It may be this one.
James M Hewitt worked for Games Workshop as part of the Citadel studio rules team, before becoming a founding member of the newly created Specialist Games Team. He now operates Needy Cat Games with…
www.goonhammer.com
Wow thank you and holy hell is much worse than just the moustache thing, like you said.
"All we were thinking about was how exciting this was going to be, people were going to be shocked but actually, we weren’t taking anything away."
Ooof. Just looking at the AoS website and like 90% of a lot of armies are gone in the sense that there are no models being made, more in some cases. The guy being interviewed knows all this though, which helps.
Interesting/depressing that the thinking behind the Stormcast
really was "fantasy space marines", contrary to the players who insist otherwise.
Anyway sounds like the whole thing was a hell of an "echo chamber".
"The rules were very much the last thought in the process, and that was like the microcosm of how it was like at GW at that point. That was the case for everything."
Owwww right in the nuts lol damn.
"There was a big drive at that time to pull the game away from the hands of the gamers, so to speak, and make it more about collecting and modelling."
LOL hmmmmm sounds familiar.
"And then, because there was no balancing, because the second of the edicts from on high was that there would be no balancing, no points, when units have different options we had to make sure they were equal but different. "
There's so much more. Wow.