Recent content by Reynard

  1. Reynard

    Daggerheart General Thread [+]

    Everything is printed out. As always with my con campaigns, the latter parts are very rough because what happens early will be important. But im super excited.
  2. Reynard

    D&D General Dnd and what has changed

    There has never been a time where you did not build your D&D character. You may have rolled your stats, but you picked your race and/or class, your weapons and whatever other elements were available depending on the edition. Character creation in D&D has never been totally random.
  3. Reynard

    General video game discussion

    Dispatch releases today. WOOOT! That is all.
  4. Reynard

    3I/ATLAS

    I was just about to post this. Excellent video. Literally everyone in this thread should watch it. Twice.
  5. Reynard

    Daggerheart General Thread [+]

    Superhero death move idea: Survived, But Changed When the character reappears after an apparent death, the player must permanently vault a total number of "levels" of Domain Cards equal to their character level and replace them with an equal number of levels, and explain how they have transformed.
  6. Reynard

    When Is a RPG "Complete" From a Publishing Perspective?

    As my OP should have made clear, I was asking from a personal perspective.
  7. Reynard

    When Is a RPG "Complete" From a Publishing Perspective?

    This underscores an important point: the difference between "fun" and "necessary." I believe that Shadowdark is complete in the core rulebook. That absolutely does not mean I did not back Western Reaches at a high level.
  8. Reynard

    When Is a RPG "Complete" From a Publishing Perspective?

    This analogy suggests that core-only is simply not playable (no food) and I do not like that at all. In a perfect world, all RPGs would be complete with core only.
  9. Reynard

    Shadowdark Shadowdark General Thread [+]

    I think it is important to remember that SD expects players to beg advantage on things their race, class and background suggest they should be good at. Since there are no skills per se, those character elements are the skill system, with advantage serving as stand in for proficiency.
  10. Reynard

    Draw Steel General Thread [+]

    So, how are your games going? How many sessions have you had? How is play over time? How easily are folks picking it up? That sort of thing.
  11. Reynard

    Shadowdark Shadowdark General Thread [+]

    Apropos of nothing: I am always a little amused when I see folks trying to tie down Shadowdark to D&D and Pathfinder levels of rules specificity and balance. It is pretty clear (to me anyway) that those things aren't part of SD's vibe.
  12. Reynard

    When Is a RPG "Complete" From a Publishing Perspective?

    How so. What about Ironsworn requires it have a different "complete point" than Honey Heist? (Just to be clear, I am asking as a point of discussion, not argument. I am honestly curious why you believe this.)
  13. Reynard

    D&D General Dnd and what has changed

    I think the trajectory has always been toward trying to create consistency from the chaos of early D&D. Even much maligned THAC0 is an attempt to escape tables and rely on simple arithmetic, and the further unification of most systems under the d20 was an effort to "make it make sense." Beyond...
  14. Reynard

    When Is a RPG "Complete" From a Publishing Perspective?

    "It depends on the game" is absolutely true. But we are talking about your personal preferences; your favored scenario. What do YOU see, ideally, as a complete game? The reason this is important, btw, is to avoid the endless spiral of "it dependses" that ultimately leads to people sniping at...
  15. Reynard

    When Is a RPG "Complete" From a Publishing Perspective?

    FWIW I am generally a "core books are enough" person. That doesn't mean I won't buy supplements or adventures, but generally I am okay if a game is just the core rules. For example, if Daggerheart never gets any major support (very unlikely) I will still consider it a great, playable game. Same...
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