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Middle Earth (MERP) d20 House Rules

Middle Earth (MERP) d20 House Rules 1

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This "work" is not an original, being based on MERP and Spell Law sources, and using D&D 4th Ed (including a touch of 3rd/d20) mechanics which combine flexible skill development with a class-based system. Rules derivations are numerous and tedious...
This "work" is not an original, being based on MERP and Spell Law sources, and using D&D 4th Ed (including a touch of 3rd/d20) mechanics which combine flexible skill development with a class-based system. Rules derivations are numerous and tedious...
This "work" is not an original, being based on MERP and Spell Law sources, and using D&D 4th Ed (including a touch of 3rd/d20) mechanics which combine flexible skill development with a class-based system. Rules derivations are numerous and tedious...
This "work" is not an original, being based on MERP and Spell Law sources, and using D&D 4th Ed (including a touch of 3rd/d20) mechanics which combine flexible skill development with a class-based system. Rules derivations are numerous and tedious...
This "work" is not an original, being based on MERP and Spell Law sources, and using D&D 4th Ed (including a touch of 3rd/d20) mechanics which combine flexible skill development with a class-based system. Rules derivations are numerous and tedious...
This "work" is not an original, being based on MERP and Spell Law sources, and using D&D 4th Ed (including a touch of 3rd/d20) mechanics which combine flexible skill development with a class-based system. Rules derivations are numerous and tedious...
This "work" is not an original, being based on MERP and Spell Law sources, and using D&D 4th Ed (including a touch of 3rd/d20) mechanics which combine flexible skill development with a class-based system. Rules derivations are numerous and tedious...
This "work" is not an original, being based on MERP and Spell Law sources, and using D&D 4th Ed (including a touch of 3rd/d20) mechanics which combine flexible skill development with a class-based system. Rules derivations are numerous and tedious...
This "work" is not an original, being based on MERP and Spell Law sources, and using D&D 4th Ed (including a touch of 3rd/d20) mechanics which combine flexible skill development with a class-based system. Rules derivations are numerous and tedious...
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