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5E Fighter Variant - Light Fighter (experiment) 1

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On a variety of threads here, there have been a number of debates over Light Fighters, their neglect or half-baked attempts to "fix" the neglect in older editions as well as to whether or not the current Fighter class does the archetype justice. As an experiment I attempted a Light Fighter Duelist subclass first. Its "meh". The next step was to experiment with making an ALT-Fighter class - Light Fighter.

"The Light Fighter is an archetype often misunderstood or woefully ignored in basic fantasy settings. Many simply hand wave them as rogues, which does the archetype a strong disservice.

Heavy warriors are your classic plate-bound tank warriors who are most at home on large battlefields or delving deep within some old dungeon. They favor brute force and stamina to carry them through challenges.

Light Fighters on the other hand prefer to rely on their quickness, agility, finesse, daring and wit. They are most often found in campaigns that focus on urban adventuring, where heavily armored knights are often banned on the streets. They also dominate in campaigns with a more renaissance focus to the fantasy genre, as well of course as in any campaign based on the high seas, where a heavy fighter becomes a high liability."


This is a lightly modified fighter class that swaps around some abilities, gives up medium and heavy armor and includes:
* 6 Archetypes: Brawler, Corsair, Duelist, Gallant, Musketeer and Swashbuckler.
* 3 New Fighting Styles: Brawling, Firearms, Precision
* 4 New Maneuvers: Jibing Insult, Plunging Strike, Stunning Strike


D&D 5E - Light Fighter (EnWorld safe) version 1.3

1.1 EDITS:
* Fixed Saves - DEX & INT
* Added Appendix for new weapons (Fist and Firearms)

1.2 EDITS:
* Appendix:
Slow Load. This property is the same as Loading (p147 PHB), except that two-handed weapons with this property require 3 actions to reload if the individual is not proficient in their use or 2 actions if proficient. Light weapons with this property require 2 actions to reload if the individual is not proficient in their use or 1 action if proficient, thus turning Slow Load into simply the Loading quality.

* Added: New Feat
FIREARMS EXPERT
Thanks to extensive practice with the firearms, you gain the following benefits:
* You reduce the number of actions required to load a firearm by 1. In the case of proficient users, this turns Slow Load into Loading (p147 PHB) for two-handed firearms and allows you to ignore the Loading quality of Light firearms.
* Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls.
* When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded Light firearm you are holding.

1.3 EDITS:
* Added: Kensai Archetype
* Cleared up Sea Legs as Ability checks only, not saves.
* Fixed Jibe vs Gibe
* Fixed Stunning Strike to Incapacitating Strike


PM me if you would like a full text version.
On a variety of threads here, there have been a number of debates over Light Fighters, their neglect or half-baked attempts to "fix" the neglect in older editions as well as to whether or not the current Fighter class does the archetype justice. As an experiment I attempted a Light Fighter Duelist subclass first. Its "meh". The next step was to experiment with making an ALT-Fighter class - Light Fighter.

"The Light Fighter is an archetype often misunderstood or woefully ignored in basic fantasy settings. Many simply hand wave them as rogues, which does the archetype a strong disservice.

Heavy warriors are your classic plate-bound tank warriors who are most at home on large battlefields or delving deep within some old dungeon. They favor brute force and stamina to carry them through challenges.

Light Fighters on the other hand prefer to rely on their quickness, agility, finesse, daring and wit. They are most often found in campaigns that focus on urban adventuring, where heavily armored knights are often banned on the streets. They also dominate in campaigns with a more renaissance focus to the fantasy genre, as well of course as in any campaign based on the high seas, where a heavy fighter becomes a high liability."


This is a lightly modified fighter class that swaps around some abilities, gives up medium and heavy armor and includes:
* 6 Archetypes: Brawler, Corsair, Duelist, Gallant, Musketeer and Swashbuckler.
* 3 New Fighting Styles: Brawling, Firearms, Precision
* 4 New Maneuvers: Jibing Insult, Plunging Strike, Stunning Strike


D&D 5E - Light Fighter (EnWorld safe) version 1.3

1.1 EDITS:
* Fixed Saves - DEX & INT
* Added Appendix for new weapons (Fist and Firearms)

1.2 EDITS:
* Appendix:
Slow Load. This property is the same as Loading (p147 PHB), except that two-handed weapons with this property require 3 actions to reload if the individual is not proficient in their use or 2 actions if proficient. Light weapons with this property require 2 actions to reload if the individual is not proficient in their use or 1 action if proficient, thus turning Slow Load into simply the Loading quality.

* Added: New Feat
FIREARMS EXPERT
Thanks to extensive practice with the firearms, you gain the following benefits:
* You reduce the number of actions required to load a firearm by 1. In the case of proficient users, this turns Slow Load into Loading (p147 PHB) for two-handed firearms and allows you to ignore the Loading quality of Light firearms.
* Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls.
* When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded Light firearm you are holding.

