D&D (2024) 2024 Player's Handbook preview: "New Spells"


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-So a lot of spells got changed by Crawford playing BG3 and not being satisfied with them.
-No mention of Green Flame Blade and Booming Blade as expected
-Dragon's Breath for the Draconic Sorcerer
-Elementalism, Starry Wisps and Sorcerous Burst are in
-Cloud of Daggers can move
-Yolande's Regal Presence a new spell that's mentioned before
-Wish has a mention of what happens if you try to use it on the Lady of Pain in Sigil, I'm sure it's something like "You get mazed" or spell fails and "You get flayed"
-Class names in the spell statblocks
 





More of the Psionic themed spells were brought in, probably a given with the Great Old One Warlock and Aberrant Mind Sorcerer. I think many of those are also spells that use an INT save to resist, since they weren't common in the PHB. CHA save spells are probably still going to be quite rare.
 


Yaarel

🇮🇱He-Mage
They kept complex spells like Guards and Wards, despite players will rarely use it, for the reasoning that some monsters might and the DM might need it.

However, I prefer to see Spells versus Rituals be separate design spaces. Guards and Wards is an example of a terrible Spell that might still be an interesting Ritual. Because Rituals are a kind of treasure, usable situationally, it is ok if some Rituals highly specific.
 

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