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Customizable Minimalist Character Sheet 1

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Every official character sheet I've ever seen had one major flaw: it was never suitable for every character the game could make. Mages need spell space, fighters have lots of weapons, gadgeteers have lots of gadgets, and so on. One enterprising HackMaster Basic player made a separate character sheet for each of the four classes in that book simply to get around that problem.

That was the last straw for me, so I designed some character sheets for the games we play most (GURPS 4e, HackMaster 5e, D&D 4e (adapted for 5e)) with three major goals in mind:
* Earth- and wallet-friendliness. In other words: cheap to print. Also with minimal clutter to confuse the eyes.
* Only force the positioning of things that will be present on every character or are tedious to hand-write every time: stat blocks; name, race, age, etc.; skills; and so forth.
* User-customizable depending on player taste and character class, if applicable. This includes having the lowest item on the front page of the D&D sheet be the column headings of the weapons table. That way it as long as needed, no more or less, yet still details out the math for new players and for ease of making changes as needed (leveling, new magic items, feats, etc.).

Due to a severe head trauma I may not always remember to update this when I make changes to the sheets, but the most recent versions can always be found on the downloads page of my blog.

For D&D 5e I made several variants for specific purposes, all adapted from the sheet I made for 4e. The main thing that distinguishes the default sheet from the rest is that its skills are on the back, which leaves a convenient space on the front that my wife and I use for small things that might be hard to spot when needed, like the THP my warlock gets for killing things, or the magic/poison resistance of elves and dwarves.

For spell-chuckers I also adapted the grimoire I made a couple of years ago for HackMaster 5e. It has space for your spell attack bonus and save DC, maximum number of spells you can prepare each day, how many spell slots you have of each level, and, of course, your spells. Every other row border line is very faint, minimizing space wasted by simple spells, but not visually obstructing longer ones.

The sheet named "Mage" is dual purpose. It gets its name because the second page is now the grimoire. Consequently I moved skills into the small Character Notes space on page 1. The advantage is that you can now get a caster onto a single sheet of paper. Alternatively, you can print page 1 one both sides of the paper, getting two characters per sheet of paper, which is useful for events like Encounters where characters don't level very much and you may not the play the same one each week.

The last sheet ("half sheet") is designed specifically for pre-gens. I took the top bit of the mage sheet and pasted a second copy halfway down the front. That allows you to get a character onto half a sheet of paper, sort of like Wizards' 4e Encounters pre-gens.
Every official character sheet I've ever seen had one major flaw: it was never suitable for every character the game could make. Mages need spell space, fighters have lots of weapons, gadgeteers have lots of gadgets, and so on. One enterprising HackMaster Basic player made a separate character sheet for each of the four classes in that book simply to get around that problem.

That was the last straw for me, so I designed some character sheets for the games we play most (GURPS 4e, HackMaster 5e, D&D 4e (adapted for 5e)) with three major goals in mind:
* Earth- and wallet-friendliness. In other words: cheap to print. Also with minimal clutter to confuse the eyes.
* Only force the positioning of things that will be present on every character or are tedious to hand-write every time: stat blocks; name, race, age, etc.; skills; and so forth.
* User-customizable depending on player taste and character class, if applicable. This includes having the lowest item on the front page of the D&D sheet be the column headings of the weapons table. That way it as long as needed, no more or less, yet still details out the math for new players and for ease of making changes as needed (leveling, new magic items, feats, etc.).

Due to a severe head trauma I may not always remember to update this when I make changes to the sheets, but the most recent versions can always be found on the downloads page of my blog.

For D&D 5e I made several variants for specific purposes, all adapted from the sheet I made for 4e. The main thing that distinguishes the default sheet from the rest is that its skills are on the back, which leaves a convenient space on the front that my wife and I use for small things that might be hard to spot when needed, like the THP my warlock gets for killing things, or the magic/poison resistance of elves and dwarves.