1.3 EDITS:
* Added: Kensai Archetype
* Cleared up Sea Legs as Ability checks only, not saves.
* Fixed Jibe vs Gibe
* Fixed Stunning Strike to Incapacitating Strike


PM me if you would like a full text version.
On a variety of threads here, there have been a number of debates over Light Fighters, their neglect or half-baked attempts to "fix" the neglect in older editions as well as to whether or not the current Fighter class does the archetype justice. As an experiment I attempted a Light Fighter Duelist subclass first. Its "meh". The next step was to experiment with making an ALT-Fighter class - Light Fighter.

"The Light Fighter is an archetype often misunderstood or woefully ignored in basic fantasy settings. Many simply hand wave them as rogues, which does the archetype a strong disservice.

Heavy warriors are your classic plate-bound tank warriors who are most at home on large battlefields or delving deep within some old dungeon. They favor brute force and stamina to carry them through challenges.

Light Fighters on the other hand prefer to rely on their quickness, agility, finesse, daring and wit. They are most often found in campaigns that focus on urban adventuring, where heavily armored knights are often banned on the streets. They also dominate in campaigns with a more renaissance focus to the fantasy genre, as well of course as in any campaign based on the high seas, where a heavy fighter becomes a high liability."


This is a lightly modified fighter class that swaps around some abilities, gives up medium and heavy armor and includes:
* 6 Archetypes: Brawler, Corsair, Duelist, Gallant, Musketeer and Swashbuckler.
* 3 New Fighting Styles: Brawling, Firearms, Precision
* 4 New Maneuvers: Jibing Insult, Plunging Strike, Stunning Strike


D&D 5E - Light Fighter (EnWorld safe) version 1.3

1.1 EDITS:
* Fixed Saves - DEX & INT
* Added Appendix for new weapons (Fist and Firearms)

1.2 EDITS:
* Appendix:
Slow Load. This property is the same as Loading (p147 PHB), except that two-handed weapons with this property require 3 actions to reload if the individual is not proficient in their use or 2 actions if proficient. Light weapons with this property require 2 actions to reload if the individual is not proficient in their use or 1 action if proficient, thus turning Slow Load into simply the Loading quality.

* Added: New Feat
FIREARMS EXPERT
Thanks to extensive practice with the firearms, you gain the following benefits:
* You reduce the number of actions required to load a firearm by 1. In the case of proficient users, this turns Slow Load into Loading (p147 PHB) for two-handed firearms and allows you to ignore the Loading quality of Light firearms.
* Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls.
* When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded Light firearm you are holding.

1.3 EDITS:
* Added: Kensai Archetype
* Cleared up Sea Legs as Ability checks only, not saves.
* Fixed Jibe vs Gibe
* Fixed Stunning Strike to Incapacitating Strike


PM me if you would like a full text version.
On a variety of threads here, there have been a number of debates over Light Fighters, their neglect or half-baked attempts to "fix" the neglect in older editions as well as to whether or not the current Fighter class does the archetype justice. As an experiment I attempted a Light Fighter Duelist subclass first. Its "meh". The next step was to experiment with making an ALT-Fighter class - Light Fighter.

"The Light Fighter is an archetype often misunderstood or woefully ignored in basic fantasy settings. Many simply hand wave them as rogues, which does the archetype a strong disservice.

Heavy warriors are your classic plate-bound tank warriors who are most at home on large battlefields or delving deep within some old dungeon. They favor brute force and stamina to carry them through challenges.

Light Fighters on the other hand prefer to rely on their quickness, agility, finesse, daring and wit. They are most often found in campaigns that focus on urban adventuring, where heavily armored knights are often banned on the streets. They also dominate in campaigns with a more renaissance focus to the fantasy genre, as well of course as in any campaign based on the high seas, where a heavy fighter becomes a high liability."


This is a lightly modified fighter class that swaps around some abilities, gives up medium and heavy armor and includes:
* 6 Archetypes: Brawler, Corsair, Duelist, Gallant, Musketeer and Swashbuckler.
* 3 New Fighting Styles: Brawling, Firearms, Precision
* 4 New Maneuvers: Jibing Insult, Plunging Strike, Stunning Strike


D&D 5E - Light Fighter (EnWorld safe) version 1.3

1.1 EDITS:
* Fixed Saves - DEX & INT
* Added Appendix for new weapons (Fist and Firearms)

1.2 EDITS:
* Appendix:
Slow Load. This property is the same as Loading (p147 PHB), except that two-handed weapons with this property require 3 actions to reload if the individual is not proficient in their use or 2 actions if proficient. Light weapons with this property require 2 actions to reload if the individual is not proficient in their use or 1 action if proficient, thus turning Slow Load into simply the Loading quality.

* Added: New Feat
FIREARMS EXPERT
Thanks to extensive practice with the firearms, you gain the following benefits:
* You reduce the number of actions required to load a firearm by 1. In the case of proficient users, this turns Slow Load into Loading (p147 PHB) for two-handed firearms and allows you to ignore the Loading quality of Light firearms.
* Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls.
* When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded Light firearm you are holding.

