dust bunnies can see through it normally.

Static shock (Su): Every 1d4 rounds, as a standard action, a dust bunny can emit a jolt of static electricity at a distance of up to 5 feet. The shock does 1d4 points of damage, but any creature targeted may make a DC 12 Reflex save for half-damage.
 

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Debby

Explorer
This is great. A few missteps here but it is a fun little monster.

First magical beasts have BAB like a fighter. It has BAB +1 not +0.

Hit Dice: 1/4d8+1 (2 hp).

Melee for dust bunny is BAB + Dex (from weapon finesse) and size modifier. +1, +3, +2 respectively. Attack lines should have +6 melee not +4.

Organization should be: Solitary or clump (2-8)

CR is probably 1/2 rather than 1.
 

Cleon

Legend
This is great. A few missteps here but it is a fun little monster.

That's a nice monster sure enough.

It's quite different from the Mystaran "Dust Bunny" monster, the Trosip, which suffocates sleeping victims.

First magical beasts have BAB like a fighter. It has BAB +1 not +0.

Hit Dice: 1/4d8+1 (2 hp).

Melee for dust bunny is BAB + Dex (from weapon finesse) and size modifier. +1, +3, +2 respectively. Attack lines should have +6 melee not +4.

Organization should be: Solitary or clump (2-8)

CR is probably 1/2 rather than 1.

That's not all.

The saves should be Fort +3, Ref +5, Will +1.

The Skills are also too high. With 4 skill points plus Stealthy it can only afford something like Balance +6, Hide +14, Move Silently +6. It needs some hefty racial skill bonuses to give it Balance +12, Hide +18, Move Silently +18.

e.g. add:

Skills: Dust bunnies have a +4 racial bonus to Hide checks, a +6 racial bonus to Balance checks, and a +12 racial bonus to Move Silently checks.
 

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