For spell-chuckers I also adapted the grimoire I made a couple of years ago for HackMaster 5e. It has space for your spell attack bonus and save DC, maximum number of spells you can prepare each day, how many spell slots you have of each level, and, of course, your spells. Every other row border line is very faint, minimizing space wasted by simple spells, but not visually obstructing longer ones.

The sheet named "Mage" is dual purpose. It gets its name because the second page is now the grimoire. Consequently I moved skills into the small Character Notes space on page 1. The advantage is that you can now get a caster onto a single sheet of paper. Alternatively, you can print page 1 one both sides of the paper, getting two characters per sheet of paper, which is useful for events like Encounters where characters don't level very much and you may not the play the same one each week.

The last sheet ("half sheet") is designed specifically for pre-gens. I took the top bit of the mage sheet and pasted a second copy halfway down the front. That allows you to get a character onto half a sheet of paper, sort of like Wizards' 4e Encounters pre-gens.
Every official character sheet I've ever seen had one major flaw: it was never suitable for every character the game could make. Mages need spell space, fighters have lots of weapons, gadgeteers have lots of gadgets, and so on. One enterprising HackMaster Basic player made a separate character sheet for each of the four classes in that book simply to get around that problem.

That was the last straw for me, so I designed some character sheets for the games we play most (GURPS 4e, HackMaster 5e, D&D 4e (adapted for 5e)) with three major goals in mind:
* Earth- and wallet-friendliness. In other words: cheap to print. Also with minimal clutter to confuse the eyes.
* Only force the positioning of things that will be present on every character or are tedious to hand-write every time: stat blocks; name, race, age, etc.; skills; and so forth.
* User-customizable depending on player taste and character class, if applicable. This includes having the lowest item on the front page of the D&D sheet be the column headings of the weapons table. That way it as long as needed, no more or less, yet still details out the math for new players and for ease of making changes as needed (leveling, new magic items, feats, etc.).

Due to a severe head trauma I may not always remember to update this when I make changes to the sheets, but the most recent versions can always be found on the downloads page of my blog.

For D&D 5e I made several variants for specific purposes, all adapted from the sheet I made for 4e. The main thing that distinguishes the default sheet from the rest is that its skills are on the back, which leaves a convenient space on the front that my wife and I use for small things that might be hard to spot when needed, like the THP my warlock gets for killing things, or the magic/poison resistance of elves and dwarves.

For spell-chuckers I also adapted the grimoire I made a couple of years ago for HackMaster 5e. It has space for your spell attack bonus and save DC, maximum number of spells you can prepare each day, how many spell slots you have of each level, and, of course, your spells. Every other row border line is very faint, minimizing space wasted by simple spells, but not visually obstructing longer ones.

The sheet named "Mage" is dual purpose. It gets its name because the second page is now the grimoire. Consequently I moved skills into the small Character Notes space on page 1. The advantage is that you can now get a caster onto a single sheet of paper. Alternatively, you can print page 1 one both sides of the paper, getting two characters per sheet of paper, which is useful for events like Encounters where characters don't level very much and you may not the play the same one each week.

The last sheet ("half sheet") is designed specifically for pre-gens. I took the top bit of the mage sheet and pasted a second copy halfway down the front. That allows you to get a character onto half a sheet of paper, sort of like Wizards' 4e Encounters pre-gens.
Every official character sheet I've ever seen had one major flaw: it was never suitable for every character the game could make. Mages need spell space, fighters have lots of weapons, gadgeteers have lots of gadgets, and so on. One enterprising HackMaster Basic player made a separate character sheet for each of the four classes in that book simply to get around that problem.

That was the last straw for me, so I designed some character sheets for the games we play most (GURPS 4e, HackMaster 5e, D&D 4e (adapted for 5e)) with three major goals in mind:
* Earth- and wallet-friendliness. In other words: cheap to print. Also with minimal clutter to confuse the eyes.
* Only force the positioning of things that will be present on every character or are tedious to hand-write every time: stat blocks; name, race, age, etc.; skills; and so forth.
* User-customizable depending on player taste and character class, if applicable. This includes having the lowest item on the front page of the D&D sheet be the column headings of the weapons table. That way it as long as needed, no more or less, yet still details out the math for new players and for ease of making changes as needed (leveling, new magic items, feats, etc.).

