Was this a thing, too? Between Darrington press abandoning Daggerheart and this, we will never see a new RPG again. Good thing we can expect a new edition of 5E every year going forward, just like CoD.
I will say this: it is refreshing the way MCDM does realistic funding goals, rather than chasing the "funded in 30 seconds" nonsense some other publishers do.
Another good one is having the bodies of guards or whatever the PCs have already killed disappear, with the only clue being a drag mark ending at a wall.
Obviously we disagree.
I don't think there is anything wrong with broadly applicable abstractions like Hit Points and Armor Class, but I think they have evolved far out of the sphere of being "simulations" of anything in particular, particularly in modern D&D (and Hit Points particularly have...
And this is why HP are not a sim tool: they change what they represent from moment to moment, monster to monster, encounter to encounter. They are just a measuring tool: how close am I to going down?
Map design should facilitate looking for secrets -- secret doors, hidden alcoves, traps, etc... -- by enticing the players to wonder why this particular area feels different. If we are just reducing it to automatic die rolls, what is the point?
Maybe? I don't have the first idea of how one would go about it, what kind of financial investment it would require, or how you would make the contacts in the industry in order to help get the data you would be looking to collect, report and share.
it sounds hard.