At first glance, sure. but any actual consideration and the whole idea falls apart. Why does getting your brown belt make you better at resisiting poison? Can an PhD candidate really safely fall from twice the height as a Freshman? Why am I so much better at punching people after I get my CDL?
This is another thing that a dedicated TTRPG advocacy group could help figure out. Is there a shortage of GMs? If so, with regards to what games? What demographics? Why? Etc.
As it related specifically to Hit Points, I think there is room to say "Hit points represent a combination of luck, skill and grit" and use them as is when fighting orcs and dragons and stuff, AND say that falling from great heights or getting submerged in lava are deal breakers. You can use the...
If I were to use them in another setting, the first thing i would do is completely disentangle them from ancestry. I have even considered doing that in Eberron -- I think the Houses might be more interesting if they were built around the Marks first, and not race. But that would require a lot of...
I think calling Hit Points simulationist is a stretch for nearly any definition of the term. Hit points don't represent a thing in the fiction, they a metagame element ties to other metagame elements like level.
I agree, and pretty much assume all DL maps are 10' squares unless explicitly noted otherwise. he is designing his maps from an old school perspective, after all, and many (like this one) don't make much sense as 5' squares.
The rant had exactly NOTHING to do with, or judgement against, people that find DMing hard. It was precisely aimed at grifters.
You can feel all kinds of offended if you like. I can't control how you feel. But don't leverage charges of abelism against me.
Sometimes I wonder why there isn't some sort of TTRPG advocacy group that does this kind of research in the open. I would gladly support such an organization. Companies doing their own secret market research does not help the community or industry.