No news, but I would keep it simple.
3rd level:
proficiency with all weapons and treat all weapons as Monk weapons
fighting style
2 weapon masteries
kensei shot(based on martial arts die)
6th level:
weapons can deal force damage instead of normal type for them.
spend 1 point to deal extra...
It's a damage spell that uses Concentration. And puts you in melee range.
And burns additional slots for damage dealing in most of the builds.
It's a win-win for every DM that a player is using that. Even the original version.
I actually like Vicious weapons the best.
With following bounded accuracy design goal, they work better than +X items
Hence the following house ruled items.
Magic weapons:
Common: +1 damage
Uncommon: +1d6 damage
Rare: +2d6 damage
Very rare: +3d6 damage
Legendary: +4d6 damage
Magic armor...
this.
I have more than 200 games in my Steam library.
more than half I didn't even install as I do not have time to play them yet, but they were on 80-95% discount so I got them for next to nothing.
It would be hard to vote as we do not know what will be the impact of the 1st choice and rest are still to happen(hopefully not) and in what aspect will the rest happen?
agree, probably not.
As I said, some spells need to be removed or reduced in power.
more like it was WotC that repeatedly claimed that new players are too stupid to understand anything more than rolling a d20.
Sure, they said it more politely: "they do not want to overwhelm new players with...
well, guess if you make a caster a class, you should balance it with a non caster, what a shock.
maybe add battlemaster features to all martials at a different pace(similar to A5E) so that will compensate for power difference.
or just remove most hard crowd control spells from the game,
damage...
we had simple solution back in the days for bad and really bad feats.
Really bad feats: you could take 3 of those for a single feat slot
bad feats: 2 for 1 slot
rest: 1 for 1 as normal.