Recent content by Horwath

  1. Horwath

    D&D General Ranger Identity Patch (+)

    if it's not a spell and without concentration? why not.
  2. Horwath

    D&D General Ranger Identity Patch (+)

    or axe the whole concept of "slayer of X". that is a good background story and really bad mechanic in game. have ranger be Slayer of everything, best tracker, best identifier of creatures,
  3. Horwath

    D&D General Ranger Identity Patch (+)

    OK, put everyone on 1min short rest. Done. not with that attitude, hehe. this is a good baseline Masteries as at-will powers maneuvers as encounter spells as daily. favored enemy as utility as for burning spell slots, that is a good idea, maybe 2 or even 3 dice for spell level burned to...
  4. Horwath

    D&D General Mounted Archers

    Faithful steed homebrew feat. +1 ASI(or without it as Origin feat) gain large size steed as a companion. you can summon it as a ritual spell(10min) STR 14, DEX 14, CON 14, INT 6, WIS 12, CHA 8 AC: 12+prof bonus HP: 5+5×your level Speed: one out of 4 options 1. 60ft 2. 40ft and 40ft Climb 3...
  5. Horwath

    D&D General Ranger Identity Patch (+)

    AEDU is a great idea, but needs ability to be more customizable. 1st of E, needs to be from really short rest, 1minute or 5min max. you need to have a choice on how much you want to lean to A or E or D or U part of AEDU on your character. and ranger needs ability to get rid of spell...
  6. Horwath

    D&D 5E (2024) D&D Classes without Subclasses?

    those were the WORST feats in the edition. you spend a feat to get more or less nothing. you spend a feat to replace your 5th level daily power with another 5th level daily power or similar. it was a trap option from when it was introduced.
  7. Horwath

    D&D General Mounted Archers

    tried it once in 3.5e, wasted 3 feats to be good mounted archer, 1 out of 5 sessions could utilize it. waste of design space, unless DM heavy handout towards that style. and OFC there are dungeons. in Dungeons and Dragons. that is why paladins at 5th level should get option to use one 2nd level...
  8. Horwath

    D&D 5E (2024) D&D Classes without Subclasses?

    maybe best way for a touch of BM via feat, IE: homebrew Battle master initiate: +1 str or dex, learn 2 maneuvers gain 2 superiority dice, they are d6. regain them after short rest. you can gain this feat multiple time.
  9. Horwath

    D&D 5E (2024) An Optional Counterspell Metagame

    Counter spell: 1st level abjuration cast time: Reaction range 150ft counter one spell that you can see being cast within range. spell must be one spell level lower than level of counterspell used(cantrips count as 0-level spells). now there is opportunity cost. spell slot of a level higher than...
  10. Horwath

    D&D 5E (2024) Cleave+GWM Feat

    once per turn means that, if you use your cleave on your turn, either action or bonus action, you cannot use it until the end of your turn. That means that you can use it again on your reaction if your reaction is outside your turn.
  11. Horwath

    D&D 5E (2024) D&D Classes without Subclasses?

    if they went with universal subclasses, that could work, but subclass features are not worth equally by them selves or by total budget when comparing class to class. Sure some could be coded as half-feat/full feats, but some are more than that and some are less than half a feat. 1st thing you...
  12. Horwath

    D&D General Ultimate Fencers of 5e DnD

    with 2024 rules and some 2014 legacy features: 15th level elven champion fighter. feats: Zhentarim ruffian, Elven accuracy, Zhentarim tactics, Piercer. Just use rapier(vex)+shield, perma (super)advantage, 18+ crit base 60% hit rate goes to 94%, crit goes to 38,6% for 3d8+7 damage
  13. Horwath

    D&D General Ranger Identity Patch (+)

    that is why I said that beastmaster could sink some subclass "points" into self buffs. natural attack, natural armor, more speed, better vision, skill bonuses, poison and resistance to poisons, as for design goals, and hopefully some version that will have some universal subclasses(biggest...
  14. Horwath

    D&D 5E (2024) Infiltration with a familliar

    just as PCs have spells, better opponents know that those spells exist. Arcane eye cannot pass through an opening smaller than 1 in. So strongholds are built with that in mind. especially the more sensitive areas. Modern homes are virtually impervious to arcane eye, unless you ready an action...
  15. Horwath

    D&D General Ranger Identity Patch (+)

    maybe add more pets, but then that goes into Conjure spell problems with too much actions per turn. But I do agree that ranger could be spell-less as a core class and half-casting be a subclass feauture. Honestly same goes for AT and EK, 1/3rd casting is just bad. maybe beastmaster can gain...
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