Elder-Basilisk said:
Nahh. Take the Shevarash, the Elven God of Vengeance and hatred (in FRCS Web Enhancement) instead. That way, you have an excuse for your character to look for a reason to unload his arrows into anything he doesn't like and you don't have to worry about eating what you kill. (Solonor Thelandira is also the god of hunting).
I have to disagree: Shaverash is the Elven God of Hatred against the Drow, not hatred against everything. Also, he himself has sworn never to smile again until the drow are extinct, and his clerics never smile, either. The player might not like that.
Solonor, on the other hand, is serious, but not to the extent of the hatefilled Black Archer. They also hunt down brutal monsters or those that destroy without sense (his main foes are Malar and Talos). So you don't have to find an excuse that you turned those guys into a pincushion: they were defiling the woods, threatening nature.... And you sure don't have to eat a beast of malar...
Cedric said:
Hmm...I was thinking of playing an Elven Cleric, who worships the Elven God of Archery (from FRCS) and taking the Elf and the War domains.
I'm playing such a cleric. It's nice. My advice for this: High Dexterity and Wisdom (of course). You might want enough Int to get a bonus, cause you need some skills: Knowledge (religion) (especially if you want to become a divine disciple or hierophant), Concentration (you might still find yourself in reach of the enemy), Spellcraft (never hurts) and of course Spot (an archer-cleric of an archer-deity without Spot is worse than a dwarf without beard!). A little constitution is handy, too (but you can easily boost that with bears endurance, or even empowered bears endurance). Put a low score in charisma (though that makes you bad at turning undead), cause Solonor-worshippers are usually serious and even grim, eschewing frivolous celebrations cause they distract from your duties.
Of course, I was going to take all of the archery feats. I would probably end up taking the Bracers of Archery at some point...
Don't forget to pick up some metamagic feats: Extend spell will make buffs last longer (you will be happy with that, and your party will thank you, too), Persistant spell will be of tremendous use later (persistant divine favor as 5th-level spell, persistant divine power as 8th), and empower spell will further help you with your buffs (bull's strength, bears endurance, and, if you take the elf domain, cat's grace, too)
Of course now...after having read most of this thread, I don't know if I have the stomache for it anymore.
Yea, that combo can be pretty powerful (and we did change the rules so bow and ammo doesn't stack but the bow bestows it's power upon the ammo).
The character is pretty powerful, but he has to: I'm the only one that can really help the others with buffs (we have another cleric, but that one's multiclassed as paladin so she doesn't have that much cleric spells. And our wizard banned transmutation...), one of the two healers, one of the damage-dealers with weapons, the only one that can use transportation magic (again, the wizard and his banned transmutation: I'll be the only party member that can use teleport, with miracle) , one of two party healers (although the other cleric could manage that alone, I think), and now that the wizard will be able to attend to sessions only now and then, I'll have to use spells of mass destruction, too (the fact that we now enter the Abyss and most of the cleric's damage spells deal fire damage doesn't help with that...)