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  1. Horwath

    D&D (2024) 75 Feats -- not nearly enough

    you cannot break the game without knowing the game. aren't you doing that by saying that powergaming is inferior playstyle choice? that's the general idea. it would be kind of dumb to roleplay THE Legolas, unless the campaign is recreating LotR. but yeah, point is making THE BEST archer rules...
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  3. Horwath

    D&D 5E Convince me that the Ranger is a necessary Class.

    if you want a crunchier Ranger with pickable abilities for all levels: Ranger: Class features: Talent: ranger receives a large number of Ranger talents, description later on Fighting style: pick one fighting style Feat: pick one feat that you have prerequirements Extra attack: make...
  4. Horwath

    D&D (2024) 75 Feats -- not nearly enough

    combat part of D&D is a wargame, and it needs some kind of balance between character classes. and roleplay can be whatever players want it to be. in most RP situations rolls are not even required, social rolls are just shortcut for "cant be bothered to talk to NPC for 5 minutes." Have an...
  5. Horwath

    D&D (2024) 75 Feats -- not nearly enough

    that is not powergamer, that is spotlight hogger. but sometimes those 2 overlap.
  6. Horwath

    D&D 5E Convince me that the Ranger is a necessary Class.

    keep Conc trait, but it cannot be lost by damage. you can concentrate on number of spell levels with Conc trait equal to your highest spell slot. I.E. as 9th level caster you can conc on a 5th level spell or a 4th and 1st level spell or 3rd level and two 1st level spells. when you are...
  7. Horwath

    D&D 5E Convince me that the Ranger is a necessary Class.

    I do not have anything against Conc mechanic to prevent stacking, but losing it on damage should probably go on some classes.
  8. Horwath

    D&D 5E Convince me that the Ranger is a necessary Class.

    guess the biggest gripe people have about the ranger spellcasting is spell components. An essentially stealth class that needs to flap like a spastic and scream from top of their lungs while stalking and hunting is huge suspension of disbelief. add to that Conc mechanics that you can lose the...
  9. Horwath

    D&D (2024) 75 Feats -- not nearly enough

    power gaming is never a real problem. unless the player wants to PvP with it, but that is another problem that is solvable other way. power gamers simply know the game better. If they want to play Legolas, they will scour the 37 books to find best class(es), feats and prestige class(es) to...
  10. Horwath

    D&D General What it means for a race to end up in the PHB, its has huge significance

    I'm not against lore, I'm against that all tieflings are the same, and human based. IF anything, my idea of templates would add more diversity and lore to aasimars, tiefling and changelings and what not. sure, halflings could be a species of their own, or just small subspecies of humans, gnomes...
  11. Horwath

    D&D General What it means for a race to end up in the PHB, its has huge significance

    you can have expanded lore for aasimars of any race or who communities of the same. Tieflings by 5E are human based only with infernal blood. why not have elven tieflings or variation of 3.5e fey'ri? If you take elven features and paste tiefling features on it you can have elven tiefling by...
  12. Horwath

    D&D (2024) 75 Feats -- not nearly enough

    you need to write everything down and keep it clear, most 4E powers were super simple, attack, damage and some rider maybe. Not that complicated. why would you want to have lower level power than you can? sure there were cases where newer level of powers were bad, but mostly it was an upgrade...
  13. Horwath

    D&D 5E Convince me that the Ranger is a necessary Class.

    I played High elven shadow monk as Royal guard of Evereska that is trained to be ready for combat always, that is unarmed and unarmored, and when you remove orientalism flavor from the monk you still get stuck with worse class in PHB, haha!
  14. Horwath

    D&D (2024) 75 Feats -- not nearly enough

    I know it's vaguely similar to 4e, but not really, one of the worst things of 4E was the power replacement mechanics; yay, I got a new cool power, well, now you have to get rid of one existing cool power you have. yay, thanks for (almost)nothing...
  15. Horwath

    D&D General What it means for a race to end up in the PHB, its has huge significance

    heh, I get that. But I really hate that ALL dragonborn, aasimars, tieflings, shifters and what not are same no matter what parent race is. why should not elven tiefling be different from human one or dwarven? that is one thing that I liked from 3.5e racial templates, pick base race, slap on...
  16. Horwath

    D&D (2024) 75 Feats -- not nearly enough

    1. rebalance all feats to half feat levels, remove ASIs from them. 2. break up feat slots/ASIs into separate pools per level: 1: Combat feat, non combat feat 2: Combat feat 3: +1 ASI 4: non combat feat 5: Combat feat 6: +1 ASI 7: non combat feat 8: Combat feat 9: +1 ASI 10: non combat feat 11...
  17. Horwath

    D&D General What it means for a race to end up in the PHB, its has huge significance

    why? do we really need 15+ races in PHB that differ one from another by: +/- 60ft of darkvision one different starting skill one different cantrip +/- 5ft of walk speed
  18. Horwath

    D&D (2024) 75 Feats -- not nearly enough

    it got one in UA, now its expertise as skill expert and Search action as bonus action, if I remember correctly. our 11th level druid had passive perception of 28, hahaha!
  19. Horwath

    D&D General What it means for a race to end up in the PHB, its has huge significance

    lots of people have zealous belief in WotC ability to make balanced game, even after the "perfectly average twilight cleric" fiasco.
  20. Horwath

    D&D General What it means for a race to end up in the PHB, its has huge significance

    So, the most popular character is Human fighter Bob... aren't we creative as a community, haha!
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