GMforPowergamers
Legend
lets just give everyone avrage hp, but assume that only the fighter has a con bonus (not unreasnoble back int he 80's and 90's)
wizard lv1 2hp lv 3 6hp lv 5 10hp lv9 18hp
theif lv1 3hp lv 3 9hp lv 5 15hp lv9 27hp
fighter lv1 6hp lv 3 18hp lv 5 30hp lv9 54hp
there was a fairly wide spread optional rule in 2e that became int he rivised standard rules (max 1st level hp
wizard lv1 4 hp lv 3 8 hp lv 5 12 hp lv9 2o hp
theif lv1 6 hp lv 3 12 hp lv 5 18 hp lv9 30 hp
fighter lv1 11 hp lv 3 23 hp lv 5 35 hp lv9 59 hp
now remeber after 9hd you got a static +1, +2 or +3 hps no con mod. so expanding to level 20 looks like:
wizard lv9 18hp lv 15 24hp lv 20 29hp
theif lv9 27hp lv 15 39hp lv 20 49hp
fighter lv9 54hp lv 15 72hp lv 20 87 hp
(max 1st level hp)
wizard lv9 2o hp lv 15 26hp lv 20 31hp
theif lv9 30 hp lv 15 42hp lv 20 52hp
fighter lv9 59 hp lv 15 77hp lv 20 92hp
in 4e some pcs start with more hp at 1st level then an average 9th level of there class in 2e had. Now first let me say if I had to choose 1 way to be wrong it would be 4e... 10 out of 10 times... BUT
maybe there is something else here we are missing. a FIghter with a damn good and high con in 2e getting 100 hp was rare. in 3e even a rouge (or other d6 hit die) class could hit 100 in the high teens... heck if you start with a 15 con (+2) and got your hands on a +4 amulate of health and a +2 book, and put a single level up point in your con that would give you a 22 con (+6) so at level 16 you would have 86 hp just from CON...
in 4e
wizards:
Hit Points at 1st Level: 10+ Constitution Score.
Hit Points per Level Gained: 4
fighters:
Hit Points at 1st Level: 15+ Constitution Score.
Hit Points per Level Gained: 6
lets give the fighter a 16 con and the wizard a 10...
wiz lv1 20hp lv 3 28hp lv 5 36hp lv 9 52hp lv 15 77hp lv 20 97hp lv 30 138hp
figh lv1 31hp lv 3 43hp lv 5 55hp lv 9 79hp lv 15 110hp lv 20 140hp lv 30 200hp
even the wizard can top 100 hit points in 4e.
what would you think of front loading (like 4e) but smaller numbers (like 2e)?
Imagin the goal of 20th level PCs having
wizard 60 hp
fighter 90 hp
then work back, 2 hp per level after 1st would be 38hp, 4 hp per level would be 72... so if wizards got 2hp per level and fighters got 4 hp per level then I would want the wizard to start between 18 and 25 hp, and the fighter to star between 18 and 25 hp...
so how would it work well, I would want con rewarded still, so 8+ con and 12+ con sound good to me...
how would this hyperthetical 5e look?
wizards:
Hit Points at 1st Level: 8+ Constitution Score.
Hit Points per Level Gained: 2
fighters:
Hit Points at 1st Level: 12+ Constitution Score.
Hit Points per Level Gained: 4
lets give the fighter a 16 con and the wizard a 10...
wiz lv1 18 hp lv 3 22 hp lv 5 26 hp lv 9 34 hp
figh lv1 28 hp lv 3 36 hp lv 5 42 hp lv 9 58 hp
wizard lv1 2hp lv 3 6hp lv 5 10hp lv9 18hp
theif lv1 3hp lv 3 9hp lv 5 15hp lv9 27hp
fighter lv1 6hp lv 3 18hp lv 5 30hp lv9 54hp
there was a fairly wide spread optional rule in 2e that became int he rivised standard rules (max 1st level hp
wizard lv1 4 hp lv 3 8 hp lv 5 12 hp lv9 2o hp
theif lv1 6 hp lv 3 12 hp lv 5 18 hp lv9 30 hp
fighter lv1 11 hp lv 3 23 hp lv 5 35 hp lv9 59 hp
now remeber after 9hd you got a static +1, +2 or +3 hps no con mod. so expanding to level 20 looks like:
wizard lv9 18hp lv 15 24hp lv 20 29hp
theif lv9 27hp lv 15 39hp lv 20 49hp
fighter lv9 54hp lv 15 72hp lv 20 87 hp
(max 1st level hp)
wizard lv9 2o hp lv 15 26hp lv 20 31hp
theif lv9 30 hp lv 15 42hp lv 20 52hp
fighter lv9 59 hp lv 15 77hp lv 20 92hp
in 4e some pcs start with more hp at 1st level then an average 9th level of there class in 2e had. Now first let me say if I had to choose 1 way to be wrong it would be 4e... 10 out of 10 times... BUT
maybe there is something else here we are missing. a FIghter with a damn good and high con in 2e getting 100 hp was rare. in 3e even a rouge (or other d6 hit die) class could hit 100 in the high teens... heck if you start with a 15 con (+2) and got your hands on a +4 amulate of health and a +2 book, and put a single level up point in your con that would give you a 22 con (+6) so at level 16 you would have 86 hp just from CON...
in 4e
wizards:
Hit Points at 1st Level: 10+ Constitution Score.
Hit Points per Level Gained: 4
fighters:
Hit Points at 1st Level: 15+ Constitution Score.
Hit Points per Level Gained: 6
lets give the fighter a 16 con and the wizard a 10...
wiz lv1 20hp lv 3 28hp lv 5 36hp lv 9 52hp lv 15 77hp lv 20 97hp lv 30 138hp
figh lv1 31hp lv 3 43hp lv 5 55hp lv 9 79hp lv 15 110hp lv 20 140hp lv 30 200hp
even the wizard can top 100 hit points in 4e.
what would you think of front loading (like 4e) but smaller numbers (like 2e)?
Imagin the goal of 20th level PCs having
wizard 60 hp
fighter 90 hp
then work back, 2 hp per level after 1st would be 38hp, 4 hp per level would be 72... so if wizards got 2hp per level and fighters got 4 hp per level then I would want the wizard to start between 18 and 25 hp, and the fighter to star between 18 and 25 hp...
so how would it work well, I would want con rewarded still, so 8+ con and 12+ con sound good to me...
how would this hyperthetical 5e look?
wizards:
Hit Points at 1st Level: 8+ Constitution Score.
Hit Points per Level Gained: 2
fighters:
Hit Points at 1st Level: 12+ Constitution Score.
Hit Points per Level Gained: 4
lets give the fighter a 16 con and the wizard a 10...
wiz lv1 18 hp lv 3 22 hp lv 5 26 hp lv 9 34 hp
figh lv1 28 hp lv 3 36 hp lv 5 42 hp lv 9 58 hp