Casimir Liber
Adventurer
Pondering this - current DnD has many magic items as near-indestructible, contra to AD&D days where they were only marginally less vulnerable to rust monsters, fireballs etc. Pondering the idea of a buff that might put them at risk of destruction - allows for more magic item circulation story-wise plus gives the players some agency in their use if need be.
e.g. A Flame Tongue weapon might have an emergency once-daily buff of increased fire damage with a risk of overloading and permanently extinguishing the weapon, but if this takes place in at a do-or-die point in the campaign may be memorable. Question is, what numbers for what risk?
So:
Thinking of risk great enough to make it a real worry, but damage high enough to Make A Difference in a big battle. Anyone have any ideas about what numbers they'd use here?
e.g. A Flame Tongue weapon might have an emergency once-daily buff of increased fire damage with a risk of overloading and permanently extinguishing the weapon, but if this takes place in at a do-or-die point in the campaign may be memorable. Question is, what numbers for what risk?
So:
- triple fire damage for 1 in 6 risk of destruction
- quadruple fire damage for 1 in 8 risk of destruction
- more for (say) in in 10 risk?
Thinking of risk great enough to make it a real worry, but damage high enough to Make A Difference in a big battle. Anyone have any ideas about what numbers they'd use here?