Right, but that wasn't was was posited in the post I quoted.
For example, Bright makes no sense with orcs and elves and dragons, but history is essentially the same (as far as we know).
The only one of those I would question is the "points of light" element. That seems counter to a contemporary setting where we tend to think of the world as connected and explored -- not to mention modern travel not really supporting the kind of exploration in play that PoL is meant to.support...
Again, I don't think we should overthink firearms. It isn't like D&D has these realistic, precise damage rules to start with. Who cares if in your contemporary fantasy a gun does the same damage as a sword?
The lethality of firearms is not a function of genre,it is a function of tone. Firearms don't have to be any more lethal than swords are in D&D to make sense within the action adventure tropes that drive the game.
Sure, but just like with supers settings, the tropes ad constraints of the genre over rule any "logical conclusions". Otherwise, like you said, you aren't in that genre anymore.
Advanced technology looking like magic doesn't have anything to do with actual magic. How does, for example, effective vodoun necessitate sci-fi elements?
For a relatively generic or typical Contemporary fantasy/Urban Fantasy type setting, what do you think would be among the necessary subclasses?
Barbarian: maybe a pit or cage fighter type? Or, in a lot of settings, maybe barbarian is where you put playable lycanthropy?
Bard: rocker, for sure...
I was not entirely clear in the OP because I did say "the near future" but I did not mean Cyberpunk so much as technothriller "5 minutes in the future."
Of course, these days we kind of have to consider whether we live in the cyberpunk future...
I personally would place my setting in the early...
Sure, but what percentage of players would fit into that alternate paradigm? Relative to.the number of people inside the D&D paradigm, probably negligible.