that you personally wouldn't use either does not in any way mean those games can't do supers. Both have perfectly usable Supers specific books and subsystems -- even if some other games do supers better.
Well, you can do different things with those to games. Both can do any genre if we consider genre only to be trappings, but both are limited if you consider genre to include tone and style. And that's to say nothing of actual gameplay genres.
Star Wars is 10 different genres, just in the Clone Wars series alone. If you can't make Star Wars work in whatever system you prefer, I would suggest you aren't thinking it through.
I wonder what the uptake is for new, different games. that is, I wonder how many people try a different game and decide to switch to it, versus going back to their old stand by (D&D or otherwise).
Like, if I wasn't specifically teaching D&D (by request) to my new group of millenial players, I...
Based on my experience, folks who have a good experience with a new game at a con are MUCH more likely to spend money on that game (either at the con or shortly thereafter, while the fun is a fresh memory) than they are to spend extra money on whatever game they usually play and purchase for.
I sometimes think of things like the trans continental railroad was completed during the American Civil War, and it reminds me that wars do not stop the world from turning. Even now, for eample, Ukrainian game devs keep working on their games, and there are people engaged in various kinds of...
Savage Worlds is still an ongoing game system with lots of support. Mythras is still active, I believe, and I assume we would put true toolkits like Cortex Prime in the same category.
Sure, but that was never a claim or the question. The question was whether YOU, when looking to use a generic system, have setting you like to test the system against because that setting pretty well covers your preferences in a way that tells you whether the system will work for you.