I am finally fully prepping for my con game and I just discovered that marvel multiverse does not have rules for environmental hazards.
A supers game. No rules for environmental hazards. Wut.
I know I can set TNs and crib effects from various powers, but that doesn't make it any less...
Prices in D&D are interesting bits of worldbuilding and genre enforcement. They don't provide any balance, otherwise all weapons that do 1d12 damage would cost 500 gp. A heavy crossbow is 1/10th the cost of the musket in the PHB, for an average 1 less point of damage. That's not an attempt to...
It is also worth remember that comic book characters, even human ones like Punisher and Batman, have variable power levels depending on whose book they are in and what specific story is being told. Frank can hold his own in a Spiderman movie because he is in a Spiderman movie, but he won't be...
I am. Or rather, I am saying that given 5E's design ethos around combat there is no reason you can't have gunslingers or commandos in D&D. The biggest hurdle would probably be figuring out a decent balance for autofire. Otherwise, combat is so abstract and arbitrary that "guns" are just another...
The point is you have to do more than reskin those systems. You have to build new rules with FitD, for example, to make a FitD supers game or whatever. That is fundamentally different than an intentionally generic system like GURPS.
If the argument is "we can never know" then the discussion is moot. Or worse, circular. It is certainly possible to know more about peoples' ply habits, but it would require people dedicated to researching it.