1.3 EDITS:
* Added: Kensai Archetype
* Cleared up Sea Legs as Ability checks only, not saves.
* Fixed Jibe vs Gibe
* Fixed Stunning Strike to Incapacitating Strike


PM me if you would like a full text version.
On a variety of threads here, there have been a number of debates over Light Fighters, their neglect or half-baked attempts to "fix" the neglect in older editions as well as to whether or not the current Fighter class does the archetype justice. As an experiment I attempted a Light Fighter Duelist subclass first. Its "meh". The next step was to experiment with making an ALT-Fighter class - Light Fighter.

"The Light Fighter is an archetype often misunderstood or woefully ignored in basic fantasy settings. Many simply hand wave them as rogues, which does the archetype a strong disservice.

Heavy warriors are your classic plate-bound tank warriors who are most at home on large battlefields or delving deep within some old dungeon. They favor brute force and stamina to carry them through challenges.

Light Fighters on the other hand prefer to rely on their quickness, agility, finesse, daring and wit. They are most often found in campaigns that focus on urban adventuring, where heavily armored knights are often banned on the streets. They also dominate in campaigns with a more renaissance focus to the fantasy genre, as well of course as in any campaign based on the high seas, where a heavy fighter becomes a high liability."


This is a lightly modified fighter class that swaps around some abilities, gives up medium and heavy armor and includes:
* 6 Archetypes: Brawler, Corsair, Duelist, Gallant, Musketeer and Swashbuckler.
* 3 New Fighting Styles: Brawling, Firearms, Precision
* 4 New Maneuvers: Jibing Insult, Plunging Strike, Stunning Strike


D&D 5E - Light Fighter (EnWorld safe) version 1.3

1.1 EDITS:
* Fixed Saves - DEX & INT
* Added Appendix for new weapons (Fist and Firearms)

1.2 EDITS:
* Appendix:
Slow Load. This property is the same as Loading (p147 PHB), except that two-handed weapons with this property require 3 actions to reload if the individual is not proficient in their use or 2 actions if proficient. Light weapons with this property require 2 actions to reload if the individual is not proficient in their use or 1 action if proficient, thus turning Slow Load into simply the Loading quality.

* Added: New Feat
FIREARMS EXPERT
Thanks to extensive practice with the firearms, you gain the following benefits:
* You reduce the number of actions required to load a firearm by 1. In the case of proficient users, this turns Slow Load into Loading (p147 PHB) for two-handed firearms and allows you to ignore the Loading quality of Light firearms.
* Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls.
* When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded Light firearm you are holding.

1.3 EDITS:
* Added: Kensai Archetype
* Cleared up Sea Legs as Ability checks only, not saves.
* Fixed Jibe vs Gibe
* Fixed Stunning Strike to Incapacitating Strike


PM me if you would like a full text version.
On a variety of threads here, there have been a number of debates over Light Fighters, their neglect or half-baked attempts to "fix" the neglect in older editions as well as to whether or not the current Fighter class does the archetype justice. As an experiment I attempted a Light Fighter Duelist subclass first. Its "meh". The next step was to experiment with making an ALT-Fighter class - Light Fighter.

"The Light Fighter is an archetype often misunderstood or woefully ignored in basic fantasy settings. Many simply hand wave them as rogues, which does the archetype a strong disservice.

Heavy warriors are your classic plate-bound tank warriors who are most at home on large battlefields or delving deep within some old dungeon. They favor brute force and stamina to carry them through challenges.

Light Fighters on the other hand prefer to rely on their quickness, agility, finesse, daring and wit. They are most often found in campaigns that focus on urban adventuring, where heavily armored knights are often banned on the streets. They also dominate in campaigns with a more renaissance focus to the fantasy genre, as well of course as in any campaign based on the high seas, where a heavy fighter becomes a high liability."


This is a lightly modified fighter class that swaps around some abilities, gives up medium and heavy armor and includes:
* 6 Archetypes: Brawler, Corsair, Duelist, Gallant, Musketeer and Swashbuckler.
* 3 New Fighting Styles: Brawling, Firearms, Precision
* 4 New Maneuvers: Jibing Insult, Plunging Strike, Stunning Strike


D&D 5E - Light Fighter (EnWorld safe) version 1.3

1.1 EDITS:
* Fixed Saves - DEX & INT
* Added Appendix for new weapons (Fist and Firearms)

1.2 EDITS:
* Appendix:
Slow Load. This property is the same as Loading (p147 PHB), except that two-handed weapons with this property require 3 actions to reload if the individual is not proficient in their use or 2 actions if proficient. Light weapons with this property require 2 actions to reload if the individual is not proficient in their use or 1 action if proficient, thus turning Slow Load into simply the Loading quality.

* Added: New Feat
FIREARMS EXPERT
Thanks to extensive practice with the firearms, you gain the following benefits:
* You reduce the number of actions required to load a firearm by 1. In the case of proficient users, this turns Slow Load into Loading (p147 PHB) for two-handed firearms and allows you to ignore the Loading quality of Light firearms.
* Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls.
* When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded Light firearm you are holding.

1.3 EDITS:
* Added: Kensai Archetype
* Cleared up Sea Legs as Ability checks only, not saves.
* Fixed Jibe vs Gibe
* Fixed Stunning Strike to Incapacitating Strike


PM me if you would like a full text version.
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