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Alt. 5E Ranger 1

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I just finished a rough draft of a ranger class for D&D Next, and I'd like to get your feedback on it. This is for levels 1 to 10, so obviously there's some speculation about attack, save DC, hit die progression, etc. I did compare to the numbers of other classes, but I designed it more by *feel* than by math.


Read more: http://www.enworld.org/forum/showthread.php?329782-Homebrewing-the-ranger#ixzz2kDFgtIzu

Besides making a balanced 5e class, I had a few goals for the ranger...

Allow for spellcasting and non-spellcasting rangers in the same class thru the "Nature's Boon" feature which lets the player choose from a leveling animal companion, an improving hunter's quarry type feature, or limited spellcasting.

Allow for several different fighting styles with simple design. The fighting styles are beast, bow, melee, and skirmisher.

Adapt the 4e Essentials' "wilderness knacks" from Heroes of the Forgotten Kingdoms to 5e.

Incorporate a new "scouting" feature to emphasize the ranger's excellence in exploration.

Begin compiling a ranger spell list. I've just begun this and haven't designed any new spells yet.

Borrowed David Guyll's "Hunter" background, homebrewed over here: D&D Next: Homebrew Compilation 1 | Points of Light


Read more: http://www.enworld.org/forum/showthread.php?329782-Homebrewing-the-ranger#ixzz2kDEQujQX
I just finished a rough draft of a ranger class for D&D Next, and I'd like to get your feedback on it. This is for levels 1 to 10, so obviously there's some speculation about attack, save DC, hit die progression, etc. I did compare to the numbers of other classes, but I designed it more by *feel* than by math.


Read more: http://www.enworld.org/forum/showthread.php?329782-Homebrewing-the-ranger#ixzz2kDFgtIzu

Besides making a balanced 5e class, I had a few goals for the ranger...

Allow for spellcasting and non-spellcasting rangers in the same class thru the "Nature's Boon" feature which lets the player choose from a leveling animal companion, an improving hunter's quarry type feature, or limited spellcasting.

Allow for several different fighting styles with simple design. The fighting styles are beast, bow, melee, and skirmisher.

Adapt the 4e Essentials' "wilderness knacks" from Heroes of the Forgotten Kingdoms to 5e.

Incorporate a new "scouting" feature to emphasize the ranger's excellence in exploration.

Begin compiling a ranger spell list. I've just begun this and haven't designed any new spells yet.

Borrowed David Guyll's "Hunter" background, homebrewed over here: D&D Next: Homebrew Compilation 1 | Points of Light


Read more: http://www.enworld.org/forum/showthread.php?329782-Homebrewing-the-ranger#ixzz2kDEQujQX
I just finished a rough draft of a ranger class for D&D Next, and I'd like to get your feedback on it. This is for levels 1 to 10, so obviously there's some speculation about attack, save DC, hit die progression, etc. I did compare to the numbers of other classes, but I designed it more by *feel* than by math.


Read more: http://www.enworld.org/forum/showthread.php?329782-Homebrewing-the-ranger#ixzz2kDFgtIzu

Besides making a balanced 5e class, I had a few goals for the ranger...

Allow for spellcasting and non-spellcasting rangers in the same class thru the "Nature's Boon" feature which lets the player choose from a leveling animal companion, an improving hunter's quarry type feature, or limited spellcasting.

Allow for several different fighting styles with simple design. The fighting styles are beast, bow, melee, and skirmisher.

Adapt the 4e Essentials' "wilderness knacks" from Heroes of the Forgotten Kingdoms to 5e.

Incorporate a new "scouting" feature to emphasize the ranger's excellence in exploration.

Begin compiling a ranger spell list. I've just begun this and haven't designed any new spells yet.

Borrowed David Guyll's "Hunter" background, homebrewed over here: D&D Next: Homebrew Compilation 1 | Points of Light


Read more: http://www.enworld.org/forum/showthread.php?329782-Homebrewing-the-ranger#ixzz2kDEQujQX
I just finished a rough draft of a ranger class for D&D Next, and I'd like to get your feedback on it. This is for levels 1 to 10, so obviously there's some speculation about attack, save DC, hit die progression, etc. I did compare to the numbers of other classes, but I designed it more by *feel* than by math.


Read more: http://www.enworld.org/forum/showthread.php?329782-Homebrewing-the-ranger#ixzz2kDFgtIzu

Besides making a balanced 5e class, I had a few goals for the ranger...

Allow for spellcasting and non-spellcasting rangers in the same class thru the "Nature's Boon" feature which lets the player choose from a leveling animal companion, an improving hunter's quarry type feature, or limited spellcasting.

Allow for several different fighting styles with simple design. The fighting styles are beast, bow, melee, and skirmisher.

Adapt the 4e Essentials' "wilderness knacks" from Heroes of the Forgotten Kingdoms to 5e.

Incorporate a new "scouting" feature to emphasize the ranger's excellence in exploration.

Begin compiling a ranger spell list. I've just begun this and haven't designed any new spells yet.

