Abdul Alhazred The Mad Poet
Male prophet venerable human diviner 10/loremaster 10/archmage 10
CE Medium humanoid (human, mythic)
Init +40M;
Senses divine (x3); Perception +32
Aura divine (75 ft., DC 24)
AC 74, touch 64, flat-footed 74 (+13 armor, +12 deflection, +9 Dex, +2 divine, +1 dodge, +12 insight, +10 natural, +5 profane)
hp 750 (20d6+680) regeneration 20
Fort +57,
Ref +55,
Will +62;
Defensive Abilities hard to kill, mythic saving throws, unstoppable;
DR 20/good and lawful and 10/magic;
Immune ability damage and drain, aging effect, charm and compulsion effects, death effects, disease, energy drain, mind-affecting, petrification, poison, and all forms of madness;
SR 41 (Kitab Al-Azif), 35 (arcane only, from true archmage), 32 (from Prophet template)
Speed 40 ft.
Melee +5 defending wounding dagger +43/+38 (1d4+7/19–20 plus 1 bleed)
Special Attacks force of will, mythic power (23/day, surge +1d12)
Spell-Like Abilities (CL 22th; concentration +36) divination and enchantment +1 caster level
At will—clairaudience/clairvoyance, command (DC 25), confusion (DC 28), detect secret doors, detect thoughts (DC 26), discern location, dispel magic, divination, find the path, foresight, insanity (DC 31), legend lore, lesser confusion (DC 25), mind fog (DC 29), phantasmal killer (DC 30), rage (DC 27), symbol of insanity (DC 32), tongues, touch of idiocy (DC 26), true seeing, weird (DC 33)
2/day—commune, sending
Wizard School Spell-Like Abilities (CL 22th; concentration +43)
Constant—detect scrying
22/day—diviner’s fortune (+5)
Diviner Spells Prepared (CL 22th; concentration +43)
9th—ascension, dominate monster (DC 40), true resurrection, gate, summon monster IX, time stopM, wishM
8th—demand (DC 39), greater possession (DC 39), mass charm monster (DC 39), mind blank, moment of prescience, prismatic wall (DC 39), symbol of insanity (DC 39)
7th—banishment (DC 36), finger of deathM (DC 38), greater teleport, insanity (DC 38), resurrection, quickened suggestion (DC 38), vision, word of chaosM (DC 38)
6th—disintegrateM (DC 37), quickened invisibilityM, healM, legend lore, quickened mirror imageM, misleadM (DC 37), summon monster VI, true seeing
5th— baleful polymorphM (DC 36), break enchantmentM, breath of lifeM, mind fog (DC 36), mind probe (DC 36), overland flight, quickened magic missileM
4th—akashic communion, bestow curse (DC 35), black tentaclesM, deathlessM, dimension doorM, greater false life, mindwipe (DC 35), scrying (DC 35)
3rd—arcane sight, contact entity II, dispel magicM (2), displacement, nondetection, oneiric horror (DC 34), suggestion (DC 34), summon monster III
2nd—blindness/deafness (DC 33) detect thoughts (DC 33), glitterdust (DC 33), invisibilityM, mirror imageM, misdirection, paranoia (DC 33), summon monster I
1st—comprehend languages, greaseM (DC 32), keep watch, mage armorM, magic missileM, ray of enfeeblement (DC 32), shieldM, true strike, ventriloquism (DC 32)
0 (at will)—arcane mark, detect magic, prestidigitation, read magic
Str 24,
Dex 28,
Con 32,
Int 49,
Wis 31,
Cha 35
Base Atk +10;
CMB +19;
CMD 68
Feats Combat Casting, Craft Wondrous ItemB M, Enlarge SpellB, Extend Spell, Forge Ring, Greater Spell Penetration, Improved InitiativeM, Psychic Sensitivity, Quicken SpellM, Scribe ScrollB M, Silent Spell, Skill Focus (Knowledge [arcana]), Spell PenetrationM, Still Spell, ToughnessB
Skills Apprise +25, Bluff +34, Craft (bookbinding) +44, Craft (writing) +44, Diplomacy +37, Disable Device +25, Intimidate +34, Knowledge (arcana) +55, Knowledge (dungeoneering, engineering, geography, history, local, nature, nobility, planes, religion) +49, Linguistic +29, Perception +32, Sense Motive +32, Spellcraft +44 (+54 to determine the properties of a magic item), Stealth +31, Survival +32, Use Magic Device +37
Languages Aboleth, Abyssal, Aklo, Aquan, Arabic, Aramaic, Auran, Celestial, Common, Coptic, Cyclops, Draconic, Elder Thing, Giant, Greek, Ignan, Infernal, Latin, Mi-Go, Necril, Protean, Senzar, Sphinx, Sylvan, Terran, Undercommon, Yithian
SQ amazing initiative, arcane bond (ring of freedom of movement), crafting mastery, enduring armor, exceptional stats, flexibile counterspell, forewarned, forceful presence, greater lore, harmonious mage, inherent bonuses, immortal, kitab al-azif, legendary hero, lore, master of magic, mirror dodge, mythic spellcastingx2, mythic sustenance, mythos master, perfect preparation, portfolios (knowledge, madness), rapid preparation, recuperation, sanctum, scrying adept, secrets (dodge trick, lore of true stamina, secret health, secret knowledge of avoidance, secrets of inner strength), speedy summons, star walker, student of mythos, true archmage, true lore, wild arcana
