15 14 14 10 10 8
Zrok
18
14
16
9
10
9
HP 45
AC 15
small
30 foot speed
Darkvision 60
Draconic Cry. Bonus action, cry at enemies within 10 feet. Until start of next turn you and allies have adv on attack rolls against any of those enemies who can hear you. Prof bonus (2) per day.
Defiance. Adv on saves to avoid or end the frightened condition on yourself
Common, Draconic
Rage. +2 damage on melee weapon attacks using strength, adv on str saves and checks, resistance to B/P/S. Bonus action to enter, can't cast spells or concentrate on them, lasts for one minute or until you've been knocked unconscious or you haven't attacked a hostile creature or been damaged since your last turn
UAD
Danger Sense. adv on dexterity saves against effects you can see. Can't be blinded, deafened, or incapacitated
Reckless Attack
Giant Power. Learn Giant and Thaumaturgy
Giant's Havoc. Add rage damage to thrown str weapon attacks. Increase reach by 5 feet and become large.
ASI +2 STR
- light, medium, shields
- Simple, Martial
- Str, Con
- Athletics, Intimidation, Religion, Surv
Common, Draconic, Giant, ??? ???
Background: Failed experiment
Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.