Isn’t resurrection typically a high-level spell meaning that only a handful of people can do it in any given setting?Since this thread was necro'ed, I wondered...
The evil of killing is particular in that you can't compensate it. If one burns your house, he can repair the damage (by paying to repair your house). If one kills you, then there is nothing to be done IRL to make you whole.
In a fantasy setting were resurrection is available (even if extremely expansive), would it carry the same weight?
Nobleman #1, entering the gentleman's club: "Hi guys, I killed John again yesterday, he won't join us for the habitual pool game."
Nobleman #2: "well that sucks, I have a party scheduled on Friday!"
Nobleman #3: "I killed Robert in a duel yesterday and I had the church plan a raising ceremony tomorrow, maybe we could accomodate both raises to occur on the same day?"
Nobleman #1: "Sure, i missed the debutante ball last time I was killed and I was really infuriated by it. I am pretty sure John would like it if he's raised in time."
Meanwhile, at Nobleman #1's manor:
Mum of #1: "Honey, our son is asking for an increase to his allowance, he has a lot of 500 gp diamonds to buy... I hope he'll present his girlfriend to us soon!"
Dad of #1 (remembering his dissolute youth): "Erm... yes, let's send him some more money but don't get your expectations too high..."
If you think 5e lacks a money sink, introduce... casual killing as a social activity for the landed gentry.
Yeah I like how PF2e (not sure about PF1) lays out the edicts and anathemas for each religious character. It sidesteps a lot of the alignment questions and gives you very specific Dos and Do Nots.There are more factors than alignment. A dwarven paladin of Torag who has edicts from their god to kill all goblins, then they probably should kill the goblin.
PF1 had codes and edicts as well. Torag in particular got softened greatly with the kill all goblins part of the dogma being removed to make room for warm fuzzy goblins accepted by society. Fluff-wise goblins becoming a PC race was one of the top reasons PF2 was rejected and organized play died in my area.Yeah I like how PF2e (not sure about PF1) lays out the edicts and anathemas for each religious character. It sidesteps a lot of the alignment questions and gives you very specific Dos and Do Nots.
I do lament the “everything must be cute and friendly” approach of some games over the past few years. That said, goblin characters have always been popular as hell as anti-hero characters, so I can appreciate why they’re core now. And cooking racial strife into the game (dwarf religion demanding “kill all goblins”) does come awfully close to some very uncomfortable topics in reality, so I can see why they wanted to downplay that.PF1 had codes and edicts as well. Torag in particular got softened greatly with the kill all goblins part of the dogma being removed to make room for warm fuzzy goblins accepted by society. Fluff-wise goblins becoming a PC race was one of the top reasons PF2 was rejected and organized play died in my area.
Interesting.That's why they have Detect Evil.
If the goblin Detects as Evil, then it is 100% evil, and is only pretending to surrender so it can works it's foulness later on.
If it isn't Evil then it should have the chance to redeem itself, somehow.
Just make sure that only Evil things detect as Evil.
This debate has run for 50 years and will likely run for another 50.
It's a game also remember.