Combat Gear boots of teleportation, pearl of power (6x4th level, 6x5th level, 4x6th level, 4x7th level, 3x8th level and 2x9th level), potions of cure critical wounds (10); Other Gear +5 defending wounding dagger, amulet of natural armor +5, belt of physical perfection +6, cloak of resistance +5, headband of mental superiority +6, helm of telepathy, ring of freedom of movement, truesight goggles,
Kitab Al-Azif
Divine Abilities
• Intellectual Mind (Ex): Competence bonus to attack rolls equal to your Int modifier
• Intellectual Soul (Ex): Competence bonus to saving throws equal to your Int modifier
Knowledge Portfolio Traits (Prophet)
Domain Power: You cast divination spell at +1 caster level.
•
Sheep’s Strength: Competence penalty (equal to your divine rank) to strength.
•
Ring of Truth: It is impossible for you to tell a lie (you can not answer / tell a misunderstanding truth).
• Shield of Knowledge (Su): You are immune to intelligence damage/drain.
Madness Portfolio Traits (Prophet)
Domain Power: You cast enchantment spell at +1 caster level.
•
Lemming’s Wisdom: Competence penalty (equal to your divine rank) to wisdom.
•
Shaky Morale: You cannot benefit from morale bonuses.
• Shield of Madness (Su): You are immune to mind affecting effects.
Exceptional Stats (Ex)
Alhazred was born a perfect specimen of humanity. As a result, his ability scores were much higher than other humans. Additionally, Alhazred has much more gear than an NPC of his level would normally have.
Forceful Presence (Ex)
Alhazred adds his Charisma modifier as an insight bonus to his Armor Class and on all of his saving throws. In addition, Alhazred uses his Charisma score as well as his Constitution score when calculating hit points.
Inherent Bonuses (Ex)
Alhazred has used wish spells to gain a +5 inherent bonus to all of his ability scores.
Kitab Al-Azif (Su)
Alhazred carries the Kitab Al-Azif, the original version of the tome that would become known as the Necronomicon. The Kitab Al-Azif functions as Alhazred’s spellbook. As long as he carries the book in his hand, it grants him a +5 profane bonus to his Armor Class, increases his maximum hit point total by 200, negates the need for material, focus or divine focus components for spells he casts, grants spell resistance 41, damage reduction 20/good and law and regeneration 20. If Alhazred sets this book down or otherwise loses it, the book vanishes, but he can cause it to reappear in his hand as a move action, or as a swift action if expend one use of mythic power.
Master of Magic (Ex)
Alhazred knows all sorcerer/wizard spells, as well as all spells with the mythos descriptor. Alhazred also has knowledge of many other spells that he has researched. Many of these are arcane versions of divine spells like true resurrection or breath of life. In addition, Alhazred can create artifacts, the greatest of which is the
Kitab Al-Azif. Alhazred gain crafting mastery and rapid preparation as a bonus path ability.
Mythos Mastery (Su)
Pacts with forces from the Dark Tapestry allow Alhazred to conjure mythos entity. Alhazred add all creature with the mythos subtype to the list of summon monster, these creature are summoned with spells appropriate with their CR. Mythos entity summoned by Alhazred gain the benefit of Augment Summon. Alhazred can use gate to call aberration or creature with the mythos subtype to his location to perform a service rather than an outsider. Alhazred gain speedy summons as a bonus path ability.
Student of Mythos (Ex)
Mystical arcane powers, mythic abilities, and complex eldritch rituals have extended Alhazred’s life. He gains the +3 bonus to Intelligence, Wisdom, and Charisma scores for having lived beyond venerable age, but he doesn’t gain the penalties to Strength, Dexterity, and Constitution resulting from this advanced age. Alhazred’s supernaturally empowered life grants his complete immunity to ability damage and drain, aging effect, charm and compulsion effects, death effects, disease, energy drain, mind-affecting effects, petrification, poison, and all forms of madness.