TrizzlWizzl
First Post
I rather like Alchemy being a stand alone skill. Craft (alchemy) would take a bit of the wizardly mistique out of the skill, but we'll wait and see what they do.
IMO, Alchemy always should have been a Craft skill. Its purpose is creating items of value; its description even refers to the Craft description. If there's no difference in practice, why should there be any difference in the rules?
MerakSpielman said:The ranger can identify potions! It's broken I say! Overpowered! Now my wizard is useless!
If you want to blow your fighter/ranger/barbarian's few skill points on Alchemy, I see no reason why you shouldn't be allowed.
Why not? It doesn't require any magical ability, just knowledge of recipes. You mix together a grain of saltpeter with a fragment of newt's nipple, add a tiny drop of the test liquid, and if it turns purple it's a potion of cure light wounds (or whatever). With a little practice, any high school freshman can do it.Pickaxe said:
But Alchemy also has other uses, particularly identifying potions. Is that something every class should be equally able to do?