Recent content by Reynard

  1. Reynard

    Let's Talk About Character Resources To Power Abilities

    Cards in Daggerheart just hold information that is just as easily placed on the character sheet. And there are plenty of character aspects on the sheet that aren't on cards.
  2. Reynard

    Let's Talk About Metacurrency

    This is The Voice for me. It is vapid and probably rigged, but nothing brings me joy on a rough night like a 4 chair turn.
  3. Reynard

    General video game discussion

    I enjoyed what I played of Starfield but ultimately it did not have that "must see what is over the next hill" quality I associate with Bethesda RPGs. Skyrim and Fallout 4 are compelling to me because the map is open and littered with tiny quests and environmtal stories. Starfield just did not...
  4. Reynard

    Trailer Tom Clancy's Jack Ryan: Ghost War

    I wish it was just the third season of the show. I think long form is much better for this sort of thing.
  5. Reynard

    Let's Talk About Metacurrency

    The fact that Dungeon Crawler Carl has taken the world by storm is mind boggling to me. But I guess lots and lots of people liked Twilight and 50 Shades, too.
  6. Reynard

    Let's Talk About Character Resources To Power Abilities

    We aren't talking about D&D, or at least not specifically.
  7. Reynard

    Let's Talk About Character Resources To Power Abilities

    I have not played it yet, but I am pretty sure Draw Steel! went for a solution to this problem as well.
  8. Reynard

    Let's Talk About Metacurrency

    Sure. I did not mean that flashbacks are bad. They solve a perennial problem. It is juts that they aren't nearly as much fun as a plan that goes right... for once.
  9. Reynard

    Let's Talk About Metacurrency

    Flashbacks aren't really a replacement for that feeling of a plan coming together just right.
  10. Reynard

    Let's Talk About Character Resources To Power Abilities

    That is super interesting. How common is it for the characters and the scenes to be aligned?
  11. Reynard

    Why I Hate Skills

    Despite having run many different games for many, many players over the years (due to running at cons) I think the "I roll perception!" player is pretty rare overall. Same for the "I run my hands over the rim of the chest looking for irregularities" player. Most players engage with the fiction...
  12. Reynard

    Let's Talk About Metacurrency

    Shadowrun: 3 hours of planning, only for the Street Samurai to go in guns blazing...
  13. Reynard

    Let's Talk About Character Resources To Power Abilities

    I am not sure that this is tied terribly strongly to consumable resources, versus how the actually game engine resolves attempts and actions (but that's another thread).
  14. Reynard

    Why I Hate Skills

    I don't believe those things are mutually exclusive. You can certainly designs systems where the players have to come up with clever solutions while using what's on their character sheets. And a "GM may I" style system is not better than a "I roll perception" style system if the challenges are...
  15. Reynard

    Let's Talk About Character Resources To Power Abilities

    Yeah, I wanted to distinguish since it can get a little fuzzy with things like hope. here I am talking about power points and spell slots and such.
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