Beefermatic
Hero
"once per day you may use this feat to succeed on one skill check regardless of difficulty." This is absolutely not ok.
I agree with this. Originally I had Skill Mastery as a Div ability, so I'll take that out.
"once per day you may use this feat to succeed on one skill check regardless of difficulty." This is absolutely not ok.
Yeah, but that has always seemed like an oversight on UKs part. You've always been able to use feats to boost your skill and with PF that's only gotten stronger, not weaker.I purposely put all bonuses low for a very specific reason: there aren't many ways to upgrade your skills using divine abilities. The various Body, Mind, Soul never give way to add bonuses to skills so they always remain within a "limit". Mine give a bonus if you really want to specialize in build issues but they will never make you skyrocket.
Yeah but this only applies to a single skill. Infinite "stat" applies to an entire skill tree. If you take Infinite Dex, all dex skills would be increased to infinity, right? Thusly that would be the equivalent of taking this ability several times, therefore, it is balanced as a Transcendental power as it is in line with the 1/6th power of the associated Omnific Ability.Ok Infinite, but it is an Omnific ability and as far as I can find them in almost every single build on this forum for the Time Lords and above for them it is an esoteric ability. Normally only the Supernals have it (in fact Ultimate Skill Mastery is for the Eternals) while normally among the Eternal, maybe there is one in 1000 or even less. It is not normal for one to have them. When you get access to the Omnifics you get Infinito not Ultimate Skill Mastery but before it is a valid option.
RIP I had misread the ability Ultimate Skill Mastery (in my place it's midnight and I'm half asleep) and it seemed to me that it gave a numeric bonus like Unearthly Skill Focus, my mistake. Rereading I realize that it's okay. I'm going to bed now, I published Kampe on the thread of the Greek.Yeah but this only applies to a single skill. Infinite "stat" applies to an entire skill tree. If you take Infinite Dex, all dex skills would be increased to infinity, right? Thusly that would be the equivalent of taking this ability several times, thusly, it is balanced as a Transcendental power.
They physically move over that distance in a few seconds in a blazing streak of fire, hence the unobstructed LoS restriction. Desert Wind maneuvers are largely (Su) already, so moving incredibly fast for a moment as sort of a capstone seems fair game.I get that part I mean, like how does it work, like if it's not a teleport, and coming from just a maneuver, what category of power does it fall under and by what forces is it functioning? I understand if they're in line of sight, but by scrying? In a castle, etc? That seems like it shouldn't function and I would have a hard time a mitigating that as a DM and explaining it to my players.
Lol no worries man, I'll check it out. Sleep well.RIP I had misread the ability Ultimate Skill Mastery (in my place it's midnight and I'm half asleep) and it seemed to me that it gave a numeric bonus like Unearthly Skill Focus, my mistake. Rereading I realize that it's okay. I'm going to bed now, I published Kampe on the thread of the Greek.
Okay I see, I think that's fair. That's really bad ass actually. I love that the further the distance the more damage you do, the momentum effect is awesome, you're like a freaking meteor.They physically move over that distance in a few seconds in a blazing streak of fire, hence the unobstructed LoS restriction. Desert Wind maneuvers are largely (Su) already, so moving incredibly fast for a moment as sort of a capstone seems fair game.
I want to effects on that level of awesome for the other 8 disciplines, but ideas can be pretty tricky.Okay I see, I think that's fair. That's really bad ass actually. I love that the further the distance the more damage you do, the momentum effect is awesome, you're like a freaking meteor.
I for one am definitely curious as to what you come up with. I hope it rocks!I want to effects on that level of awesome for the other 8 disciplines, but ideas can be pretty tricky.
Current candidates for [Pinnacle] Strikes:
Devoted Spirit: You and your allies recover up to the amount of HP they started the encounter with, and you add damage to a single blow equal to the amount healed, as you transfer all that harm onto your opponent.
Diamond Mind: Crush the target's mind with an incredibly precise blow, dealing 5d6 permanent drain to INT, WIS, and CHA. If this drain would kill the target, or they fail a Will save, you can rewrite the target's memories and personality and remove the drain.
Iron Heart: Spin and unleash the force of a hurricane, allowing you to make a full attack against every enemy in a large (100 ft.?) raidus
Setting Sun: Yeet the target into space.
And so on...
After feedback, will split into a Divine and a Transcendental:Idea I've been tossing around, for those that still want skill specialization and are willing to put in the neccessary bookkeeping:
New Cosmic Ability
Hyperfocused
Requirement: Int 80
Benefit: Your total skill points available become HD x (10 + your Intelligence modifier (not including any non-permanent modifiers to your Intelligence)), superceding any other method of calculating skill points. Additionally, the cap of allocating skill points is removed, allowing you to allocate as many points as you wish to a single skill.
Special: As you no longer have a skill point maximum, Maven (and similar abilities) no longer have any effect on you.
This one seems like it could potentially get a little wild, so worth posting it on its own.