Due to a severe head trauma I may not always remember to update this when I make changes to the sheets, but the most recent versions can always be found on the downloads page of my blog.

For D&D 5e I made several variants for specific purposes, all adapted from the sheet I made for 4e. The main thing that distinguishes the default sheet from the rest is that its skills are on the back, which leaves a convenient space on the front that my wife and I use for small things that might be hard to spot when needed, like the THP my warlock gets for killing things, or the magic/poison resistance of elves and dwarves.

For spell-chuckers I also adapted the grimoire I made a couple of years ago for HackMaster 5e. It has space for your spell attack bonus and save DC, maximum number of spells you can prepare each day, how many spell slots you have of each level, and, of course, your spells. Every other row border line is very faint, minimizing space wasted by simple spells, but not visually obstructing longer ones.

The sheet named "Mage" is dual purpose. It gets its name because the second page is now the grimoire. Consequently I moved skills into the small Character Notes space on page 1. The advantage is that you can now get a caster onto a single sheet of paper. Alternatively, you can print page 1 one both sides of the paper, getting two characters per sheet of paper, which is useful for events like Encounters where characters don't level very much and you may not the play the same one each week.

The last sheet ("half sheet") is designed specifically for pre-gens. I took the top bit of the mage sheet and pasted a second copy halfway down the front. That allows you to get a character onto half a sheet of paper, sort of like Wizards' 4e Encounters pre-gens.
Every official character sheet I've ever seen had one major flaw: it was never suitable for every character the game could make. Mages need spell space, fighters have lots of weapons, gadgeteers have lots of gadgets, and so on. One enterprising HackMaster Basic player made a separate character sheet for each of the four classes in that book simply to get around that problem.

That was the last straw for me, so I designed some character sheets for the games we play most (GURPS 4e, HackMaster 5e, D&D 4e (adapted for 5e)) with three major goals in mind:
* Earth- and wallet-friendliness. In other words: cheap to print. Also with minimal clutter to confuse the eyes.
* Only force the positioning of things that will be present on every character or are tedious to hand-write every time: stat blocks; name, race, age, etc.; skills; and so forth.
* User-customizable depending on player taste and character class, if applicable. This includes having the lowest item on the front page of the D&D sheet be the column headings of the weapons table. That way it as long as needed, no more or less, yet still details out the math for new players and for ease of making changes as needed (leveling, new magic items, feats, etc.).

Due to a severe head trauma I may not always remember to update this when I make changes to the sheets, but the most recent versions can always be found on the downloads page of my blog.

For D&D 5e I made several variants for specific purposes, all adapted from the sheet I made for 4e. The main thing that distinguishes the default sheet from the rest is that its skills are on the back, which leaves a convenient space on the front that my wife and I use for small things that might be hard to spot when needed, like the THP my warlock gets for killing things, or the magic/poison resistance of elves and dwarves.

For spell-chuckers I also adapted the grimoire I made a couple of years ago for HackMaster 5e. It has space for your spell attack bonus and save DC, maximum number of spells you can prepare each day, how many spell slots you have of each level, and, of course, your spells. Every other row border line is very faint, minimizing space wasted by simple spells, but not visually obstructing longer ones.

The sheet named "Mage" is dual purpose. It gets its name because the second page is now the grimoire. Consequently I moved skills into the small Character Notes space on page 1. The advantage is that you can now get a caster onto a single sheet of paper. Alternatively, you can print page 1 one both sides of the paper, getting two characters per sheet of paper, which is useful for events like Encounters where characters don't level very much and you may not the play the same one each week.

The last sheet ("half sheet") is designed specifically for pre-gens. I took the top bit of the mage sheet and pasted a second copy halfway down the front. That allows you to get a character onto half a sheet of paper, sort of like Wizards' 4e Encounters pre-gens.
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