Recent content by Horwath

  1. Horwath

    D&D General Full Caster Artificer +

    maybe 2/3rd caster? spell levels 1-7, new spell levels at class level 1,4,7,10,13,16,19.
  2. Horwath

    D&D General Thoughts about Purple Dragon Knights

    sounds like a universal subclass, oh well...
  3. Horwath

    D&D General Thoughts about Purple Dragon Knights

    I would just give them something similar to drakewarden ranger as dragons. Size large: speed: 40ft, swim 30ft, fly 60ft HP: 5+5/level AC: 14+prof bonus Saves: Str, Con and Cha Skills: Athletics, Insight, Perception(expertise), Intimidation Abilities: STR 14, DEX 10, CON 14, INT 12, WIS 12, CHA...
  4. Horwath

    D&D 5E (2024) Eldritch Knight

    good for casting Cure wounds on allies, hehehe.
  5. Horwath

    D&D 5E (2024) Eldritch Knight

    this M/S components and weapons is most annoying rule by RAW and I am happy that I see that 90% of DMs are simply just ignoring. It's boring to track, it sucks up table time explaining and listening to various MacGyvering around it and it's simply unfun to have some character concepts be...
  6. Horwath

    D&D 5E (2024) Is 5E better because of Crawford and Perkins leaving?

    no there is not power creep in buffing weak options, for simple reason, almost no one played weak options when stronger appeared or they house ruled weak ones to be inline with good ones. except twilight cleric, that gets powered down or banned. It's 12 out of 10. only power creep is when you...
  7. Horwath

    D&D General Geralt what class

    thematically, I would go with ranger/monster hunter. mechanically, I would go with warlock as a basis to make the class, witcher skills are like invocation "bonus feats", signs are like warlocks spell slots, and Schools can just be subclasses.
  8. Horwath

    D&D General Mike Mearls says control spells are ruining 5th Edition

    I completely agree that idea of next to no magic items in 5E was stupid from the start, it's even worse as there is no replacement for magic items in terms of gear upgrades(and not waiting 3 levels for a fullplate is no upgrade, especially when someone dex based is already maxed in AC from gear...
  9. Horwath

    D&D General Mike Mearls says control spells are ruining 5th Edition

    then again we come to 3E; linear fighter/quadratic wizard. where spells level basically for free. with spell points it would be even finer scaling. I do not mind cantrips as most of the time, using cantrips is waste of an action in combat. Unless you specialize in cantrip usage(warlock).
  10. Horwath

    D&D General Mike Mearls says control spells are ruining 5th Edition

    1 dice for sustain spells 2 dice for AoE spells 3 dice for single target spells +1 extra dice for 3rd, 6th and 9th level upcast. some spells could get less if rider is very good, IE magic missile would get 2 dice per level. but 3 dice at 3rd, 6th and 9th level.
  11. Horwath

    D&D General Mike Mearls says control spells are ruining 5th Edition

    too random, d6 is fine. I would even say d4, but I hate to "roll" those caltrops. more d6's for fireball is always solution.
  12. Horwath

    D&D 5E (2024) Thoughts on New Bladesinger?

    with the amount of usages of Bladesong, they could just make it passive and merge it into war and song training. or the cost of 1 Bonus action per combat is that important. just make AC: 10+dex+int that both saves on mage armor and prohibits it's stacking on Int bonus. rest of Bladesong works...
  13. Horwath

    D&D 5E (2024) Weapon mastery tweak.

    I like the idea of mastery but not execution, and it still does not make weapon any unique that the used to be and now we even have less diversity between weapons. every rogue now is scimitar+short sword. just treat masteries as BM at-will maneuvers. we can even limit what mastery goes where...
  14. Horwath

    D&D General 5E species with further choices and differences

    I would replace the skill+tool, or give option; darkvision or skill+tool.
  15. Horwath

    D&D General 5E species with further choices and differences

    This is cool take on the warforged. another one that I like is that warforged are people. Of various species. They are made with their consent or not into warforged. that is why I like them as a template, maybe even as (overpowered) Origin feat. why would someone do this? Maybe they want more...
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