Recent content by Horwath

  1. Horwath

    D&D 5E (2024) Weapon mastery tweak.

    I like the idea of mastery but not execution, and it still does not make weapon any unique that the used to be and now we even have less diversity between weapons. every rogue now is scimitar+short sword. just treat masteries as BM at-will maneuvers. we can even limit what mastery goes where...
  2. Horwath

    D&D General 5E species with further choices and differences

    I would replace the skill+tool, or give option; darkvision or skill+tool.
  3. Horwath

    D&D General 5E species with further choices and differences

    This is cool take on the warforged. another one that I like is that warforged are people. Of various species. They are made with their consent or not into warforged. that is why I like them as a template, maybe even as (overpowered) Origin feat. why would someone do this? Maybe they want more...
  4. Horwath

    D&D General 5E species with further choices and differences

    EA is not over powered, but it might be the strongest racial feat of 5E, problem is that others are mostly trash tier that no one ever takes.
  5. Horwath

    Unearthed Arcana WOTC still can't get the backgrounds right in the new FR book.

    it could be open or it could be per weapon. I.E: If I want only to use shortswords for 2WF and I have 2 mastery slots(as rogue) I could learn, Vex(shortsword) and Nick(Shortsword). then I can use Vex on my main hand attack and Nick on off hand attack, or if there is a round where my Bonus...
  6. Horwath

    Unearthed Arcana WOTC still can't get the backgrounds right in the new FR book.

    masteries were a great idea that was executed really bad. As for longsword and sap, yeah, sap is poor wording choice, but it represents defensive quality of a longsword with the crossguard and hand guards, maybe. and maybe that should have been on reach weapons as they give even more defensive...
  7. Horwath

    D&D General 5E species with further choices and differences

    there is enough if they are just descriptive with custom bonuses to pick from. if they are fixed, enough will be when we get every possible combination of Origin feat, 2 skills and 3 attributes. right now, about 33k worth of backgrounds.
  8. Horwath

    D&D General 5E species with further choices and differences

    I would say that people want "racial features" that they can utilize in their character concept. elven weapon proficiency means nothing to a martial, just sucking up "build points" or mage has no usage on half orcs critical damage bonus with weapons. on the other hand, everyone likes wood...
  9. Horwath

    D&D General 5E species with further choices and differences

    if we increase it then we can have: cleric/druid/sorcerer/warlock/wizard: get background skills only(4 of them), same as now. fighter/paladin/bard get extra 1 skill monk/barbarian/artificer get extra 2 skills ranger/rogue get extra 3 skills option for reliable talent: merge it with default...
  10. Horwath

    D&D General 5E species with further choices and differences

    everyone gets same amount of skills as now, just more are tied to background not class. now, another question is? Do 1st level characters, especially martials get to few skills? I would agree yes, but that is another topic.
  11. Horwath

    D&D General 5E species with further choices and differences

    yes. 4 instead of 2 skills for background 1 extra for bard, ranger 2 extra for rogue.
  12. Horwath

    D&D 5E (2024) Circle Casting is gonna break a lot of games

    add extend spell with sorcerer and after 2hrs it is 1212d6. 4242 damage. And in transmuted spell to that for more reliable damage. add one more caster that will give you Fly and potion of invisibility. Eat your heart out Enola Gay.
  13. Horwath

    D&D General 5E species with further choices and differences

    A little yes, skills are removed from classes(2 of them) tools, languages, weapons are flavor mostly only real boost is 2 options from the 3rd row, but it's all what you can get at 1st level anyway.
  14. Horwath

    D&D General 5E species with further choices and differences

    maybe backgrounds need to be more expanded and be more open to customization, with a few guidelines if needed. take 2 skills from 1st level class bonus and move them to background. then you can have: 4 skills of your choice to describe what you learned before getting your 1st level. 3 options...
  15. Horwath

    D&D General 5E species with further choices and differences

    this. skills, tools, languages, masteries, feats are great at describing background/culture. species should focus on innate abilities; darkvision, move speed/move modes, natural weapons/armor, some skills/expertise(perception, insight, deception, persuasion, intimidation, athletics...
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