Borrowed David Guyll's "Hunter" background, homebrewed over here: D&D Next: Homebrew Compilation 1 | Points of Light


Read more: http://www.enworld.org/forum/showthread.php?329782-Homebrewing-the-ranger#ixzz2kDEQujQX
I just finished a rough draft of a ranger class for D&D Next, and I'd like to get your feedback on it. This is for levels 1 to 10, so obviously there's some speculation about attack, save DC, hit die progression, etc. I did compare to the numbers of other classes, but I designed it more by *feel* than by math.


Read more: http://www.enworld.org/forum/showthread.php?329782-Homebrewing-the-ranger#ixzz2kDFgtIzu

Besides making a balanced 5e class, I had a few goals for the ranger...

Allow for spellcasting and non-spellcasting rangers in the same class thru the "Nature's Boon" feature which lets the player choose from a leveling animal companion, an improving hunter's quarry type feature, or limited spellcasting.

Allow for several different fighting styles with simple design. The fighting styles are beast, bow, melee, and skirmisher.

Adapt the 4e Essentials' "wilderness knacks" from Heroes of the Forgotten Kingdoms to 5e.

Incorporate a new "scouting" feature to emphasize the ranger's excellence in exploration.

Begin compiling a ranger spell list. I've just begun this and haven't designed any new spells yet.

Borrowed David Guyll's "Hunter" background, homebrewed over here: D&D Next: Homebrew Compilation 1 | Points of Light


Read more: http://www.enworld.org/forum/showthread.php?329782-Homebrewing-the-ranger#ixzz2kDEQujQX
I just finished a rough draft of a ranger class for D&D Next, and I'd like to get your feedback on it. This is for levels 1 to 10, so obviously there's some speculation about attack, save DC, hit die progression, etc. I did compare to the numbers of other classes, but I designed it more by *feel* than by math.


Read more: http://www.enworld.org/forum/showthread.php?329782-Homebrewing-the-ranger#ixzz2kDFgtIzu

Besides making a balanced 5e class, I had a few goals for the ranger...

Allow for spellcasting and non-spellcasting rangers in the same class thru the "Nature's Boon" feature which lets the player choose from a leveling animal companion, an improving hunter's quarry type feature, or limited spellcasting.

Allow for several different fighting styles with simple design. The fighting styles are beast, bow, melee, and skirmisher.

Adapt the 4e Essentials' "wilderness knacks" from Heroes of the Forgotten Kingdoms to 5e.

Incorporate a new "scouting" feature to emphasize the ranger's excellence in exploration.

Begin compiling a ranger spell list. I've just begun this and haven't designed any new spells yet.

Borrowed David Guyll's "Hunter" background, homebrewed over here: D&D Next: Homebrew Compilation 1 | Points of Light


Read more: http://www.enworld.org/forum/showthread.php?329782-Homebrewing-the-ranger#ixzz2kDEQujQX
I just finished a rough draft of a ranger class for D&D Next, and I'd like to get your feedback on it. This is for levels 1 to 10, so obviously there's some speculation about attack, save DC, hit die progression, etc. I did compare to the numbers of other classes, but I designed it more by *feel* than by math.


Read more: http://www.enworld.org/forum/showthread.php?329782-Homebrewing-the-ranger#ixzz2kDFgtIzu

Besides making a balanced 5e class, I had a few goals for the ranger...

Allow for spellcasting and non-spellcasting rangers in the same class thru the "Nature's Boon" feature which lets the player choose from a leveling animal companion, an improving hunter's quarry type feature, or limited spellcasting.

Allow for several different fighting styles with simple design. The fighting styles are beast, bow, melee, and skirmisher.

Adapt the 4e Essentials' "wilderness knacks" from Heroes of the Forgotten Kingdoms to 5e.

Incorporate a new "scouting" feature to emphasize the ranger's excellence in exploration.

Begin compiling a ranger spell list. I've just begun this and haven't designed any new spells yet.

Borrowed David Guyll's "Hunter" background, homebrewed over here: D&D Next: Homebrew Compilation 1 | Points of Light


Read more: http://www.enworld.org/forum/showthread.php?329782-Homebrewing-the-ranger#ixzz2kDEQujQX
I just finished a rough draft of a ranger class for D&D Next, and I'd like to get your feedback on it. This is for levels 1 to 10, so obviously there's some speculation about attack, save DC, hit die progression, etc. I did compare to the numbers of other classes, but I designed it more by *feel* than by math.


Read more: http://www.enworld.org/forum/showthread.php?329782-Homebrewing-the-ranger#ixzz2kDFgtIzu

Besides making a balanced 5e class, I had a few goals for the ranger...

Allow for spellcasting and non-spellcasting rangers in the same class thru the "Nature's Boon" feature which lets the player choose from a leveling animal companion, an improving hunter's quarry type feature, or limited spellcasting.

Allow for several different fighting styles with simple design. The fighting styles are beast, bow, melee, and skirmisher.

Adapt the 4e Essentials' "wilderness knacks" from Heroes of the Forgotten Kingdoms to 5e.

Incorporate a new "scouting" feature to emphasize the ranger's excellence in exploration.

Begin compiling a ranger spell list. I've just begun this and haven't designed any new spells yet.

Borrowed David Guyll's "Hunter" background, homebrewed over here: D&D Next: Homebrew Compilation 1 | Points of Light


Read more: http://www.enworld.org/forum/showthread.php?329782-Homebrewing-the-ranger#ixzz2kDEQujQX
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