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  1. DammitVictor

    Spelljammer Ancestries for my Spelljammer Homebrew [PEACH]

    I am putting together a homebrew game for my friends and family, and maybe for the PBP section on RPG Pub. Rules are a mashup of heavily simplified/streamlined PF1/5e, Rogue Genius' Talented supplements, and Dreamscarred Press' entire catalog. Setting is a mashup of Spelljammer, the...
  2. DammitVictor

    Using ChatGPT to Convert D&D Material

    @Morrus (sorry for doing it twice, won't do it a third) This... is how I use ChatGPT for my psychobilly D&D mashups. Okay. Ground rules. Let's poke around with converting sci-fi aliens to the Spelljammer setting, and moving back and forth between editions. Okay, so... I do this a lot and...
  3. DammitVictor

    Building a team of Marvel superheroes using ChatGPT.

    @Morrus From the originating thread: ChatGPT always finds my ideas "exciting" or something of the sort. I'm sure its programmed to say that for every project its users propose, but this feature genuinely does make me feel more excited about working with it. A+ I forgot to specify that...
  4. DammitVictor

    Priming the Pump: Cortex Prime Primer for Prime Umpires

    Okay, so. Yes, when you're planning on running a Cortex game, you're not really thinking of running any Cortex game. You're either thinking of running one of the pre-published implementations-- I cut my teeth on Marvel Heroic Roleplaying, but I've played... one of the Firefly games... and a few...
  5. DammitVictor

    D&D 5E Miscellaneous House Rules (longish; PEACH)

    For Context: I am not a big fan of 5e, so I don't have the same level of in-depth experience I have with, say, 3.5 or PF1. I'm pretty much ripping out all of the content of 5e to upholster its structure with content I like better. Which is to say, nothing I am proposing here should be construed...
  6. DammitVictor

    Spelljammer Corsairs of the Celestial Sea - Wuxia Space Fantasy - Setting & Systems

    Corsairs of the Celestial Sea is... the setup for a private D&D game I want to run for some of my friends and family. The premise is to take the modern, single-sphere approach to Spelljammer and aggressively ramp up the implied Chinese fantasy elements of Realmspace. I'm an old school guy, and...
  7. DammitVictor

    D&D 2E Player's Option as a DM's Worldbuilding Tool

    I love Player's Option. A lot has already been said about how potentially unbalanced it is in the unsupervised hands of players-- looking at you, Specialty Priests-- but less has been said about the virtually unlimited potential these books offer the Dungeon Master for tailoring their game and...
  8. DammitVictor

    OSR Differential Characteristics of OSR/TSR D&D versus WotC/Paizo D&D

    So... for a little bit of background, my favorite version of D&D-- OF ALL TIME-- is AD&D Second Edition Player's Option, including Skills & Powers, Spells & Magic, Combat & Tactics, and High Level Campaigns. This is the last version of D&D published by TSR, and the last version of D&D that...
  9. DammitVictor

    Pathfinder 1E Problems With Gestalt-Based Multiclassing

    So... I've always hated the way multiclassing works in D&D 3.X and Pathfinder. I've been trying to fix it, nearly consistently, for the past fifteen years and I've gotten into a lot of stupid and pointless arguments with people who don't think it needs to be fixed. Luckily, I am now in...
  10. DammitVictor

    Eatinng My Formatting

    https://www.enworld.org/forum/showthread.php?659625-How-do-you-feel-about-player-on-player-dice-rolling&p=7616811&viewfull=1#post7616811 This post is supposed to have multiple paragraph breaks. I've edited it at least twice, and it keeps compressing into this unreadable wall of text. EDIT...
  11. DammitVictor

    Pathfinder 1E Using RGG's Generic Archetypes wth Talented Classes

    So Rogue Genius Games has a line of Genius Guide to X Archetypes line of supplements-- giving every class an "archetype package" (or two) made up of its class abilities, allowing any class to trade that package for one of several generic archetypes. They also have a growing line of Genius Guide...
  12. DammitVictor

    [Players Wanted][Play by Post] Planescape/Star•Drive Crossover Campaign on Myth-Weavers

    [Players Wanted][Play by Post] Planescape/Star•Drive Crossover Campaign on Myth-Weavers Game: Cortex Prime or custom d20, depending on player preference Group type: Play by Post (Myth Weavers) Experience: Twenty-five years playing and DMing, kinda new to Play by...
  13. DammitVictor

    Sellswords & Godwars - Player's Option Simulacrum - Alpha Design Documents

    #1 of 6, this one covers just the most basic aspects of how the rules work. Sellswords & Godwars (obligatory pretentious subtitle: Player's Options for Fantasy Roleplaying) is my own submission to the growing field of simulacrum games, loosely targeting a version of D&D I haven't seen anyone...
  14. DammitVictor

    OSR How to Implement Attack Roll to Damage in d20/OSR?

    I am currently designing my own contribution to the world of OSR-- Sellswords & Godwars: Old-School Player's Options for Fantasy Roleplaying-- that attempts to model AD&D Player's Option (with ICE and Palladium influences) using the core mechanics of the d20 System. One nod that I would like to...
  15. DammitVictor

    Player's Option Retroclone

    Is anyone working on a Player's Option Retroclone? Is anyone even interested in such a thing? I'm not really interested in a completely faithful clone-- I still have my original books-- but the more I think about it, the more I think my ideal D&D would be something like BECMI + Player's Option...
  16. DammitVictor

    Trying to design the 5e version of Dragon Fist

    I've tried this before and it was awful, largely because I was working without having seen (or heard of) the original Dragon Fist. I've drastically simplified the classes, cutting down to the Basic Four and limiting them to a handful of class features each. Each class gets a Martial Arts die...
  17. DammitVictor

    Some Thoughts on an Expanded Martial Arts System for 5e

    I've been thinking more on this idea since last time I posted about it; I don't have a good solution for weapon mastery with bounded accuracy, but I think I've got a good idea for how to expand fantastic martial arts beyond the Monk class. This is would be a campaign-level variant, since it...
  18. DammitVictor

    Cantrip: Minor Fireballs

    Minor Fireballs Conjuration cantrip Casting Time: 1 bonus action Range: Self Components: S Duration: Instantaneous For the duration of your turn, you may conjure small fireballs that you may hurl as weapons. These fireballs are thrown weapons that deal 1d4 + your (Strength or Dexterity)...
  19. DammitVictor

    BECMI-style Racial Classes (Elf, Dwarf, Halfling, etc)

    So, I am growing more and more dissatisfied with the handling of non-human races in D&D-- they're not sufficiently different from humans, race has too little effect on character design, racial abilities are a one-time deal at 1st, and so forth. (Ironic, given that 4th and 5th have actually...
  20. DammitVictor

    Martial Arts & Weapon Mastery

    So, one thing I miss about AD&D and BECMI is the weapon specialization and mastery rules, and from AD&D especially, the martial arts system from Oriental Adventures and Complete Ninja's Handbook. I do not like that unarmed combat and mystical fighting techniques are the sole province of the Monk...
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