Recent content by Reynard

  1. Reynard

    Do you have a "litmus test" setting for generic rule sets?

    I think the most important difference is that with an intentionally generic or universal game, people don't have to tease out the system and eliminate the bits they don't need while replacing them with the ones they do. Instead, all the bits are there and you apply them, turn dials, etc to use...
  2. Reynard

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    yeah, there is definitely a "Shadowdark" version of Star Wars to be made -- not danger wise, but simplicity and thematic focus wise.
  3. Reynard

    What Does Your Perfect Session Look Like?

    To answer for myself now that I have a spare minute: My "perfect session" is probably an in-person (possibly convention) game of either Shadowdark, Daggerheart or Savage Worlds with 4 or 5 players(I have a list but I won't go into it). The actual adventure is off the cuff but built on a solid...
  4. Reynard

    General star wars talk/discussion/complaining

    The most pressing current question: watch Maul: Shadow Lord as it drops, or wait until it is complete and binge...
  5. Reynard

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    The core of DH could certainly make for a great Star Wars game, although i would try and open it up from its sort of rigid class based design (by letting people choose any 2 domains, for a start).
  6. Reynard

    Do you have a "litmus test" setting for generic rule sets?

    I am not sure FitD fits the idea of a universal system much. Can you explain how you think it does?
  7. Reynard

    Do you have a "litmus test" setting for generic rule sets?

    Here is another thread where I was trying to drill down on core rules: Let's Talk About Core Game Mechanics
  8. Reynard

    We really need a AI tag

    Oh but there is one.
  9. Reynard

    What Does Your Perfect Session Look Like?

    If you imagine your perfect session of an RPG, what does it look like to you? What game? What campaign? How many participants? How long is the session? What is the "breakdown" between time spent in combat, exploring, roleplaying with NPCs, PCs interacting, players fooling around, wtc..? And...
  10. Reynard

    Do you have a "litmus test" setting for generic rule sets?

    As I understand it, GURPS Dungeon Fantasy was/is pretty successful.
  11. Reynard

    Do you have a "litmus test" setting for generic rule sets?

    that you personally wouldn't use either does not in any way mean those games can't do supers. Both have perfectly usable Supers specific books and subsystems -- even if some other games do supers better.
  12. Reynard

    Do you have a "litmus test" setting for generic rule sets?

    Well, you can do different things with those to games. Both can do any genre if we consider genre only to be trappings, but both are limited if you consider genre to include tone and style. And that's to say nothing of actual gameplay genres.
  13. Reynard

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    Star Wars is 10 different genres, just in the Clone Wars series alone. If you can't make Star Wars work in whatever system you prefer, I would suggest you aren't thinking it through.
  14. Reynard

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    The best part is that anyone can use their preferred system to play a Star Wars campaign.
  15. Reynard

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    A hill I will die on: Star Wars is the most gamable setting ever.
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