Recent content by EzekielRaiden

  1. EzekielRaiden

    D&D General The 3.5 Binder was a really cool class

    I think, if one were going to re-build the Binder under modern design understandings, one would need to force some degree of specialization. So, perhaps there are...paths, or natures, or types, of Vestiges. Perhaps you can freely adopt Vestiges from within your chosen path, but those outside it...
  2. EzekielRaiden

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    WHICH fans? Because "We listened to fans!" is like saying "We listened to forum-goers!" You could've picked the great ones or you could've picked the terrible ones or you could've gotten both and tried to please both or any of a zillion other things. Their surveys were inherently driving away...
  3. EzekielRaiden

    D&D General Lies, Darn Lies, and Statistics: Why DPR Isn't the Stat to Rule them All

    It really isn't. Like it really, really isn't. If you care to show otherwise, I'm all ears.
  4. EzekielRaiden

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    Then that should be done in advance, no? Don't waste your INCREDIBLY precious design time on "what do people even WANT?" Get that part done before your design deadline is set in stone. Like I don't understand why ANYONE would start a project, and only then, after they're already embarked, only...
  5. EzekielRaiden

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    Then I would argue that either the timetables they're being given are literally too short to complete the project (which I find unlikely but at least possible), or that they're failing to manage their time correctly and allowing "we have PLENTY of time!!" logic to ruin their schedule (which I...
  6. EzekielRaiden

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    Perhaps that's something they should...I dunno...do a CRAPTON of work on before they even begin thinking about a new edition then? Several of the problems you bring up are sounding a lot more like "designers don't actually know how to do design" rather than "the thing you're talking about is...
  7. EzekielRaiden

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    Two years is an exaggeration. MAYBE one extra year. The biggest thing that would make a difference is having an actual schedule with internal deadlines, rather than (as you say, something that's happened three editions running) "we dithered and dithered for a year and a half doing 20% of the...
  8. EzekielRaiden

    When Player Driven Adventures Don't Pan Out

    Perhaps I am misunderstanding, but I was under the impression that the thing you did here--presenting a situation--is perfectly compatible with player-driven experiences? It sounds almost identical to a Front in Dungeon World. You know what the situation at hand is, and how it can go from bad...
  9. EzekielRaiden

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    Er, no, it didn't. 3e is called 3e because it is the third edition of Advanced Dungeons and Dragons. They just stopped using the term "Advanced" because there wasn't a "Basic" to contrast it against. "Advanced" is literally the line that survived--enough to have subsumed the entire brand name...
  10. EzekielRaiden

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    And the Advanced line was the only one of the two that actually survived. We can play this game infinitely. It will not produce anything fruitful.
  11. EzekielRaiden

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    Ten years IS the short term. Have you not noticed the negative responses to 5.5e? Have you not seen how things are splintering, folks are re-evaluating their commitments, sales aren't being crowed about from the rooftops, etc., etc.? For someone like me, who credits a lot of the success of 5th...
  12. EzekielRaiden

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    That may be, but complexity (which I use only because it's the word most people use; I personally prefer "mechanical engagement") is one of the single most important axes of differentiation, and--as we saw with 4e--putting everyone on exactly the same resource schedule makes people mad and makes...
  13. EzekielRaiden

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    If you only care about the short term, yes. People keep talking about how they want an evergreen game. "All simple all the time" isn't that.
  14. EzekielRaiden

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    This leads to a "pick your problem" kind of situation. Basal classes kept simple, no further frills? You've won over the simplicity crowd, but adding complexity can be a huge huge pain and likely loses you the complexity crowd, who tend to be more vocal. Basal classes kept simple, but texture...
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