As usual, your jaundiced and frankly hostile descriptions of a game you haven't played, haven't read, and know almost nothing about are completely out of whack with what the actual game says.
Yes, there are rules which are binding on the GM. This is also true of D&D. Unless you're now going to...
Okay. Now: How do we then make sense of a claim such as "I reject F because W' is unrealistic."?
Because that sort of claim is precisely why, for example, a player might balk at Bastilles & Basilisks 7th Edition, because it contains elements that are "unrealistic". Or why someone might...
So...it's worse in every possible way than the existing spell fly? Assuming you're dropping the spell level to 3rd, I mean, because otherwise then it would be a worse spell in every possible way and a level higher to boot.
Because the existing 5.5e fly spell has a duration of "concentration, up...
Okay.
My point was, from the beginning, that W flatly is not the real world. It is a model, and that model often differs from the real world in a variety of ways.
But two critical problems arise with how people talk and think about this stuff. First, their speech and their actions reflect a...
Such characters are necessarily dramatically weaker than actual 5e characters--and that's not even counting the heavy over-use of Fighter, which is an incredibly lopsided class to begin with.
It also throws out the window any sort of flavor being attached to these classes. Class fantasy is...
I would prefer to instead actually make damage type matter.
But I also prefer having actual choices, rather than pure calculations or non-choice "it just happens".
I guess? My issue here is that if we go that far, that's giving the Dragon Sorcerer something like 6 free sorcery points per day at level three. E.g., imagine a 4th-level character casts scorching ray with all of his 2nd-level slots and burning hands from all of his 1st-level slots, converting...
But doing this immediately admits that what is in question is not the actual, real contents of the real world. What matters is the "real world model", emphasis added. Or, as I would put it, the real-world-model. Because the real-world-model need not actually have much connection to the real...
While I think that that is a laudable goal...a frank evaluation of every edition of D&D that has ever been published makes it quite clear where the mechanical design priorities lie.
Social things are given almost no attention, with barely more than spackle. Combat, in every edition--even...
By "context-free" I mean "nothing more than what the game itself is". As in, we're not starting from a pre-defined context and then evaluating whether a game fits that pre-defined thing or not. We are instead taking the game based on whatever it purports to do. I'm not really sure why this is...
Great idea. Perhaps as a 3rd-level stepping stone to Elemental Affinity at higher levels; first, you can make all your elemental spells your element (perhaps a number of times equal to your Prof bonus), and then later your in-element spells ignore resistance. Turns the Dragon Sorcerer into...
Critical, overwhelming problem with this post:
SEEMED LIKE.
Meaning that is your personal perception of what is going on.
It is not the singular objective analysis of what was done there.
I have no interest in re-litigating this for the umpteenth time. Hence: Suffice it to say that this is...