Yes, if "light" spell is cast in it. For better radius.
No, if regular oil lantern
Maybe, if it's some kind of solid fuel, like candle
Yes, if used out of combat, for lockpicking, searching or similar. No sudden movements.
Just use lantern shield:
the problem is not heighten spell metamagic, it's the spell itself.
heighten spell is just a mathematical fix of a spell effect that can happen, maybe it moves the chance from 40% to 64% or from 80% to 96%, but it gives nothing new to the spell or more powerful to the spell.
you still need to...
I would keep necromancer as single undead summon with option to summon more at the cost of spell slots.
I.E:
3rd level
undead master.
you gain Summon Undead spell.
you treat spell slot as one level higher for casting Summon Undead spell.
When you cast Summon undead it has no duration. It can...
while it sounds powerful in theory, and in some cases can save you, in effect you spend your 3rd level slot, 2 sorcery points and a reaction to negate one Action from enemy.
and it gets negated by 65ft of distance(not always possible).
I would say that if ability gives you that you can do something as Bonus action instead of Action, I would say that in extended action, you can do it 2× or 3× faster.
I.E: you need 20 successes to break open a safe, someone can make 1× roll per turn, but a thief would make 2× or maybe 3× if I...
your favorite meal in the world starts to taste foul if you only eat that.
like many said, it's most probably just D&D burnout.
it's summer now, maybe change one session for a barbecue with your group and their special ones/kids.
I like most the A5E version where warlock has spell points, as casting some spells at "level 5" is really awful ways to waste a 5th level spell slot.
also add that Short rest is 1minute long or it can even be "full round action" and you are "blinded" and "paralyzed" while you perform the...
I would say that you get 1 by default and you can spend an AP to get another.
some feats might give you free reaction or 2 reaction for 1 AP cost.
having 6 AP per turn might also make Haste scalable spell, by giving 1,2 or 3 AP to your turn.
I agree with that 100% and I have stated several suggestion that can be instead of mandatory HM, which is in it's base pretty meh.
it's a lousy spell to base an entire class on it.
It's OK as an option to take and even better when ignored.
I just added what can be added to HM to make it more...